Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




05 Jan

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@mashmonster, @Rebel, no need for this bickering, please! :slight_smile:


04 Jan

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He did mention that it was fixed. His point when bringing that up is that he’s baffled that it ever got past the drawing board to implement such a needlessly grindy system, and believes something is wrong somewhere in the development process for the game that shows a blatant disconnect from what the devs think the players want/need, and what the players actually want/need.
It’s one of the overall points of the video, and something that has been talked about by several people.

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I didn’t hear him mention Genevieve Dieudonné even once.

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I agree about weaves and I think most people do, they’re not fun. Mostly because they’re not random, scripted missions seem so strange in a game like V2. Where people love the randomness of the Ai director. I’m still salty about them… I really thought they were going to be a modifier for the base maps. Where we could play them backwards with a guaranteed boss fight at the end.

Some of the stuff he’s complaining about has been solved already or I personally think he’s dead wrong about. Weave crafting too grindy? I’d love for the weave crafting to be ported to the main game. I’d personally love it if it was based off player lvl instead of essence. But even with essence, I’ve hardly done any weaves, solo’d 1-24 and I have 500k essence. You get like 1k just for doing a base game map.

Still, I think he missed the mark with his video. If there’s one thing we can never forgive fatshark for, and I personally won’t. It’s the fact that Genevieve Dieudonné is not coming as a play...

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03 Jan

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The video doesn’t seem to want to work, would you mind uploading elsewhere please? :slight_smile:

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Please provide us with a crash report, which will allow us to look in to this.

To do this, after the crash occurs, a window should be displayed prompting you to enter what you were doing prior to the crash occurring. Once submitted, another window containing a long ‘GUID’ string and an option to ‘Copy to Clipboard’ should be displayed.

Please click the ‘Copy to Clipboard’ button and paste it in here. Thank you in advance.

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Are you a PC player? If so, could you please provide us with your most recent console logs? Your console logs can be located using the instructions below:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ‘OK’
  3. Navigate to AppData\Roaming\Fatshark\Vermintide 2\console_logs

Thank you in advance.

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@Frozzard At what point does the error appear, and is it the same error seen in the screenshot above?

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It can, we can and have removed deeds from players who just don’t want to use them but find them to be eating inventory. Best we can do at this specific moment.

There was a time when each illusion took up inventory and we migrated that system to a different type of container in the backend system. I’d like for us to see us do more of this and expect we will as we go forward. These do take some heavy scripting and massive amounts of testing though as it’s not a migration you want to break or get have more than one go at - safely at least.

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Weapons, blueprints, hats, skins, deeds, crafting materials all count towards the cap. Materials count 1 per type regardless of how many are owned (EG 1000 orange dust = 1x inventory item)


02 Jan

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@Sly-Fox-Neo This should now be resolved for you. Please let me know if you have any problems.

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Illusions, frames and paintings aren’t inventory items just FYI

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Please pardon my last message in which I said this was ISP/router related - it’s not - it’s an issue on our part and will be addressed with the next patch. Apologies for the inconvenience.


31 Dec

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FS support so good people come asking for help with other games, too :joy:


30 Dec

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This appears to be caused by the UI Improvements mod.

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Sorry to hear about this. Please see our article on the COULDNT_RESOLVE_HOST error here: https://support.fatshark.se/hc/en-us/articles/360034122074--PC-How-to-resolve-COULDNT-RESOLVE-HOST-errors

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In this case there does appear to be some mods enabled, and the crash is related to one of your UI mods. Worth double-checking. :slight_smile:

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Hey! We at Fatshark don’t have any involvement with Apex Legends, but I can see the error produced is DirectX-related. Try performing a clean re-installation of your GPU drivers.

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Thank you for the update - will keep this in mind for anybody else experiencing the same. :slight_smile: