Thanks for taking the time to explain all that! It definitely makes more sense to me now how it all works.
So from my understanding, your rank rating is mainly based off of whether you win or lose, while the hidden MMR, which is more based on personalized stats, can influence your rank rating by a couple of points based on the difference between the two.
Based on that, I was wondering how you let the MMR of Immortal+ players influence their rank, since individual performance isn't taken into account for their ranked rating. I might be completely misunderstanding how this all works, but I hope that that makes sense.
Ranked rating can be tied to MMR if you knew the math.
I'm going to make up numbers, but lets say a players MMR in immortal+ is 1500. Lets say their actual ranked rating is like 50 on the leaderboard.
Maybe 50 ranked rating is actually 1200 MMR, so they will earn increased ranked rating per win(and less for a loss) until they get to 1500. Then when they converge, if they don't improve or get worse, and their MMR sits steady they will gain an even per win/loss off matches.
Essentially we are always pulling you to your MMR with convergence, and the system knows how much rank rating you should have based on your MMR and will get you there no matter what(you just need to put in enough games).
Also you have two MMR's, a skill MMR and a win/loss MMR. Immortal+ is win/loss MMR only. So it's much easier for them to converge and stay with their MMR since skill is not a factor. Where as lets say someone places in bronze, converges at silver, then suddenly they...
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