Unturned

Unturned Dev Tracker




01 Jan


25 Dec


06 Dec


15 Nov


08 Nov


25 Oct


01 Oct

Comment

Thanks for bringing this up! The reasons it's wonky at the moment:

  • Field of view is horizontal, rather than vertical. For competitive games enforcing a consistent horizontal field of view between players makes sense, but for Unturned I think it makes more sense to allow a wider horizontal field of view for wide screens.
  • User interface safe zones are undefined and not configurable yet, but in the future should allow all of the UI to be kept in the center area.

I'll open a card for this on the quality-of-life roadmap list, as it is fairly important.


28 Sep


26 Sep

Comment

Technically it's possible by support manual recovery - if you send me an email with a link to your Steam profile at [[email protected]](mailto:[email protected]) I'll take a look!


20 Sep

Comment

Originally posted by Muffins117

How nice of Nelson to allow us to buy every item without RNG.

He's always done loot boxes fantastically.

Thanks for supporting the development, as well as for still linking the update notes! :)

On a more general note: thank you to everyone who has supported the development both interactively and financially, I hope Unturned II is worth the wait! Can't thank everyone enough, but there will definitely be 3.0 supporter benefits in 4.0 as well.

Comment

Following up on my comment from the other day: the Steam team confirmed that all the VR settings are disabled, so they're going to investigate what's going on here.


19 Sep

Comment

Uh oh! Thanks for bringing that up. Editor VR mode was disabled quite a while ago and all store VR settings were disabled, but there must be another setting somewhere thinking it still has VR support - will track that down.


17 Dec


11 Dec

Comment

I definitely agree, and I appreciate all the support from OP and everyone this thread. I feel bad getting everyone hyped up when it's not an interesting devlog, but maybe I should put a score in the title based on how cool it is and do them more frequently. Everything's still sort of coming together for the next big one, but right now they're all partway there (time split between many features). For example the past few days I've been working on the game modes for the next demo, which I've decided to now implement as mods so that I can experience the modding tools and make sure they're useful. :)


07 Oct

Comment

Originally posted by danaby2

/u/SDGNelson I'd like another refund.

Unplayable even after the patch! You should get a 2x refund.


11 Sep

Comment

Refunded. Will fix in today's patch!