This fix requires more than just us twiddling some code about. These APIs we’re using are fairly new implementations from Valve, and we’re having to relay information to them for them to investigate. It’s an effort spanning multiple teams over two continents. We do wish it were as simple as fixing a bit of our codebase but it’s more far reaching I’m sorry to say. It’s impossible to say right now where the issue lies, but do know we’re not treating this as a mild inconvenience.