nelson is genionely an amazing down to earth developer.
Thank you haha! <3
nelson is genionely an amazing down to earth developer.
Thank you haha! <3
Yoooo Nelson, I haven't kept up with the Unturned 2 updates but I hope it's going well. Unturned was a big part of my childhood and would love to see it evolve into something more beautiful.
Thank you! I'm honored to hear Unturned played a big part in your childhood. ^_^
Unfortunately, I had to put development of Unturned II/4.0 on pause in early 2022, but I'm hoping to share some news on that front later this year - I have big aspirations for the future of the series as well, and aim to make it worth everyone's patience! Edit: I should probably clarify before I get anyone's hopes up that it's nothing very exciting and it's best to keep low expectations.
Hello! I absolutely mean no offense regarding the question, certainly not to the legendary indie developer of Unturned. I know the game was booming back in the 2010's and was wondering if was still now. Thanks to all these lovely comments, I know it is. Definitely going to get it.
Thank you haha! And no worries, I didn't take offense whatsoever - it's a perfectly reasonable question!
Btw Nelson, I like wat ur doing with the quality of life updates so far, keep up the good work👍
Thank you! :)
Love you Nelson, can we get a controller support? I'm really want to play with my controller
Thank you! I'd love to implement controller support on PC. Unfortunately, it'd be quite a big project to retrofit (for example, because the menus don't have controller flow, and we have to maintain both IMGUI and uGUI compatibility), so it depends whether it gets a lot of community traction as something to prioritize. That said, I intend to prioritize it from the beginning in any future games I make, as well as Steam Deck compatibility in particular.
Holy shit i didnt even realize you’re the creator of unturned! BIIIIIG FAN! I love this game so much that i even used it to make animations for my school projects lol (which was like 8years ago) I haven’t been playing for a loooong time and just got back on yesterday. Very impressed how you’re still updating and fixing bugs to this day. Props to you. Made so many good memories with my friends back in the days with this amazing game. Thanks for everything man.
Wow, welcome back to the game after such a long break and thank you for your kind words and longtime support! It's really cool to hear that you were able to use it for your school projects back in the day. :D
I'm definitely biased regarding the original question, but I can say that I really appreciate all of the positive comments in this thread! :)
Would love to see in-depth videos like this, great idea! I'd tend to agree that some of the newer maps don't have as much coverage as the older ones and would really benefit from videos like this.
the server has not said anything for 10 minutes and the server has not launched yet
Would you mind sharing a link to the server's log file again?
After it started downloading the map a bunch of warnings came up and stopped downloading
None of these errors would cause the mod to stop downloading / all of those errors are safe to ignore. Note that our support site (and the modding/server documentation, depending on the type of error) can be used to look up what various error messages or warnings mean!
https://support.smartlydressedgames.com/hc/en-us/articles/29177482091924-WARNING-Shader-Unsupported
Thanks for sharing. To clarify - Buak is not an official/vanilla map. The "Map" command wasn't working because you do not have the map installed.
You have to download the map from the Steam Workshop in order to use it on your server. The instructions for doing so are noted in the yellow error message that appeared in your server console, in addition to the server hosting documentation.
3000549606
is the map's file ID. You can add this to the "File_IDs" property of the config file in order to download that map. The same applies to any mod that you want to install on your server. For example, you might configure that property to look like this:
"File_IDs": [
3000549606
],
For more information, I recommend referring to this part of the server hosting documentation: ...
Read morewhere do i find the worskhop file
The WorkshopDownloadConfig.json file is located in the root of your server's folder. (Along with other files/folders, such as the Server folder, Players folder, and Config.json file.)
https://docs.smartlydressedgames.com/en/stable/servers/server-hosting.html
Its this building in Tomsk Farm in Russia. i can only place the fortification correctly on the front side of the building.
Thank you! Sorry about that. I'll check into it for the next patch.
What mods have you downloaded / what does your WorkshopDownloadConfig.json file look like?
I checked the server log you posted, and it looks like you haven't downloaded any mods. Buak is a modded map – make sure you've installed it per the yellow error message!
Whoops! Would you mind posting a screenshot of which building this is? It's likely a bug with the building itself as u/_Gummi_ mentioned. D:
Yes! If you assign a Game Server Login Token (GSLT) it will keep the same server code between sessions: https://docs.smartlydressedgames.com/en/stable/servers/game-server-login-tokens.html
Why doesn't this post have negative karma. :I
would this also affecr the snowmobile? i play on yukon and that mf go wongly dongly at every turn
Yes actually! Of the three (dirtbikes, bicycles, and snowmobiles) I think the dirtbike is working the best, but snowmobiles are better in this next update as well. My thought is to do the crawler-tracked vehicles next and hopefully improve the snowmobile a bit more as part of that.