Valorant

Valorant Dev Tracker




16 Apr

Comment

Originally posted by rdee3

At the core of it, for unrated I just want to play 5v5. There is no reward for winning, only for having fun, and 5v4 isn't fun whether it's for or against. If someone abandons, I really just want to start up another game and try again.

There's technically rewards in the form of XP and character contract progressions for unlocks, but I can agree with the general sentiment. We'll hopefully land with a balanced approach that works with both perspectives that are being shared in this thread... or we'll miss the mark entirely, learn from feedback and try again :D (but hopefully more of the former than the later).

Comment

Originally posted by joevapes3

I am extremely impressed with the amount of attention your giving during the beta phase to the player reports. My brother had such a quick response when he reached out as well. Great job.

Our player support folks are superstars, and bug reports specifically make their way through directly to the team so those reports (especially the detailed ones) are incredibly value to helping us make sure we're on-top of the issues that are disrupting play the most. <3

Comment

Originally posted by pso_lemon

Confirmed Valorant written in a language where string length isn't fixed.

Is less about "can we support strings of this length in code" and more "I really don't want to need to ensure all these UI widgets where a name can be excessively long look good or consider all these features needing to support inputting those names either" :P

Comment

Originally posted by Octopaulx

Seems fair! I didn't know you move the same speed as running tho, maybe something about the verticality makes it feel faster then.

Thank you for your time!

One of the big differences is the ascenders don't have the same acceleration as normal movement, so you hit max speed almost instantly. That and verticality, like you mentioned, makes them feel pretty quick.

Comment

Accuracy on ascenders is a bit worse than walking state. These are nice shots, but also some luck involved. We're keeping an eye on how it plays and will tune as needed.

Edit: To clarify, there's also no move speed bonus. If you're just going up/down without walk held, you move about the same speed as when running with an Operator.

Comment

Originally posted by Man16

O thats weird. I could see my friends playing it previously.

The way it worked before was that anyone with access to the game could see other people with access to the game playing it, but if you didn't have access, you couldn't see it.

Now everyone can see if you're playing it all the time.

Comment

I certainly am :D

Story time! I was first introduced to Valorant (a long time ago now) during an under wraps playtest internally at Riot, where I was among the first handful of employees not on the team to play and all we knew at that point was "it's an FPS".

I had pretty low expectations of the game being to my tastes given the trends of the FPS genre as a whole but was intrigued to see what type of FPS we were making. From the first moments running around in pre-round getting a feel of the movement and gunplay my low expectations flipped to huge excitement; there had clearly been a huge emphasis placed on how the game feels, and that hasn't changed too much over the years. It might not be for all types of players, and that's fine, but for me it was unapologetically the game I wanted to see exist. After I'd completed my first game I got up and went directly over to my now manager and asked that they get me on the project, and haven't looked back since.

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Comment

Originally posted by [deleted]

[removed]

Yep my team has been talking with developers interested in the space and we're working with the VALORANT team to expose a set of APIs for the game. No timeline on this yet but it's looking it'll be post close beta. There's a lot of work the VALORANT team has to do before launch.

Comment

Originally posted by yfa17

Always wanted to ask someone about this, but why does the Riot games API key expire every day?

All developers are given a development API key when they sign up so they can explore and experiment with the API. However if you're building an app that gets used by players, we require developers to register the product (and stop using the development key). Once a product is reviewed and there are no concerns, we grant a production API key that remains static. Some developers were skirting our policies and registration process by making requests with multiple developer keys. Expiring developer keys after 24h makes this approach less feasible.

Comment

Originally posted by man_of_war007

when i play in fullscreen borderless my FPS stays constant with my capped framerate, however when I am in fullscreen it drops to the teens and jumps/dips sporadically. I have an AMD ryzen 3600. Is there anything I can do or is this just a known bug that needs to be addressed?

That's really strange, and something we'll have to look into. Compat bugs like this are especially tough for us right now because of the pandemic though :(

Comment

Originally posted by -_gxo_-

My question is how are you guys gonna deal with the people that wanna make cheats and “devalue” vanguard so you guys lessen the security. Ik youve been very open about vanguard and most of us appreciate it, theres just a small group that are easily manipulated by these videos “vanguards gonna bitcoin mine off your system”

I don't know, I don't work on that :(

Comment

Originally posted by inslang

I benchmarked the game a few times Koalifier. The in-game FPS counter seems to be polling less frequently than other FPS counters - even if i use the graph - hiding many microstutters, at least in my case. Got an i9-9900k and RTX 2080 with a 240hz g-sync monitor. I sent you a PM with a video as well. Every other game works flawlessly so the problem is not on my end for sure.

Thanks for the vid, I'll check it out

Comment

Originally posted by skullyOW

Hello u/Koalifier
There are some matches where my ping is 40 and some other matches where the ping is like 65, is it my problem or you already know this issue?

Also, when i join a match with 65 ping i noticed that when i hit an enemy in the head (or viceversa) in the recap the system show that i hit the enemy in the chest instead the head,me and more people noticed this.

Btw thank you so much for your post, hope you will solve all this issues.

Likely that just means that you're getting onto a different game server when your ping is different.

Hit effects are server-side, so I think what you're describing is probably a perception issue. If you see blood/sparks when you fire, then that is a confirmed hit from the server.

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Originally posted by Matt792

I really need your help u/Koalifier

I got a key and restarted my pc, but then when I try and get in it's says that I don't have access to the game

hopefully, you can help me.

Please send a ticket to player support!

Comment

Originally posted by Man16

Yay seems fixed for me today!

One small thing I noticed is that before it used to say 'Online - Valorant' or something but now it only says 'Online'.

It turns out it was broken for everyone, not just you. FIXED

Comment

This is definitely something we're actively looking into currently and want to accommodate to some degree. More on this in the near future!

We also have some AFK/DC features in place currently, that if another player abandons the match we'll reward your team with perks to try and even the odds. We're also looking to deter abandoning matches with penalties (and more to come).

All that said we want to be very mindful of our approach to letting you abandon matches, as we don't want to encourage giving up when there's reasonable possibilities of swinging a match back in your favor and being able to ride the high of overcoming the odds. Hopefully we'll be able to strike a balance, and everyone with differing opinions will come together to like where we land...

Comment

This is definitely something we're actively looking into currently and want to accommodate to some degree. More on this in the near future!

We also have some AFK/DC features in place currently, that if another player abandons the match we'll reward your team with perks to try and even the odds. We're also looking to deter abandoning matches with penalties (and more to come).

All that said we want to be very mindful of our approach to letting you abandon matches, as we don't want to encourage giving up when there's reasonable possibilities of swinging a match back in your favor and being able to ride the high of overcoming the odds. Hopefully we'll be able to strike a balance, and everyone with differing opinions will come together to like where we land...

Comment

Originally posted by CapoFantasma97

Can't anyone code a visual limit in a scoreboard? Sounds a pretty basic feature to me that many games in the past 20 years have

Highly possible, I'm reasonably confident we could pull it off. But for this particular issue the focus is on making names that aren't gibberish and adhere to the 16 character limits first and foremost :D