Valorant

Valorant Dev Tracker




04 Feb

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You got it right in your edit, that your hidden MMR is higher then silver.

To pull back the curtain a little, almost all(I say almost because I can't confirm) ranked systems use some form of skill/win based match making. If we just let you stomp on silvers, then stomp on golds, then stomp on plats, then stomp on diamonds, in order to figure out your immortal(or whatever rank) it would cause ranked chaos. Stomping on a silver doesn't prove you are plat, going toe to toe with plats and maintain an even win/loss ratio in doing so does. If our match maker thinks you are plat, it can start testing you there to confirm it.

It's also a slightly unique problem to Valorant, compared to lots of other popular games that have big ranked queue populations. Because it's easier for a player to carry in a tac-shooter, compared to a Moba, it makes us have to be more sensitive about match fairness and quality.

That being said, how other people do it aside, right now we believ...

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Love the high quality videos you do of all the skins, including battlepass skins. Nice work, Yezzan!

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Originally posted by [deleted]

Did this go over everyone's head for over a year since the Beta? if so it kind of deserved a bigger place in the Patch notes because it's a pretty major change and pros on twitter are discussing this as well.

I'd have to defer to a designer on the balance team specifically for your first question - I work on the balance team, but I'm in insights, not design, so it's harder for me to say. We've been testing this change internally for awhile though and it was very much an intentional change to ship, that much I can confidently say.

I have started a discussion with the balance team on us being better at raising stuff like this in the patch notes themselves, though - this and the flash VFX changes were in the bugfixes section this time around, and could have probably used some more explanation around our philosophies behind them, similar to the "normal" balance changes we shipped (like the Rifle accuracy changes last patch). Hopefully y'all won't get surprised by meaningful bug fixes with no context like this in the future - we'll do better on explaining our thought process here.


03 Feb

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Originally posted by bannanastrangler

Not 100% sure but I think the dart will only scan you if you’re inside the smoke with the dart

This is correct. These abilities don't completely negate the smoke, they just see the same way a player does inside the smoke (instead of the smoke completely blinding them). A sonar dart inside of a smoke will not reveal you if you are outside it, and vice versa, but if you are both inside of the smoke together, it can reveal you.

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Originally posted by Pitiful_Carpet1694

Hi :) How's your day going so far?

Pretty busy, but overall pretty great! How is yours?

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I look at both pretty frequently, but I don't post much in either sub, looking to do that more often in both!

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Originally posted by kaldren812

This would be great. Some skins look really cool, but the ones with movement reallg mess with my eyes (winter wonderland, horizon, upgraded dragon rifles), i couldnt use them. Its not easy to see just looking in the store though.

Would it help if we added preview videos for those skins with some movement?

Usually we don't have gameplay previews for skins without upgrades, but I can ask (I don't work on the premium content team, but I am one of the people who records those previews.)

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Originally posted by [deleted]

[deleted]

I want to be more transparent than I am, but I'm afraid of setting the wrong expectations. What I will say is that we've playtested a ton of the buff ideas for Viper I've seen posted on the subreddit already - we didn't get them from the subreddit, I just see people pitch ideas we've tested already pretty often. All in all, it seems like a lot of us are on the same wavelength. It's all about tuning and finding the right mixture to keep her identity, not make her oppressive, and get her to be more powerful at the same time.

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We're looking into fixing this soon!

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ONE OF US

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Originally posted by hateswitchx

So who wins nerf or buff?

oh I for sure won. :P


02 Feb

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Originally posted by SapiR2000

Must say, as a player who stopped playing my main game because a severe lack in communication. It's so awesome to see Riot presence in this sub. It's great to feel that my time spent on a game is being respected and to know that the devs are hearing us.

I appreciate it! All of us were players far before we were devs, and still are players for plenty of games in our free time. We won't be going anywhere anytime soon!

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Originally posted by EasiBreezi

It’s about Riot hinting Viper buffs in the next patch only for it to take 2+ months instead of 2 weeks or even a month. They’ve done this multiple times. I would be completely fine if they gave a realistic release date but Viper seems like the only agent where they want to be EXTRA sure for some reason that Viper isn’t OP before releasing the changes and they end up postponing the buffs for the indefinite future.

I mean, they even buffed Jett’s smokes from like 4 seconds to 7 seconds (almost double!) and didn’t care for a long time that it made her an actual good controller along with being an amazing duelist. So clearly they aren’t as strict with agents crossing over into different roles as they want us to believe. It’s only with agents that they don’t care enough about that they preach that.

Sorry, I’m just a little frustrated as a Viper main. Some more transparency would be appreciated, especially if there’s gonna be more delays.

Hey, I'm going to paste what I posted in the patch thread here too for visibility:

I know we always say this, but we're just still iterating. We've playtested several versions of Viper buffs but are trying to tread the line between helping her into viability in solo queue, viability in compet play, and also maintaining her identity without homogenizing her compared to the other controllers.

It's actively being worked on, there are just lots of larger questions at play here, and we also have a big tournament coming up so we didn't want to ship something that would be potentially disruptive that we weren't absolutely confident in.

I totally understand the frustration - and, to be honest, that Jett change is not something we look back at fondly. We kneejerked there and reference it a lot as a learning opportunity for us as a team. We want to put out more changes than we can realistically support right now, with Viper being one of the ...

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Originally posted by Riot_Preeti

NERF AENEIA ARES AIMBOT!

IT'S NOT NERF PREETI IT'S BLASTX

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Originally posted by aeneia

The clear message here is that the Ares needs to get buffed.
AND YOU SHUT YOUR DAMN MOUTH PREETI >:(

NERF AENEIA ARES AIMBOT!