Valorant

Valorant Dev Tracker




10 Feb

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Originally posted by [deleted]

[removed]

do i need to redo it for the pin to work?

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We're currently looking into this now. There's a central service at riot having issues, it's unfortunately causing issues grabbing player's saved settings/keybind preferences. We're going to disable ranked briefly to reduce impact of potential keybind issues in the meantime.

!pin


09 Feb

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Originally posted by hi1234258

I read the latest plans for ranked changes in regards to Rank being the highest rank you achieve rather than having to earn 9 wins first.

Is this change going to be applied for this Act?

Yes! Altho you still have to at least win 9 games to fill your Rank Act Badge. So essentially, you still have to win 9 games but your highest win will be your Act Rank.

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Originally posted by whyalways_ME

I appreciate the impossible task of satisfying people when it comes to ranked play from a developer's point of view. It's an uphill battle.

But there's definitely something wonky. We can talk about what 'feels' right and what 'feels' wrong but the discussion will always end there as we can't see the hidden MMR. We don't know how our skill is valued and weighted.

I presume that you have the MMR hidden to avoid people gaming the system or to avoid people bullying others? This is a general ignorant question, cause I am sure there's a valid reason but it does make all discussions on ranked a lot of presumptions from the player's point of view. Also thanks for even answering, that's awesome.

I do want to say there are lots of people, and we know this through feedback and surveys, that feel like there isn't anything wrong with queue.

So I think that's the hard part is figuring out why some players feel this way, while others don't. I would be lying if we didn't think some of it comes down to just frustrations with matches. I'm sure not having a good match, a toxic player, afk, a player that is lower rank then you not performing, etc. can all make you start to blame the match maker. We get feedback that's "Match Making is unfair" then when we investigate we see that they actually are having close matches, they just want to blame losses on another player or the match maker. So I think having open conversations about why players feel that way may help us find other solutions. I'm not saying our match maker is perfect, but I find it interesting that nothing has changed for this act and we are seeing an increase in complaints about it.

We don't show MMR not j...

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Originally posted by Frig-Off-Randy

Yesterday my matches went like this (I’m gold 1).

1st match: we win 13-3 (they forfeited at 9-3) I think I top fragged this game

2nd match: Get an AFK in the third round, we forfeit soon after.

3rd match: Lose a game where the other team lost a player but their cypher was so good he carried them to victory anyway (his name was papa spurfin, blatant smurf)

I’ve been playing since beta, I haven’t noticed a change in match quality this episode. It has always been abysmal at worst and ok at best. I don’t see smurfs as often anymore tho but I even lower ranks than gold it’s definitely a problem. I do appreciate you posting/caring.

Sorry you've been having a rough experience in match making. I definitely think us getting rid of AFK's, and battling toxicity more, will really help a ton in queues. Right now I think people feel like they can AFK freely, and just take a queue timer hit(which doesn't matter if you are logging off for the night).

Hopefully by improving those things you'll see a better queue!

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These Cypher family photos actually make my whole day.

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I was just about to get some sleep, after staying up way to late playing games(man it's rough, I really need to go to bed earlier). But I saw this post and really wanted to comment.

I think there is a perception going around that matches aren't fair, which I totally understand. When you see a bronze on your team in gold, it feels unfair. At the same time, the match maker is pushing them there because that player has shown a drastic increase in skill to belong there. That being said, I think that creates more issues of how meaningful your forward facing rank is, match making quality, etc.

I definitely want to tackle match fairness first. We have not changed how match making works, from the previous episode. When you queue it's using the exact same rules/math that would have been used to put you in matches last season. If we were to flip the client back 2 months, and you were to queue, you would get the same players in your matches as you would now. The only thing we ...

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Originally posted by spham9

People in these posts says it's never going to be implemented due to Vanguard. Is this true?

Vanguard would need to be ported to support MacOSX but it's not a Vanguard issue alone. It'd be unfair to act like the only reason is Vanguard.


08 Feb


07 Feb

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Originally posted by TehTavic

I'm waiting on another movement based agent like Jett and Raze

Passive: fully accurate while moving 😎

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ive seen some bronze folks win fights against people way more skilled than them just by being aware and prepared. there's a level to which yes you'll be outshot and your aim and ability to react is certainly important but its almost more important to understand everything else in a game like this.

"where am i exposed from, who else is alive, where is the last person i heard/saw, where is the last person my teammates heard/saw, how much health can this enemy have, what abilities have they used, what guns could they be using and where should i be based off my matchup, do they know where I am, etc etc etc."

all of these factors make a HUGE difference in your ability to outplay an opponent, much more than "can i land the headshot better/faster than them"

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Originally posted by Chickern

I know it's rude, but I just don't see the point of threads like this?

Nobody is going to read a thread like this and think "wow you're right, I'm going to stop being sexist/racist/homophobic/whatever".

It's preaching to the choir. All you'll get is people agreeing with you and the people that disagree won't change. It's pointless.

but maybe someone will read a post like this and get inspired to step up for someone who is being bullied. it sucks when it happens to you and it sucks even worse when it happens to someone you care about, so if you or any 1 individual can see that and make an effort to stop it, maybe there'll be one less bully in the future.

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Originally posted by muthgh

Doesn't "enhance pointer precision" not affect valorant since it uses the raw input of the mouse? Or do u mean to turn it off to get a consistent experience across windows and valorant for muscle memory?

do u mean to turn it off to get a consistent experience across windows and valorant for muscle memory?

I don't know if Valorant gets around it or not. I don't know how that works, I just turn it off so if you play any game at all it's turned off. There is a big debate in the aim community how much muscle memory really is a thing, because you have people like TenZ who change their sensitivity weekly or daily.

So yea, not sure tbh. I would just turn it off to be safe.