I don’t think the Skellies make noise; I believe they refer to the rotbloods; likely for those who need descriptive captioning but aren’t lore-inclined (easier to type than “rotting infection bags of pus and disease”).
I don’t think the Skellies make noise; I believe they refer to the rotbloods; likely for those who need descriptive captioning but aren’t lore-inclined (easier to type than “rotting infection bags of pus and disease”).
It’s cooking! All I can say for now.
You’ll need to put in a support ticket here: https://support.fatshark.se/hc/en-us/requests/new
Fatshark Sister wrote these! Hedge wrote the ones prior!
Hey there, it’s been back burner-ed for now as we needed those devs to work on more performance-type things for the main game, but it’s something we have some implementation in place, just a matter of getting it back on the priority list.
My name is Joakim and I’m the design director on Warhammer: Vermintide 2. I’ve been a part of Fatshark even longer than Lohner and for 15 years I’ve been working mainly with level creation and design in pretty much all of our games. Earlier this spring I took on the role of leading the design vision and direction of Vermintide 2 - like being the resident mission giver.
So this has to do with, from my understanding, the token needing to be refreshed. Right now, we’ll need a patch to fix it, so we’re refreshing the token manually until we roll out that fix.
I appreciate the excitement and totally get it, but right now, I want to just set expectations and not set them too high. As you mentioned, players can feel different ways about different things, so I don’t want to start potential fires where they can be avoided. But speaking of fires, we are looking at Pyro, as well as other career spots. They likely won’t all get addressed, but we’re trying to hit the larger ones.
Answered previously here! Reddit - Dive into anything
Regarding OP, our last “big balance beta” was around three years ago. Which is a long time, to be fair, I know. We’ve had minor balance passes here and there on a per weapon/career/ability/ad hoc basis. There will not be a balance patch arriving with Necromancer. We would like to do one for Q4 for this year (still nailing down feasibility; will make an attempt to keep everyone updated if this changes), and we’re making a hit list of what we’d like to address, but I’m not sure of the extent of this ...
Read moreI can answer maybe two of these, the rest I’d need to ask our lore masters.
Not sure I would call this exactly a development blog
Give it time; we have more “development” type blogs in the pipeline for you.
Let me check on that one; we just locked down the extraneous patch notes (stuff that doesn’t involve Necromancer) yesterday.
Hmm, was Steam overlay already enabled or did you enable this while in-game? Sometimes after enabling the overlay it can take a few minutes before transactions can successfully be made.
It’s also possible it may have been erroring due to a temporary connectivity issue.
Can you please try again now and let me know if the error perists?
The Ubersreik Five have been through some stuff haven’t they? Confounding the evil machinations of the Skaven at Ubersreik (even if they couldn’t quite save the city in the process). Then thwarting the Pactsworn alliance in the depths of Helmgart (again, a bit late to actually save the city, but who’s quibbling?). Little did they know that these weren’t isolated invasions of the kind the Empire has endured since its founding, but harbingers of a new and terrible age: the End Times, when the laughter of the dark gods finally swallows the world.
The Five have known for a while that something isn’t right, of course. Tzeentch, the Chaos God of Change, ha...
Read moreI’ll pass this info on internally, thanks!
Hey all!
After combing through the code and some testing we’ve still been unsuccessful in reproducing this bug
That said, we’ll be implementing some prints in our console logs with the Necromancer release that should hopefully help us track this down.
Post-Necromancer update, when anyone runs into this issue if you can please provide your console logs from the culprit sessions it would be much appreciated!
Read moreHello!
Sad tidings today, but as of this moment, Twitch mode is currently unavailable in game. We have tracked down the issue after an investigation and are working towards a fix, but we wanted to communicate that we are aware of this issue and are on the case. Thank you for your patience and we hope to have things working as expected in short order, more updates to come as they are made available.
Sorry to hear this - I’ve raised your report with our Console Developers.
As far as I know it’s one of those “it’s not a bug, it’s a feature!” things. I can bring it up to the team, but I suspect it might require a pretty hefty overhaul for how our enemy AI paths and how the slot system functions.
Edit: A word