Valorant

Valorant Dev Tracker




22 Jun

Comment

Originally posted by arkofcovenant

The wording of the tweet implies that there is still an intended cap but it is higher than 7. What is the point of having a cap at all?

I can also confirm there was no intended cap!

We ended up with one by accident, as the system only processed up to a hundred recent games (instead of every game you have played).

Comment

Originally posted by Pigeon_EUNE

Wait,is the current system in Valorant working that way (rank impact based on who you kill)? I know Counter Strike has such a system,and i really think its a good one,especially in games that can actually end in a draw,that way you can actually have means to get some Elo/MMR out of it.

There are two MMR's that make up your whole MMR. Part of it is encounter/skill the other is win/loss :)

Comment

Originally posted by Scrinwarrior

As a Viper player, I can attest to the fact that I buy full util on round one and nothing else to save as much money in early game as possible. Util is dead cheap in this game except for a few agents. The slight uptick in costs is probably warranted, since full util is pretty common these days for every round. The weapon cost decreases should help mitigate this, as well as drive interest towards other weapons.

That said, as a Viper main, I do have a question, Rito Altombre. The notes say that Viper’s Snakebite is losing 1.5 seconds of duration (which I support since I don’t like Viper’s boring postplant meta), but I do have to ask: Does this duration nerf impact the damage of Snakebite, or does the Snakebite simply do its damage faster to compensate?

Sure thing! I'm not a designer, so take this with a grain of salt, but my understanding is that this tuning is enough so that Viper's molly will still kill enemies who stand in it for the entire duration, but it deals the same DPS as before. We've reduced the duration of the molly to lessen her stalling and post plant potential, but it's 6.5 seconds so it's still enough to be lethal on enemies hiding in corners and flush them out.

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Originally posted by xSilverzXx

Can you confirm whether or not the retroactive levels that you gain count from Episode 1 Act 1 or not? Or is it just last act?

Edit: Some of my friends are 7 and I'm 2 and I easily have over 1k hours, I've been playing since April 7th, 2020

Our goal is to take into account the time invested since E1A1, not just the latest act.

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Originally posted by TheGreatCatsby__

Another thought process would be instead of nerfing KJ to match Cypher, thoughts on buffing Cypher instead? His cages used to slow down enemies on contact, might be worth reintroducing to see how it plays out with the current agent pool?

Just to be clear, we're not nerfing KJ to match Cypher, just sharpening her playstyle a bit. I suspect she'll still be a good bit stronger than Cypher after these changes

Comment

Originally posted by sypwn

Its price IS actually decreased this patch, we just missed it in the notes. Following up on that now…

Now the patch notes say

GUARDIAN Price increased from 2250 >>> 2400

Oh man. Going to reach out to our editor now, it's the other way around. Guardian costs 2250 now!

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Would absolutely buy this as shirt! :)

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Originally posted by Riot_Fragloser

This is awesome!!

Seriously, I would love to have this!

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Originally posted by SkyTheGuy8

My level and a lot of other people in my game's level was at 7, even though I've played a decent bit of this game. Is this a glitch, a coincidence, or are levels from gameplay before this patch capped at 7?

A cap was not intended. We're looking into this issue now. Sorry about this!

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Originally posted by cloudmccloudy

Galactic brain save.

I was wrong - it shows up in the loading screen for both queues. Sorry friend :/

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Originally posted by ebreen

Where is volume slider fix? Guys come on..

Unfortunately this isn't a gameplay thing, so I have no visibility on progress here. I can only speak to gameplay changes :(

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Originally posted by TheCatsActually

The CD changes to Killjoy only revert her back to where she was before she had to remain in range of her turret and alarmbot, but I'm personally very concerned about the CD changes across the board, or rather the utility nerf across the board. I don't know what direction you guys are planning to move in in the near future but a big part of why people are playing Valorant over CS:GO is the abilities. Even discounting the feelings of random players, the utility and economy nerfs are likely also going to result in more save/eco rounds in pro play, which is way worse for the viewing experience. Pro Valorant up to this point has been (in my opinion) much more engaging to watch than Pro CS because unlike CS, where the economy is brutally expensive and so you will often see when a single CT drops while anchoring a site the remaining 4 just give up the round not even one minute in and save on the other side of the map, Valorant allows for the spike to be planted constantly and the defender...

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Hey, I appreciate you sharing this sentiment. We share similar concerns with changes of this nature, for what it's worth - we don't want to move the needle so far that the economy feels extremely punishing or that utility is rare, for sure. But, in the previous economy, we felt that players weren't making interesting decisions - utility was so cheap and numerous that players could often buy full utility loadouts without much planning or forethought.

Ideally, these changes should increase the relevance of some of our close-to-premium weapons like the Bulldog and Guardian while also encouraging players to be more thoughtful about which abilities they're purchasing and when. We want every part of a player's buy to be deliberate and meaningful, rather than defaulting to heavy+phantom/vandal+full utility most rounds of the game without putting much thought into it.

We'll continue to keep an eye on this tuning going forward, though! We totally recognize that our utility i...

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Comment

Originally posted by Altombre

There are two options - if you’re not actively bending the bird, when you pop the flash your gun will stay out the whole time. If you’re bending the bird, you still have a flash animation but you equip your gun faster than you used to. In either case, Skye is better equipped to capitalize off of her own flashes now.

"Bending the bird" will now be my go-to expression for basically everything.

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Originally posted by Bosoxben30

Okay my version is 21H1

Thank you!

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Originally posted by Betweenthewoods

Really confused, is the guardian price being changed to 2250? I don't see it in the patch notes but in custom/range it is 2250

yea its changed! My fault, I forgot to add it to the notes, 2400 >>> 2250 is correct

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Originally posted by yamyam403

Is everyone on your guy's friends lists also only level 7?

This is a bug on our end and not the intended result. We are looking into causes and potential solutions!