We haven't yet incorporated a lot of our teamwork/communication features into the tutorial, so I'll provide a quick overview of how the "threat indicators" work.
How do they work?
When a teammate dies, a snapshot is taken of the enemy locations visible to that recently deceased player. All remaining living allies get "threat indicators" that point to those last known enemy locations - the closer the location to the viewer, the bigger the indicator. The positions being indicated are not updated as the enemy moves, so it's only reliable information for a few moments, and it's not very precise.
Why are they in the game?
In a perfect world, when an ally dies they promptly share a specific enemy location via voice chat. The rest of your team, simply by listening, can absorb this new info and adjust their tactics to react to the changing game state. These sorts of callouts are critical to making decisions about wh...
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