Unturned

Unturned Dev Tracker




18 Aug

Comment

Originally posted by MutatedTree

PC, I needed to know a schedule so I could know when to play.

It's every 3 days for PC.


15 Aug

Comment

If the respawn point is obstructed (e.g., placing stuff over the bedroll) then the respawn point isn't valid.


14 Aug


13 Aug

Comment

It's neither. People can't "fake" prices on the Steam Community Market. All buying/selling occurs between Steam users, with Steam just being a hub and taking a % cut from transactions.

If you're trying to sell an item like a common shirt (e.g., the Yield Hoodie), it's going to sell for 3 cents (USD). The "price jumps" are from people buying items in bulk, usually 100+ at a time. Either for personal collection, other market purposes, or to salvage them into crafting materials.

When people buy in bulk for these cheap items, there's thousands of items much cheaper than whatever you're setting yours at. And then, hundreds more around the same price as what you've set yours at. The likelihood of your item selling goes down quite a bit.

Comment

Originally posted by snoopiemc

Any one know if there is a forum or subreddit for the console beta usually there is a forum for feed back, bugs and discussions on the beta but I cant find any thing I will continue to look around the web if any one can help with this that would be great ty.

Unturned is available through the Xbox Insider program. Feedback (including bug reports) for all betas available through Xbox Insider should be made directly through the program, not through any external forums.

https://news.xbox.com/en-us/2020/08/04/unturned-beta-on-xbox-one/

General discussion is more-or-less appropriate in any Unturned community.


08 Aug

Comment

Officially? None.

Curated? Greece, France, and Cyprus.

Workshop mods? You'll probably be able to find a handful, but many of them would likely be of dubious quality.


07 Aug

With the 3.20.6.0 update on July 10, 2020, we upgraded the text meshes to use TextMesh Pro. They look nicer and offer better performance, and apply to the vanilla flags, placards, and signs. Additionally, they come with a handful of new features for sign enthusiasts to enjoy.

RGBA colors

From left to right: all predefined colors, alpha from 100% to 0%, and color and alpha combined.

Relevant tags: ,

The simplest way to change color is to use a predefined color name, with colorName">. The predefined colors are case-sensitive: black, blue, green, orange, purple, red,...

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Comment

You're playing the game through the Xbox Insider Beta. Feedback should only be posted through there. It's not going to be seen by relevant people anywhere else.

That being said, this doesn't sound like a bug, just a user error and a misunderstanding with how to interact with storage. (Both placed storage, and inventory space provided by clothing).

Comment

Originally posted by _Gummi_

The model is squished

It's actually a Shadowstalker Mk. II Scope. I'm not sure what the joke is, but I can identify half the image. :)


06 Aug

Comment

Originally posted by TanTheBrazilian

Uhhh is it gonna be a port of Unturned II? 3.0?

As the title says, it's a port of Unturned (not Unturned II).

Comment

Blender version doesn't really matter, and matters even less for modded clothing (unless you're doing more than shirts/pants). Unity version should be 2018.4.x. Project set-up files, example assets, and a README.txt can be found at C:\Program Files (x86)\Steam\steamapps\common\Unturned\Bundles\Sources (more-or-less, depending on where you installed Steam).


04 Aug

Comment

Have you suffered with performance in other games/programs too?

Comment

Originally posted by PastNormal_Games

Nelson has already stated that he is going to try to make it possible to play the mext Unturned playable on "next" generation consoles. In an interview with youtuber ZOOM B he said this.

Sorry, but I don't recall us ever saying this. Unturned 3.x will be available on consoles. We currently don't have any plans regarding Unturned II being on console. There's controller support, but it's just an input option for PC users.

Down the line, possibly, but it's not planned right now. The focus is on PC.


31 Jul


30 Jul

Comment

Originally posted by Godlikedre

It used to have one

We've never had a mobile version of any iteration of Unturned. You're likely thinking of the asset flips that people would publish to mobile app stores (and Steam).


29 Jul

Comment

Just to clarify here since people keep asking -- it is confirmed. Unturned is coming to Xbox One and PS4. The console port was developed by 505 Games (the reputable publisher) and FUN Labs. Several news outlets have reported on the press release that was sent out this morning.


26 Jul

We hosted a live AMA session on July 14, through the Unturned Official Discord server. We received a couple hundred questions, and Nelson Sexton—creator of Unturned and Unturned II—responded to a lot of them.

This blog post is a recap of that event. Specifically, it covers any questions about Unturned II and its ongoing development. There is a separate blog post dedicated to Unturned and miscellaneous questions.

Some questions and answers have been adjusted for general readability. In a few circumstances, our answers have been clari...

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25 Jul

We received a hundreds of questions during the live AMA session hosted on July 14, through the Unturned Official Discord server. Nelson Sexton—creator of Unturned—responded to a lot of them.

This blog post is a recap of that event. Specifically, it covers any questions about Unturned, Smartly Dressed Games, the community, and general game development thoughts. There is a separate blog post dedicated to Unturned II questions.

Due to the live nature of the event, this recap has rewritten some questions and answers for general readability. Some of the more casual or personal questions that we answered have not been recapped. In a few circumstances, our answers have been clarified upon slightly where necessary.

Unturned

Q: How did you meet modz2much, and what was the deciding factor in choosing them as the coll...

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24 Jul

Post

4.20.10.0 update with permissions and converted models from Unturned.

Prop Conversion

The foundation of a pipeline for automatically exporting assets from Unturned and subsequently importing them into Unturned II has been assembled. For now about 500 props have been converted, and a few thrown together on a haphazard test map.

The converted prop map should be useful for working on survival and core game features, as opposed to the spawn killing on the sandbox map. Once plans are eventually finalized for destruction mechanics work will resume on actual Unturned II props and maps.

In the future I predict there will be interest to play the original Unturned maps in Unturned II, so these tools will be useful for converting official maps like Russia as well as workshop maps.

Admin Permissions

In the previous update anyone could use the time commands. To prevent that a basic role system has be...

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