Unturned

Unturned Dev Tracker




27 Sep

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So scenic! The tower in the woods looks so cozy :O


25 Sep

We’re quickly approaching the next couple of curated map releases! Since there’s been much interest i...

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20 Sep

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Using the version from this comment might work: https://github.com/SmartlyDressedGames/Legally-Distinct-Missile/issues/68#issuecomment-1763227409

(Last year when we updated the engine version some of the dependencies bundled with older plugins became outdated.)

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Do you have full chance at 100%? Those settings apply only when the ammo doesn't spawn at 100% full.


19 Sep

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Hmm that doesn't sound right! Thanks for the report - I've now made a note to check into it.

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I'd argue this is optimal sane behavior. 🧅🧅🧅

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Considering it was posted just the other day it might still be possible to join in! It does sound like an interesting event. I like the idea of scoring for hoarding a specific item, and the measures in place for fairness.


15 Sep

Emails have recently gone out to those who purchased the ...

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11 Sep

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Thanks guys! I know a lot of the changes and updates to the base game - until perhaps the vehicle updates - weren't as visible, so it makes me happy to know they're appreciated. :)

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Thanks for your interest and kind words! I would be interested in doing something beyond the plushies in the future. My highest priority is to ensure any products would be great quality. I think it's also rather niche at the moment considering it's been a long time since 3.0 first released, but I'm optimistic that when the time comes we can build some momentum again and potentially find a partner to collaborate with for this.

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Really cool to see, and raises the bar for Unturned scenes in Blender! Your character's face reflecting in the katanas is a nice touch. :)


08 Sep

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Very pretty - thanks for sharing!


31 Aug

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Thanks for the report and everyone who suggested emailing me about it! I've submitted a copyright infringement claim through the App Store asking the developer to change the icon to a zombie face from their own game.


29 Aug

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Originally posted by Gamer_and_Car_lover

Ur good.

Wholesome comment chain. Love it! :)


27 Aug

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Originally posted by Lucasmakesstuff

I see. Makes sense! So a player would join the “Lobby” server, where they can “invite” a player inside that server to join their group. Then, the group starts a match, where a plugin redirects them to another “match server” where each player has to join manually? i imagine, of course, the plugin would change the whitelisted players to the server and add in each group members SteamID?

Yes: That should be doable using plugins!

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The fish really brings it together. :)

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Originally posted by Lucasmakesstuff

also, i know this would require a plugin. And i am not 100% certain, but i think unturned blackout had a similar system to make lobbies of players, but i cant confirm that with accuracy since i never played blackout before its takedown.

Unfortunately, the way Blackout did it is as described by DatBot20.

That said, you *can* redirect players to a different server using the method `Player.sendRelayToServer`, but this requires them to join your lobby server first. i.e., the player would first load into your lobby server's level, then you call that method at the appropriate time, and they are sent back to the main menu to automatically open the joining screen for the target server.


26 Aug

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When playing with a certain friend, they'll do something similar but all over our base T-T. 10/10

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Exciting to see a map layout reimagining as well, after your initial spawn/item rebalance. :)