Yep, it’s another non-descript Access Violation crash.
It may also be worth running through some general ‘go to’ solutions here:
Read moreYep, it’s another non-descript Access Violation crash.
It may also be worth running through some general ‘go to’ solutions here:
Read moreOn October 28th there will be new Premium Cosmetics available in Lohner’s Emporium of Wonders on all platforms. There will be one all-new character skin and hat for each hero, totaling up to 10 new premium cosmetics.
Each of the cosmetics will be available in bundles (PC/Xbox/PS4) and as separate items (PC).
Previews of the items follow below, but for a closer look at each piece, check out the Dev Blog over on the Official Vermintide Website
... Read moreHi @Richielb,
Are you able to quit the Prologue from the menu and return to the game menu screen?
Also, curious, are you playing on ‘Official’ realm? (this can be set via the Vermintide 2 launcher settings)
This crash appears to mod-related, and I think that Simple UI may be the culprit here as the crash report references this several times. Could you please try disabling this?
It helps that you were the host, as I’ve been able to look up the crash and raise it to our database. I’m not completely confident all of your crashes are being reported to our internal crash reporter though, but it’s a step in the right direction.
Read moreClinging to the loot system as it is now is the pinnacle of the sunk cost fallacy, since it seems like Fatshark is willing to reinvent the loot system twice for Winds of Magic and Chaos Wastes, but doesn't dare touch it for the base game for whatever reason.
If I were a gambling man, someone really high up at Fatshark is the one who first envisioned the Vermintide 2 loot mechanics, so it's impossible "politically" to change it. Or, it's impossible from a technical perspective because of the nightmare spaghetti code that is hidden behind the scenes.
Anyway I'm salty and going back to sleep, then I'm gonna launch Back 4 Blood and complain how I wish Chaos Wastes was also in the base game.
Imagine doing a campaign run through Act 1 with random drops like Chaos Wastes! Beat Righteous Stand, Convocation, Hunger in the Dark, then Bubblegum Hal...
If I were a gambling man, someone really high up at Fatshark is the one who first envisioned the Vermintide 2 loot mechanics, so it's impossible "politically" to change it. Or, it's impossible from a technical perspective because of the nightmare spaghetti code that is hidden behind the scenes.
There's a fair bit more to it, it's not a pasta-based issue. A lot of the systems in Adventure interweave with each other, levelling (in turn talents), crafting, loot, even Okri's. They all have a dependency on each other in some way. Changing to an athanor system in Adventure isn't just changing how loot works, but it has knock on effects to the entire 'base' game.
We totally do appreciate the love for the athanor and why its seen as a better system by many. Just that it's not as easy as ripping out one and dropping in the other. A whole bunch of thought, planning and execution does have to happen for it to work, and work well.
Thanks for the update and for posting how you solved it @ChronicleDude
Glad you were able to get it sorted!
Were you the host?
I can’t promise the same tempo every week, but when we have something we can share, we will share it
On October 28th the free update Grudge Marks will be available on all platforms together with Geheimnisnacht. Besides the new content, we have also added some Quality of Life changes, and in this dev blog you can read all about the upcoming changes.
The TAB menu has gotte...
Read more