Have Riot ever commented on why they choose to make Silver the average rank?
No, it is something I have brought up over the years in both the Valorant and League of Legends communities, but not garnered a dev response. There's not really an argument either way which is healthier, but it definitely would help to have commentary from someone like /u/EvrMoar who knows the ranked ladder better than anyone - perhaps he has an opinion as to whether Riot is happy with the current distribution curve compared to other games.
To start, we don't balance our ranked distribution based on what League is doing or their system. While I do talk with their designers, the Valorant team believes in the decisions from my team to do what we believe is the correct distribution for Valorant.
There are two outcomes I'd like to hit when setting our ranked distribution:
1.The community can start to paint a picture of skill related to that rank; "That was a Gold play", "That player has the crosshair placement of a Bronze player", etc.
2.Climbing ranks feels like you've increased in skill to get there, and by getting better at the game that rank increase feels meaningful. This prestige can also be seen in the population % of each rank, especially at the high ranks.
So with the above goals in mind you have to decide on 1 of 2 ways to balance your distribution:
1.You balance based on MMR, so every rank is even. For example; Iron = 500, Bronze = 600, Silver = 700, Gold = 800, etc. Beca...
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