It appears the GPU is crashing during play. Please see: https://support.fatshark.se/hc/en-us/articles/360034654593--PC-How-to-resolve-GPU-crashes
It appears the GPU is crashing during play. Please see: https://support.fatshark.se/hc/en-us/articles/360034654593--PC-How-to-resolve-GPU-crashes
It appears your account is corrupted in our backend, consequently producing the error you’re experiencing.
I’ve raised this with our Backend Engineer, but unfortunately most of the company is on vacation due to the holiday season so it’s possible he may not be able to look in to this until the 6th of January.
I’ll be sure to let you know once we’ve sorted this out. Sincerest apologies for the inconvenience.
We have a patch planned for January.
This has been solved in the beta that’s currently live.
Welcome to Vermintide 2, where the machinations are totally hidden and points mean nothing!
Does it still just ping the axe if you aim for Bodvarr’s body?
This is true, any more info @sugartoots?
I’ve not seen other reports of similar happening during the beta, is this still an issue for you?
I found that can happen off Cata and is a weird spawn tweaks thing I think. Just a hunch though; someone might have to code dig to find the real answer. (Had some Legend TS attempts where things got whacky)
Oh, those are event specials. They are scripted and not part of the normal special count. Unless those are counted towards the 5 cap as well? I don’t think so though. Same with thr arena fight at the start of Rightous Stand. I’ve passed the special cap there as well.
Btw, they all spawn in at the back of the room. Behind the door that opens to the bubble. So in that final event, try and kite around the ending door. All the specials will drop there and you can kill them instantly.
When folks get back I’ll find out what the cap and rules are. A boss for example might come with its own specials in addition to the regular cataclysm ruleset.
Interesting. I wonder how short the timers are? Cause most of my Cata games have them coming nonstop. I remember a game on fort budweiser where we triggered a boss at the starting bridge. I couldn’t even help with the boss as I was on WS longbow(anti special role) and the specials spawned nonstop the whole fight. Killed 6 of them during the duration
No, it has a special cap at 5/3 (five at a time, three of the same type). I think the cooldown for them is much shorter, however.
If I remember correctly, Cata doesn’t have a special cap. Unless something has changed, they will just keep spawning, you can make it worse by separating a few meters. Which will cause the Ai to spawn more disablers.
I’ve had games where 2 flamethrowers and a ratling gunner all hop over a wall one after the other. Meanwhile my team is dodging the two storms and gas rat with a gutter runner jumping between them.
As someone on ps4 where cata isn’t a thing, yet…that’s nuts, even for cata. @_@
I’ve suggested dropping her base ammo down by 50% which would fix that. She got a 100% ammo increase because she was so bad in the WoM beta. 50% should work fine now that she can proc ammo back on every special and elite killed instead of just specials like before with 100% less ammo.
As a WS main, I can assure you she was like this before as well. Most people just didn’t use the right build with ammo on headshot. You could fire your ULT with your bow out and regen 9 ammo, then you had your passive ammo regen as well. It was even wo...
Read moreHandmaiden has a hidden extra half shield for some reason.
So a hidden +1 stamina.
Not a bug, just a hidden passive.
I like this feedback; it’s well constructed!
I think some of the thp issues come from lack of accessibility while dodging and the fact that in your current patch on console, cleave thp is nerfed, so you’re left with kill, stagger, or crit/headshot (the latter of which can be a little bit finicky on a controller). PC is currently in beta with cleave thp back right now; so hopefully it’ll stick and you’ll see that push through and you’ll have an easier time retaining thp.
The new tracking punishes back dodge more as well in 2.0; which can also be somewhat of a thorny problem on a controller. It’s def doable, just a little more difficult than before since the windows are less forgiving.
Hey welcome back @SICKOMODE. Your thread is missing tangible feedback. I guess you don’t like the stagger adjustments? Could you elaborate on that?