Please include the long ‘GUID’ string next time. Thank you.
Please include the long ‘GUID’ string next time. Thank you.
I was thinking special effects(SFX) for all the pretty effects and such. It’s what I had always seen it referred to as. I’ll remember that in the future though. Thanks.
Definitely the ring on the ground that shows how far it should reach(when you hold F). I had a buddy look at the flame and it appears the explosion and fire patch on the ground also match the ring on the ground. So all of the visual stuff you see. The actual damage/stagger is further than that though, so they’re not matching.
So that’s called VFX and not SFX?
Yeah pop 'em in here @JayJay, as these issues are minor it would be nice if we could contain them to one post!
Hola! Could you clarify a bit more? Do you mean SFX or VFX?
I’m assuming this is in reference to the ‘Heart of Iron’ passive?
There was an earlier Q&A https://www.vermintide.com/news/q-amp-a-1 where various other questions were looked at. We want some bi...
Read moreThis has been addressed internally and will be included in an upcoming patch.
Maybe ask a direct question in the Q&A about what you want to know? They’ve been pretty direct with their answers. I asked when we’re getting new characters. They replied, we’re not. But we will get new careers. Some of these questions are pretty vague and misleading. Which is why you end up with vague answers. Give a direct question exactly about what you want to know.
For example, when can we expect new maps? Is every class getting a new career? Etc.
Unchained’s active’s functional radius does not match the SFX.
Hahah, your laugh is infectious! I’ve passed this on.
No real way to reproduce this as it’s only happened to me once, but apparently you can clip through the floor in the end event in Righteous Stand and just fall into the kill floor.
Welcome to the Q & A of week 41. In this post we will answer some of the frequent questions circling in the Vermintide 2 community.
The questions have been collected by searching through the Fatshark Forums, Social Media, Reddit and Discord, and they will be answered directly by the developers of Vermintide 2. Is your most burning question not answered here? Do not worry, we will continue to answer questions in the coming posts.
Do you have more questions? Post them on the Forum....
Read moreDoes this reproduce if you switch out the weapon to ranged, and back again, after having shuffled talents?
The Photomode mod can do this
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Sorry about this. This should be resolved for you now, please let me know if you have any problems.
My guess is more waves, increased health. We have a 25% power increase on weapons to make using a controller easier, which keeps things from feeling too beefy. It’s more stagger I worry about, since dodging can be a little persnickety on console with jump and dodge bound together.
Only trash mobs have more health, everything else has the same health as PC (or used to pre-2.0).
Xbox and PS4 balance are the same last I checked for 1.6.
Please copy and paste the crash report produced in here.
I am curious how WoM will be balanced on consoles… Console mobs already have more HP to deal with the fact they can’t have as many enemies on screen like PC. If I’m not mistaken, some of the patches this year even decreased the number of mobs further. How will that work with WoM which seems to have a massive increase in hordes and elites. And will they just throw even more HP on them?