there also needs to be more loss forgiveness when someone on your team disconnects. youโre up by 6 rounds then boom, someone disconnects & all of a sudden youโre down 21RR. If someone on your team disconnects & you lose, the amount of RR that you lose needs to be reduced by at least a half of what it originally would be, if not more.
This is asked for a lot but it's something we can't do because it causes RR manipulation and toxicity.
People would make alt accounts to AFK for a friend to help them not lose as much. Alternatively people would dog pile on players to get them to AFK, especially if they were low on the leaderboard. So lots of players would turn toxic to try and force a player to leave the match, so they wouldn't lose as much RR.
Leaving the match, or dc'ing needs to not be incentivized so you need to target the action directly. Our penalties do escalate and AFK'ing once may be a low penalty, but there are plenty of people with multi-week bans from playing competitive for AFK'ing(Trust me I get lots of twitter DM's asking to get penalties lifted). Also the system will remember if you are a habitual AFK'er even if you just served your punishment. It requires you to not AFK in order to play ranked, otherwise the penalty just becomes insane.
We also no longer award you Ranked Ra...
Read moreMy biggest advice is to play the game and get comfortable first.
There are some great videos on basic mechanics, and some of the things you should probably be doing. Watching an intro guide on youtube, or beginners guide, should probably give you all the info you need.
Don't overwhelm yourself, or worry about the details. Go get comfortable with how the game feels, and just play it and have fun. I've worked on a lot of shooters and the one thing we always see, in terms of measuring skill, is that players improve and get better at the game by playing the game more. So more time played = getting better at the game.
Yes there will be a time where you can min/max and try to learn all the fancy details about the game. But I wouldn't sweat it early on. Maybe watch a skill capped video once and a while after you are done playing each day.
Good luck :)
Nah ktac looks like singularity which as aimbot
Singularity gives aimbot too? How did we let this slip through?
I agree with OP and one other use of a ready check is when you accidentally queue for the wrong gamemode. It doesn't happen often but when you do + instaqueue into a mode (comp) you don't wanna be in, it really sucks.
Ah man good point, I've done that before and it does really suck
I thought only Prime Vandal had aimbot
Ktac Sheriff comes with Felix Felicis
I thought only Prime Vandal had aimbot
I fixed it over reacted a little but thanks for the reply.
Good news! And no worries, I do that all the time
But only one person in a party has the ability to q up which could cause miscommunication if another member is afk or not on voice chat
I find instances of q dodge more frustrating in valorant because of the 90 second agent select. Personally feels like time wasted to sit the entirety of 90 seconds to be thrown back in q again. Clicking on the ready check multiple times before agent select is definitely more annoying but I feel like it'll save more time for those instances and be a net positive result when someone is dodging valorant agent select
Yeah I guess that makes sense, I only play in parties where we're all either in discord or voice, so miscommunication like that is rare.
I wonder what the data looks like between LoL/VAL around dodge rates and things like that. Is VAL meaningfully worse because we don't have a ready check? Hmmmmm