Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




15 Oct

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    Aqshy on Forums - Thread - Direct

I don’t think the Skellies make noise; I believe they refer to the rotbloods; likely for those who need descriptive captioning but aren’t lore-inclined (easier to type than “rotting infection bags of pus and disease”).

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    Aqshy on Forums - Thread - Direct

It’s cooking! :slight_smile: All I can say for now.

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    Aqshy on Forums - Thread - Direct

You’ll need to put in a support ticket here: https://support.fatshark.se/hc/en-us/requests/new

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    Aqshy on Forums - Thread - Direct

Fatshark Sister wrote these! Hedge wrote the ones prior! :slight_smile:


14 Oct

Comment
    Aqshy on Forums - Thread - Direct

Sienna the Necromancer joins the fray! - Check out the Necromancer gameplay trailer here! :point_down:

*Psst, check out the launcher when you boot up the game for an extra special treat!


13 Oct

Comment
    Aqshy on Forums - Thread - Direct

Hey there, it’s been back burner-ed for now as we needed those devs to work on more performance-type things for the main game, but it’s something we have some implementation in place, just a matter of getting it back on the priority list. :slight_smile:


12 Oct

Post
    Aqshy on Forums - Thread - Direct

V2_Necro_Design_Steam_Cover800×450 386 KB

My name is Joakim and I’m the design director on Warhammer: Vermintide 2. I’ve been a part of Fatshark even longer than Lohner and for 15 years I’ve been working mainly with level creation and design in pretty much all of our games. Earlier this spring I took on the role of leading the design vision and direction of Vermintide 2 - like being the resident mission giver.


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09 Oct

Comment
    Aqshy on Forums - Thread - Direct

So this has to do with, from my understanding, the token needing to be refreshed. Right now, we’ll need a patch to fix it, so we’re refreshing the token manually until we roll out that fix.

Comment
    Aqshy on Forums - Thread - Direct

I appreciate the excitement and totally get it, but right now, I want to just set expectations and not set them too high. As you mentioned, players can feel different ways about different things, so I don’t want to start potential fires where they can be avoided. But speaking of fires, we are looking at Pyro, as well as other career spots. They likely won’t all get addressed, but we’re trying to hit the larger ones.


08 Oct

Comment
    Aqshy on Forums - Thread - Direct

Answered previously here! Reddit - Dive into anything

Regarding OP, our last “big balance beta” was around three years ago. Which is a long time, to be fair, I know. We’ve had minor balance passes here and there on a per weapon/career/ability/ad hoc basis. There will not be a balance patch arriving with Necromancer. We would like to do one for Q4 for this year (still nailing down feasibility; will make an attempt to keep everyone updated if this changes), and we’re making a hit list of what we’d like to address, but I’m not sure of the extent of this ...

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Comment
    Aqshy on Forums - Thread - Direct

I can answer maybe two of these, the rest I’d need to ask our lore masters. :slight_smile:

  • Has Bardin been dyeing his hair? I was surprised by the grey beard when OE released. From my understanding, it’s stress. Since the careers aren’t something they switch between day-to-day canonically, he’s not suddenly grey one day and auburn the next (or is he?). Or maybe he’s just been eating the paintbrush pigment.
  • Is the finale of Righteous Stand divine intervention by Sigmar? I believe it is, yes.

07 Oct

Comment
    Aqshy on Forums - Thread - Direct

Not sure I would call this exactly a development blog :sweat_smile:

Give it time; we have more “development” type blogs in the pipeline for you. :slight_smile:


06 Oct

Comment
    Aqshy on Forums - Thread - Direct

Let me check on that one; we just locked down the extraneous patch notes (stuff that doesn’t involve Necromancer) yesterday.


05 Oct

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Hmm, was Steam overlay already enabled or did you enable this while in-game? Sometimes after enabling the overlay it can take a few minutes before transactions can successfully be made.

It’s also possible it may have been erroring due to a temporary connectivity issue.

Can you please try again now and let me know if the error perists?

Comment
    Aqshy on Forums - Thread - Direct

V2_Necro_Lore_1691920×1080 137 KB

The Ubersreik Five have been through some stuff haven’t they? Confounding the evil machinations of the Skaven at Ubersreik (even if they couldn’t quite save the city in the process). Then thwarting the Pactsworn alliance in the depths of Helmgart (again, a bit late to actually save the city, but who’s quibbling?). Little did they know that these weren’t isolated invasions of the kind the Empire has endured since its founding, but harbingers of a new and terrible age: the End Times, when the laughter of the dark gods finally swallows the world.

The Five have known for a while that something isn’t right, of course. Tzeentch, the Chaos God of Change, ha...

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04 Oct

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I’ll pass this info on internally, thanks!

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Hey all!

After combing through the code and some testing we’ve still been unsuccessful in reproducing this bug :sweat:

That said, we’ll be implementing some prints in our console logs with the Necromancer release that should hopefully help us track this down.

Post-Necromancer update, when anyone runs into this issue if you can please provide your console logs from the culprit sessions it would be much appreciated!

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28 Sep

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Hello!
Sad tidings today, but as of this moment, Twitch mode is currently unavailable in game. We have tracked down the issue after an investigation and are working towards a fix, but we wanted to communicate that we are aware of this issue and are on the case. Thank you for your patience and we hope to have things working as expected in short order, more updates to come as they are made available.


27 Sep

Comment

Sorry to hear this - I’ve raised your report with our Console Developers.


23 Sep

Comment
    Aqshy on Forums - Thread - Direct

As far as I know it’s one of those “it’s not a bug, it’s a feature!” things. I can bring it up to the team, but I suspect it might require a pretty hefty overhaul for how our enemy AI paths and how the slot system functions.

Edit: A word