Unturned

Unturned Dev Tracker




08 Jul

Post

All of the changelogs from the 8th anniversary (2022-07-07) through the 9th (2023-07-07) merged in one place!

I thought it might be interesting to see all of the updates in one place, albeit slightly difficult to read. The Added and Changed sections in particular may contain some useful features that were easy to miss unless you scoured every single news post. I removed a few redundant changes like Unity versions that were reverted.

There are some behind-the-scenes changes that never got mentioned because they’re irrelevant to anyone except me, for example cosmetics fully use GUIDs rather than legacy IDs now. GUID support is still the limiting factor on new vanilla content, but progress steadily ticks away there.

I think a big turning point will be when/if I rewrite the inventory/item features. I avoid API-breaking changes as much as possible, but there was a suggestion earlier this year...

Read more
Post

All of the changelogs from the 8th anniversary (2022-07-07) through the 9th (2023-07-07) merged in one place!

I thought it might be interesting to see all of the updates in one place, albeit slightly difficult to read. The Added and Changed sections in particular may contain some useful features that were easy to miss unless you scoured every single news post. I removed a few redundant changes like Unity versions that were reverted.

There are some behind-the-scenes changes that never got mentioned because they’re irrelevant to anyone except me, for example cosmetics fully use GUIDs rather than legacy IDs now. GUID support is still the limiting factor on new vanilla content, but progress steadily ticks away there.

I think a big turning point will be when/if I rewrite the inventory/item features. I avoid API-breaking changes as much as possible, but there was a suggestion earlier this year...

Read more

03 Jul


02 Jul

Comment

Your question has already been answered, but this is relevant as well: https://blog.smartlydressedgames.com/buak-reveal-trailer/


28 Jun

“Welcome to Buak” reveal trailer.

In less than two weeks, Buak will be open to visitors! Explore the large, mountainous island of Buak, with all of its towns, secrets, and spooks. Do your best to survive on this new curated map, and get an additional sneak peek at some locations below.

Read more
“Welcome to Buak” reveal trailer.

In less than two weeks, Buak will be open to visitors! Explore the large, mountainous island of Buak, with all of its towns, secrets, and spooks. Do your best to survive on this new curated map, and get an additional sneak peek at some locations below.

Read more

27 Jun


26 Jun


24 Jun

Comment

Originally posted by ToeOk2082

This error typically appears when item isn't bundled and/or setup in Unity properly.

Comment

Originally posted by ToeOk2082

Cant spawn it in

Consider providing screenshots of the modded item's folder, the contents of the .dat files, the in-game error log, and how you've set the item up in Unity.

Comment

To clarify, what's the issue with your weapon in-game? Are you unable to spawn it in? Are the animations broken?

Comment

Originally posted by ToeOk2082

Well i've added that already and it still didnt work

Are you sure you bundled the prefabs in Unity properly?

Where's the folder for your custom item located? Is it in /Bundles or somewhere else?

Comment

Originally posted by ToeOk2082

well,ive made the model in blender exported it as an FBX file,replaced the model 0 on the mags and rifle removed some stuff that i dont need,exported it into a folder i made where i copied the maplestrike .dat files changed all the names to be the same rarity GUID fire mode id caliber id

i also did it using just the bundle tool and not the master bundle tool

Since you're not using a master bundle, you need to manually configure each item to use the individual .unity3d asset instead.

https://docs.smartlydressedgames.com/en/stable/assets/asset-bundles.html

Tldr is to add the following to the .dat file: Exclude_From_Master_Bundle


23 Jun

Comment

Originally posted by ToeOk2082

There still are none

It sounds like you haven't installed your mod then. You'd have to provide more information about what you've done so far.

Comment

Originally posted by ToeOk2082

there is no error log when i join unturned

You have to manually open up the Error Logs, from the main menu.

  • Main menu screen → Workshop → Error Logs
Comment

What error appears in the in-game error log?


18 Jun

Comment

Originally posted by viggors

nothing happens when i click it and i can not seem to drag i out, is it something that i am missing?

You spawn stuff in the Editor with [E] (this applies to all similar tools as well).

Comment

Go to the Volumes tab. Add a Deadzone volume.