Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




27 Feb

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So there were a lot more beastmen kills before than skaven or northlanders? Interesting.
Well, I’m glad things are more bala...

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:stuck_out_tongue: I was just going to suggest that the feedback forum here was pretty un-used during the beta (not entirely, and was taken in to account!!). A great deal of the conversations we happened across stated that things were much more balanced in terms of faction represtentation. Of course, playing one or two games just isn’t enough to get a full feel for the changes so there was a lot of knee jerk reactions from some folks. We also looked at data, what was being killed in what volume, and found that things were much more balanced during that test (and beyond in to 2.2.1). Had there been truly an overwhelming negative response to the changes, we’d have looked at adjusting that before it went live, as the beta was very specifically for that feedback.

As for the huntsman thing, yeah, wasn’t ideal at all, but it was one of many issu...

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Oh huh, where’d you find this?

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Heroes of the consoles!

Today we pushed out an update for both Playstation 4 and Xbox One which should improve stability overall.

  • A bunch of crash fixes. Improved overall stability.
  • Fixed issues with Kerillian’s spear and shield in offline mode.
  • Fixed an issue with daily quests in offline mode.
  • Fixed an issue where the clients would get disconnected if there were too many Ratling Gunners shooting at the same time.

26 Feb

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Is it more like FPS lag, or network lag?

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All posts are closed automatically after a week, to prevent them being necro’d. Once an update has been received, I either respond to and re-open the original post or send a PM.

Your crash is still in our database, awaiting inspection by a developer.

Sorry I don’t have an update for you at this time.

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I must ask, have you tried restarting your PC since the crashes started?

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Sorry about this, I’ve sent a reminder to the developer looking in to this.

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You pop the deed while standing next to the mission select map, then use the map to select quickplay or another mission. I think you have to be quick about it, not sure.

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Good morning heroes,

Thanks for checking out the experimental beta this past weekend and giving us your thoughts and feedback on the changes.

Overall the changes were received well and as such we’re putting those changes live, including the reintroduction of the unintended mechanic which allows for some customisation of Heroic Deeds. The full patch notes for this release are below.

  • Changed how enemy faction populations are determined in the missions. Skaven and Chaos now have a higher chance of appearing in a mission compared to Beastmen. Should mean less Beastmentide across the board.
  • Beastmen can no longer spawn in Blood in th...
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24 Feb

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Good to know. Thank you.

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(I should add that the other crashes here appear to be more localised, I suspect due to the higher-than-average ‘Worker Thread’ count).

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Try putting it way lower, like down to 6.

This is an issue in our code - it’s on our radar. Sorry about that.

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I suspect this has something to do with the foundation/scripts/util/error.lua:22: Can't freeze unit of breed nil crash, which we’re working on.


23 Feb

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Much appreciated!

And another annoying stuff with tzeench: Trueshot volley with Kurnous’ Reward talent gives no ammunition back when killing elite or special enemies. Can you confirm that it is a bug?

This is a known issue. :slight_smile:


21 Feb

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Good to hear! It was very interesting to have enemies that were tough not because their damage and health were high, but because they used different tactics. Long range attacks, dodging backwards, the like.
If their main issue was that people couldn’t see their attackn coming because they were tiny compared to Gors, maybe have them scream like crazy bastards as...

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We’re aren’t averse to this, but we’re going one step at a time.

The fix is made and seems to be working, I hoped it would be in for this weekender, so I’ll chase up where it is :slight_smile:...

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Heroes!

Hope you’ve had a groovy week. We’ve not got it all right have we. But hats off to you for letting us know where we misstep. We genuinely appreciate it.

Today we’re putting an Experimental Beta out to Steam, available for all owners of Vermintide 2, but with particular emphasis on the Beastmen available for Winds of Magic enabled lobbies.

[BETA ACCESS DETAILS ARE AT THE BOTTOM OF THIS POST]

You’ve fed back to us that there seems to be a disproportionate amount of Beastmen in your Vermintide. For some time now we’ve been fettling with Beastman presence throughout the game on an internal version, and are read...

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