Unturned

Unturned Dev Tracker




05 Dec

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Loving all your skit videos! :)

The zombie AI is pretty silly in these spots. Game-design wise I think it'd be interesting to balance the player movement abilities and environment around what the zombies are capable of (+making the zombies more capable of course).


29 Nov

Last chance for ComboCrate 2024 submissions, updates to the Tales of Terror mod, a parody experience from the Five Nights at Nelson’s mod, new trees, and more!

ComboCrate 2024 – Last Chance!

Submissions for the ongoing ComboCrate 2024 event close on December 1st @ 11:59 p.m. Central Time (CT). There’s only a few days left!

View the ...

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28 Nov

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Originally posted by TomatoGun

I have been already writing a message to battleye but without answer

If you've appealed to BattlEye Support and didn't receive a response after some time has passed, your appeal was most likely denied.

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Originally posted by TomatoGun

It says I got banned by developer of the game

We do not personally administer bans. All game bans are distributed by BattlEye. Please refer to the links I've provided for more information.

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Originally posted by TomatoGun

I have been trying to contact you in DMs. I have been recently game banned from unturned after playing 3,350 hours.

Unfortunately, this isn't something I can directly help you with. Unturned uses the Valve Anti-Cheat and BattlEye Anti-Cheat to secure multiplayer servers.

VAC bans are distributed by Steam/Valve. They are permanent and non-appealable. BattlEye bans (or "game bans") are distributed by BattlEye. If you've been falsely banned, you should contact BattlEye Support. I cannot personally lift someone's ban. BattlEye will only accept an appeal if your account did not use any cheating software. https://www.battleye.com/support/

You can find more information here: https://...

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27 Nov

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Thank you for your continued interest! I hope to make the future worthy of the longtime support of players like yourself.

For context, the two most recent blog posts people are referencing are:

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24 Nov

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Originally posted by TomatoGun

Hey man i need your help, can u answer me in DMs?

Sorry, this is a bit too vague. If you have an issue with Steam – I cannot help you with that, you should contact Steam Support. If you have an issue with Unturned, you're welcome to make a post on any of our official communities/forums (including the Discord server linked), email me, or create a support ticket. https://support.smartlydressedgames.com/hc/en-us

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Certain legacy ID values are reserved for vanilla/official content. For animals, values < 50 are reserved.


23 Nov

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Originally posted by TomatoGun

Hello! I have got a problem with Steam! Can i contact u somewhere? I See that u are SDG employee

Sorry, I don't think I understand. If you're having an issue with Steam, you should consider contacting Steam Support. https://help.steampowered.com/en/


17 Nov

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Originally posted by Rustic_Void

Okay I fixed the model not showing by copying a model from the examples and replacing the mesh with mine but i still cant enter the vehicle

It sounds like the original issue was due to not tagging/layering your assets correctly.

Does your prefab have seats for the player to sit in?


11 Nov

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Originally posted by Plenty-Poetry-3498

(Custom map)

You could disable the crafting recipes for Horde Beacons, or not add the items necessary to craft one to your map.


09 Nov

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Maps cannot be edited if you didn't create them, unless you Unlock the map.

https://unturned.wiki.gg/wiki/Level_editor#UNLOCKER

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Really impressive base! Loving all the attention to detail both outside and in your armory. My sister even saw your post on her front page and sent it to me because it was so impressive! :)


06 Nov

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Stepping in because this is (unintentionally) misleading.

The terrain is always drawn before water which means any water underneath the map will be skipped because it fails the depth test.

Since you mention memory (RAM), for most players, Unturned uses a lot of RAM when a lot of mods (including curated maps) are installed. The game pre-loads a lot of content which is undeniably problematic memory-wise, but it has its upsides, and is difficult to change at this point because it's somewhat foundational. We have a support article to help with reducing RAM usage: https://support.smartlydressedgames.com/hc/en-us/articles/12112637453076-Reducing-memory-RAM-usage


01 Nov

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Happy (belated) Halloween!


31 Oct

Reminders about ComboCrate 2024, the Steam Scream Fest sale, and showcasing a variety of community-created content.

Video: “I made Unturned 10X harder!”

Is Unturned too easy? Watch as Max Winterfield cranks up the difficulty to make zombies stronger, bosses more frequent, loot harder to come by, and more in his struggle to survive.

Mod: Animated Sushi

The ...
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30 Oct

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Originally posted by Serious_Gamer_5534

Hostile (red) sentries I’m pretty sure have a slightly faster firerate

The main difference between sentries is what they're allowed to target/shoot. :)


28 Oct

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Originally posted by DIESELMTHRFCKR

This aged so well

Posted several years before I started officially working for SDG/Unturned, too!


27 Oct

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I completely agree this would be awesome! I feel like we don't hear from singleplayer folks too often - I appreciate your posting. :)

I have kind of wondered about that as an "end goal" for the maps: Something like the horde beacon to fully clear out a location. Longer-term I envision the series having a greater PvE focus and content like this, e.g., defending your base against roaming zombie hordes.