Unturned

Unturned Dev Tracker




12 Jun

Post

4.20.8.0 update with trees.

Gameplay

Obviously certain elements like the magical downward swing insta-killing trees are temporary. Main changes compared to original Unturned:

  • Felled trunk is permanent (rather than an effect) and will be harvested for sticks and logs.
  • Stumps do not respawn.
  • Trees can be planted.
  • Art is manually designed somewhere between the early 3.0 trees and the later speedtrees, aiming for good performance with a distinct look.

Eventual features for future updates:

  • Tools for uprooting stumps.
  • Damage dealt by falling trunks.
  • Heat the pine cones to release the seeds. Grow a sapling before transplanting into the forest.
  • Melee direction left/right to cut vertical trees...
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11 Jun

Comment

Originally posted by thekkkkiller

I think I might have underestimated how big it is I just looked up how big it is and it's like 5000 km2

For reference, the landmass would cover an area the size of 1,380,000 copies of the in-game Russia map. That doesn't account for the actual shape of P.E.I., nor the waters around it, so the actual in-game map would be a bit larger than that reference point.

Comment

Originally posted by kinigits

I completely agree. I play video games to forget about all that for a little bit, and I don’t really want to be reminded of it every time I play Unturned.

Like with all in-game header notifications, they only appear on start-up until the notification is clicked on for the first time.


04 Jun

Ready, set, celebrate! You easily surpassed a hundred submissions, and the event's judges have selected from those fourteen winners for the Art Contest.

At the time of posting, the Shiny Art Contest Sweater may still be in the process of being distributed.

The categories below are purely for the sake of viewing convenience.

Drawn

These works represent a bulk of the submissions, and encompass a wide variety of art styles. Be it lineless art, digitally drawn, or inspired by pastels. Flat shading, or an emphasis on capturing light.

  • ...
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Comment

Originally posted by private-pickle

True but still

The Maplestrike is a C7A2, which is Canadian. :X Easy mistake though!


03 Jun

Comment

Originally posted by HelloThereIamAHuman

Will Unturned II have a different Lore/Story from Unturned?

Unturned II is being designed to have its own unique story and lore, rather than be a retelling of Unturned's. It should be a much more coherent story with both Excursions and NPC interactions tying into them!

Comment

Originally posted by niconico44

Will this game be on consoles?

The game is currently in early development for PC (Windows, Mac, and Linux) and I would not anticipate any such console releases, especially since the game itself hasn't been developed and released yet.

With that in mind -- thank you for your interest in console versions!

Comment

Originally posted by Pro_reddit0r

Been trying my luck for days on end and I can’t figure it out how to do it properly. I need a server on Linux machine up ASAP.

Is there an issue you're having with following SDG's (and by extension, the Valve Developer Community's) official documentation?

Comment

Several weeks of May were used to push out necessary/backlogged updates for Unturned. Unturned II devlogs are released when we feel there's enough to discuss or push out an update for.

For resources regarding information like this, it's usually posted on the official roadmap, or in the latest U3 patch note or U4 devlog (whichever one is more relevant at the time).


30 May

Comment

Originally posted by PraviGitrog

My main issue with emulating is the plane's steering is bound with the mouse, but I don't want to look around/aim small arms with a flight stick.

To clarify slightly: steering is also bound to arrow keys, so that you can fly in third-person where using a mouse isn't an option.


29 May

Comment

Originally posted by Mrauksia

You have to buy one.

This is super false -- anybody can host their own server. Now, if your ISP is blocking ports and they make it difficult for you to port forward, that's a different issue entirely.


28 May

Comment

Originally posted by DJJabek

As far as I know Nelson is mostly working on II right now. He just updates Unturned 3.0 to make new possibilities for modders to let all modifications kinda lead the way of Unturned 3.0, while Nelson is working on II.

Just to bounce off this comment -- you basically answered your question of "what takes that long" yourself. The last couple weeks were used to provide necessary updates to U3 (alongside some other stuff that has been planned/requested but backlogged for a while).


27 May

Comment

If Steam can detect the input device (in this case, your Thrustmaster) then it should work but you'd obviously have to map controls yourself through Big Picture Mode. If Steam doesn't recognize the device, or it recognizes the device but not the inputs, then you'll likely have to use an emulator so Steam recognizes the inputs.

Comment

Originally posted by thisguyisNick

Yeah, Controller and Unturned 3 don't work, I wish it did but no.

U3 has had controller support since 2015. What specific issues were you having?

Comment

Originally posted by RyanCR3000

Why would you p2p with friends (yes ok r/minecraft is an exception to this)

I think there's a misunderstanding of what's being discussed in the comment chain. A "private game" doesn't mean anything besides that it's private, such as with a password or a whitelist. It's not the opposite of a dedicated server, nor has anything to do with whether or not you port forward. Anyone can make a private server.

It's not the opposite of a dedicated server, which could more accurately be described as a listen server. But when people think of games like Don't Starve, Garry's Mod, and Terraria, those are actually using Steamwork servers.

When Turkey-er mentioned P2P, they're probably referring to peer-to-peer (not pay-to-play, which I think you may have interpreted it as).

Comment

Are you sure you've downloaded and installed those maps?