Dan Abnett discusses the enemy faction in Darktide - the traitor guard regiment Moebian Sixth.
It’s fun to create bad guys, and the Moebian Sixth are bad to the bone.
To me, in games just like novels, the bad guys have got to be interesting, not just cannon fodder, and that’s hard to pull off in a game because there are going to be a lot of them coming at you as you dig in and play, and some of them will be cut down quickly (if you’re doing your job right!).
It’s pretty much impossible to build them as characters, or establish any depth of personality, because there isn’t the space or the time, and you’re not going to have the sort of interaction with them you’d get in a novel or a piece of prose. You might get to learn about a bad guy’s motivation or impulses in a book, but in a game like this, they’re just going to loom at you out of the dark and try to kill you.
So what we’ve attempted to do instead is build, if not ...
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