What version is your game running on / what version is your server running? What's the specific error message you're receiving?
What version is your game running on / what version is your server running? What's the specific error message you're receiving?
I wasn't able to recreate this bug, but it kinda looks like you're using a modded weapon (rather than the actual, vanilla Timberwolf).
Maybe one of the mods you're using adds a gun that looks like the Timberwolf and can share skins from it, but the modder didn't set this up properly?
Nope but of course I’ve got to try it now thanks so much for creating such an amazing game I started playing back in the dead zone and unturned 2.0 days and I just always come back
Thanks for your kind words and your longtime support - all the way back to Deadzone! :O
I'm honored that it's something you've enjoyed coming back to over so many years, and I hope to make the future of the game/series worthy of this support!
I'm late to the party suggesting this, but is it possible the roads it's not generating on were scaled negative/flipped? IIRC there was a similar issue at one point with the roads on Kuwait.
Sorry for the trouble! Can you use the "copy to clipboard" button to paste the exact error message, please?
If you need me to recreate it at all I could arrange for that as it happens extremely consistently. I can also provide any other necessary info
Sorry for my delay following up with news on this:
It seems we miscommunicated about this during the map's development. Level objects that can be opened/closed aren't currently compatible as destructible objects, whereas I'd thought they were destructible barricade items placed in the editor. I'm going to see about supporting destruction on those object types and allowing zombies to destroy them, and then Buak could be updated to use that.
i do, so just to clarify, the setting is not to increase the maximum rounds in a box, but to increase the multiplier in which the non filled crate has?
My apologies for the delay - Yes, it only affects the amount of ammo spawned in non-full ammo boxes, not the total maximum ammo unfortunately.
Happy to hear you enjoyed the Buak quests! :)
Have you played the Elver final questline? It's pretty wild.
Showcasing a variety of community-created content, from funny videos to cool artwork! And of course, responding to player-submitted questions or suggestions.
Though, let’s start with these shark plushies first.
Looks fun! Is it an arena map, or something more like the custom "deathmatch" maps? Or is it a survival map with a focus on PvP/combat?
So scenic! The tower in the woods looks so cozy :O
We’re quickly approaching the next couple of curated map releases! Since there’s been much interest i...
Read moreUsing the version from this comment might work: https://github.com/SmartlyDressedGames/Legally-Distinct-Missile/issues/68#issuecomment-1763227409
(Last year when we updated the engine version some of the dependencies bundled with older plugins became outdated.)
Do you have full chance at 100%? Those settings apply only when the ammo doesn't spawn at 100% full.
Hmm that doesn't sound right! Thanks for the report - I've now made a note to check into it.
I'd argue this is optimal sane behavior. 🧅🧅🧅
Considering it was posted just the other day it might still be possible to join in! It does sound like an interesting event. I like the idea of scoring for hoarding a specific item, and the measures in place for fairness.
Logging in to the beep of six sentry guns locking on and a hail of bullets might be just enough to scare them off combat logging again ;)
Thanks guys! I know a lot of the changes and updates to the base game - until perhaps the vehicle updates - weren't as visible, so it makes me happy to know they're appreciated. :)