Yoink. Thanks.
Yoink. Thanks.
The bug is fixed in the live game and the skin levels are back on! https://twitter.com/VALORANT/status/1786214171903946824
Thank you for commenting and confirming for everyone! I’d love a riot gun buddy for my services as the messenger ;) lol. appreciate you guys reaching out and replying to the mass posts that have popped up on the sub about this issue.
Np, we feel bad about the competitive integrity issue and also feel bad that folks can't use their skins.
Judging by this tweet it seems to be an actual thing
Yup, it's real (the SEN tweet is a meme tho). That's why we've disabled certain levels on certain skins: https://twitter.com/VALORANT/status/1786098435017564296
If anyone wants an answer as to why, the devs have temporarily disabled some of the skins upgrades due to a bug with seeing enemies through walls. Here is the link to the tweet announcing this temporary change: https://x.com/valorant/status/1786098435017564296?s=46&t=X3P56ewOxg_3siz_NWq8WA
Sorry folks, this is right. We're working on a fix for all of these! We're sorry we had to disable these levels but we didn't want the competitive integrity to affect your games. Likewise pro teams are not allowed to use these until they're fixed.
We turned off certain levels for certain skins due to the competitive integrity issue (accidental wallhacks): https://twitter.com/VALORANT/status/1786098435017564296
"overly disruptive in the interim" They heavy heavy nerfed the most used agent in the game lol. How are they going to be more disruptive than that?
I talked about this a bit on Twitter, it's hard to convey the context in that few characters. Masters Shanghai itself is on 8.08, but they'll play on 8.07 until then. So, our hope was that by getting these changes out for 8.08, teams will have to time to actually adjust to them before having to play on them competitively rather than flipping things immediately. We also wanted to get ahead of Cypher and Viper and are trying to be more proactive with balance changes this year.
How do you address the radical difference between Pro level play and even the highest level of ranked, non-pro play? As it stands with the example of the latest Viper nerfs, the focus seems solely on faciliating pro-play while ignoring the issues in ranked.
It should come as no surprise to anyone that organized, pro play is massively different than even the best ranked game, and as a result there are fundamental differences in how the game is played. This in turn results in different usages in agents, with Viper being a very notable example. While I can sympathize with the goal of wanting to push players towards becoming better, having agents / maps / gameplay designed for organized pro-play and expecting them to function similarly in ranked, which is inherently disorganized, seems like a pipedream that will leave many that never reach that level disappointed.
Hey! This is a great question. I also appreciate you challenging the perceived mindset while also being super respectful.
Candidly, this is a really difficult space, and I think deeper topics like this are probably better handled over voice than text. I think there are a few things I can highlight, though:
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Yall are owed a deeper explanation on this, but the short version is that:
Do you have any news about a replay system for us?
We'll have more details on that front just explaining where things are at in that May video as well.
i have a question. Is replication coming back soon anytime in the coming updates?
There aren't any current plans to bring Replication back this episode, no
You're not alone - I love the card too.
(You probably can't answer this, but) Are the aforementioned changes you guys plan on making purely agent changes, or can we expect changes to other parts of the game (i.e: maps, game modes, etc)
For 8.11 we have agent balance changes and an update to the map rotation; those are the things that the Live Game team will be talking about in the video specifically.
Is there more significant Cypher/Viper stuff or is it mostly aimed at other agents?
8.11 will be other agents
Do we have any sort of timeline on when the ranked map rotation might change? I think a fair portion of players currently feel as though it’s getting quite stale. Thanks in advance.
We'll be rotating it in early June, right after Masters Shanghai!
Is the video some sort of 'State of the Agents'? Feel's like its been awhile since one of those.
Also, you probably cant answer this but is the team looking at Reyna for potential changes?
Kind of, broader scope than agents - we have a few teams that have sections. The Live Game team (we do balance and such) is one of the teams that has a section. Can't go into details on the specifics quite yet but I'd be sure to watch it!
Are these changes being looked at holistically? Or is the target to combat staleness in the meta from a professional aspect which will trickle down to us casual ranked gamers.
Holistically. But, it's worth noting that VALORANT is fundamentally a competitive game - and if the game doesn't function at the highest level, we think we've failed. We tend to bias towards high level or pro balance because that is the pinnacle of VALORANT play that, as players learn and get better, they should be aspiring towards. That's not to say we don't want the game to be balanced for all of our players, though - we definitely do.
It'd just be a strange state of the game for the game to get worse or less balanced the better you get at it. Why would you keep investing time, then?
All that being said, yeah we're looking at things holistically. I personally believe these changes should feel relevant for all of our players, not just professionals.