Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




28 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Heroes!

The second part of A Treacherous Adventure - Tower of Treachery - is out now on Steam, and FREE for all owners of Vermintide 2!

This FREE update sees the Ubersreik Five re-tread familiar ground with reignited purpose. Sofia Fuegonasus has taken over Olesya's old hideout, and is attempting to spread her corruption throughout the Grey Mountains, Bretonnia and the Reikland. It's up to you to put a stop to her deathly plans...

Navigate both Olesya's and Sofia's traps and illusions and take on the toughest foe you’ve encountered in Vermintide… so far. Will you make it to the top of the tower?

We aim to release Tower of Treachery on consoles in early Quarter 2, 2023.

Heroic Masquerade Collection

Five consumate conjurations of the costumer's art designed to transform battle-weary warriors into the greatest heroes this world - or any other - has seen.

Together with Tower of Treachery we will be ad...

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Post

Heroes!

The second part of A Treacherous Adventure - Tower of Treachery - is out now on Steam, and FREE for all owners of Vermintide 2!

This FREE update sees the Ubersreik Five re-tread familiar ground with reignited purpose. Sofia Fuegonasus has taken over Olesya’s old hideout, and is attempting to spread her corruption throughout the Grey Mountains, Bretonnia and the Reikl...

Read more
18 April

Hotfix 4.9.5

Liar Ahead' Challenge should now trigger more consistently.
Tower Dasher' Challenge has seen some changes:
  • Hot-joining players are no longer eligible for challenge.
  • Timer now starts when intro-cinematic ends.
Tower of Treachery fixes:
  • Fixed a closed gate and a snow pile which had no collision.
  • Fixed some lights, textures and materials which could disappear when viewed from certain angles.
  • Fixed some textures and materials which could diaplay a lower quality variant (LOD).
  • Fixed a jumping route which looked possible but wasn't in the room with the wards.
  • Fixed some spots where players (and some where bots) could get stuck.
  • Fixed some spots with invisible walls which didn't make sense.
  • Fixed an...
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Comment

Originally posted by SilkyPikachu

Plug a keyboard and mouse into your playstation? I dunno if the game supports it but worth a shot

Unfortunately this is only supported on xbox. We do support gyro controls on PS4/PS5 though


27 Mar

Comment

Okay, thanks! Another thought, but do you have similar issues if you are the one hosting?

Unfortunately, if you’ve exhausted all of our connectivity solutions linked above, then I’m at a bit of a loss. There may be increased instability in general due to the mobile data connection - but it’s difficult to be certain with many factors involved.

I can understand that it’s not ideal, but in this situation I’d be happy to contact Steam and assist with a refund. Please let me know if this is something you’d wish to do.

Comment

It’s possible you’ve been unlucky with hosts that have had connectivity issues and disconnected themselves. I’d say this is likely if you are only occasionally disconnecting from host, and not something like every other game.

You mention using 4G - is this a WiFi or mobile data connection? Is it possible to switch to a wired connection if so? As this is recommended for the most stable experience.

I appreciate you’ve tried solutions from the FAQ article already - but to confirm, have you ensured your Download Region is set to a nearby location?

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25 Mar


24 Mar

Comment

Originally posted by Visulth

That was really neat! One thing I've always wondered was about the subarea names you encounter in levels like The Pit - was that a function of designing the level and coming up with ideas for different areas and then combining them together / seeing which were best together? Or was the level designed cohesively and then the area names added for flavour?

Not-A-Level-Designer, but I've seen levels go from notes on a whiteboard through the process to completion, so whilst I'm not an authority on it, I can share my experiences in seeing the process unfold.

There's a bit of both but mostly the latter! Many of the sub areas would be named after the level is essentially built to a playable state (not shippable, but playable - where the majority of the level is built and can be run through from start to finish (perhaps without art or texture in some places)).

But some areas are key to a level, and will have their names from the get go as they're integral to the goals of the level or the narrative of the level (such as Magnus Tower in Horn of Magnus). When there's no specifically named areas, there's a great deal of influence from the narrative team who help name those to make them fit in to the world -- either they're pulled from descriptions of areas that may well be named in WHF books or novels, or created for ...

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Post

Heroes,

Today, we speak with Mikael, one of our level designers in the shark tank, as we look back at some of the most iconic maps in Warhammer: Vermintide 2, and the thought process behind their development in celebration of our fifth anniversary.


Hi, my name is Mikael, and I’m an experienced Level Designer who’s been at Fatshark since 2016. I started working on four of the levels for the main game and have been involved with all of the adventure levels since then, particularly focusing on level art. And of course, level design can be a process until we get to something we’re happy with. Here are a few of my favorite stories from the past five years of development.

...

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Heroes,

Today, we speak with Mikael, one of our level designers in the shark tank, as we look back at some of the most iconic maps in Warhammer: Vermintide 2, and the thought process behind their development in celebration of our fifth anniversary.




Hi, my name is Mikael, and I'm an experienced Level Designer who's been at Fatshark since 2016. I started working on four of the levels for the main game and have been involved with all of the adventure levels since then, particularly focusing on level art. And of course, level design can be a process until we get to something we’re happy with. Here are a few of my favorite stories from the past five years of development.



Against the Grain

The end event here was originally intended to be an open arena, but it was ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Nice one, we’ll check this out. Thanks!

Comment

Hi @Ice_Cold,

Could you please provide your console log from a session that this issue occurs? It’d be great for us to take a look at.

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ‘OK’
  3. Navigate to AppData\Roaming\Fatshark\Vermintide 2\console_logs
  4. Locate the console log that corresponds with the session in which the issue occurred, by looking at the timestamps in the log names

Thanks in advance!

Comment

Hi @PhdFiasco,

I replied to your Steam forum post, but I’ll copy the reply here also.

The logs show your installation is incomplete or corrupted. Please try Verifying Integrity of Game Files:

  1. Right-click Vermintide 2 in your Steam library sidebar

  2. Select ‘Properties’

  3. Select the ‘Local Files’ tab

  4. Select the ‘Verify Integrity of Game Files’ button

  5. When complete, close and reopen Steam

If that doesn’t help, then I recommend running through other potential solutions, here:

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23 Mar

Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
GKruber is clean shaven - for the Lady.
Comment
    Aqshy on Forums - Thread - Direct

What a mess this thread has become. This user has been given a brief break for not being respectful towards other users. In the meantime, this thread will be locked until OP returns and proves they can treat differing opinions maturely.