War Thunder

War Thunder Dev Tracker




18 Jan

Comment

We do not use information provided by him as our only sources.


Something he said also is not enough of a source too I'm afraid. We had the same thing with the Lighting where people claimed to have spoken to pilots who said "it's like a rocket" and expected us to do something with that and treat it like a valid source.


Indeed he's extremely knowledgeable and we have used some of his source material. But spoken words or something outside of a proper publication are not proper sources or something we can use.

Post
    OrsonES on Forums - Thread - Direct

War Thunder Screenshot Competition

January week 2 winners










Laisy and Poland (Straight screenshot)


apiece_ and "Splash 1"(Straight screenshot)


_CG_ and Chieftain(Straight screenshot)





Lt_Thunderpunch and Lonely skies above the pacific, guarding those in need(Straight Screenshot)



B3RG and Reconnaissance (Artistic Screenshot)


Rewards should be allocated within 2 working weeks from date winners were announced


17 Jan

Comment

Its not. At least one prototype was built based on current information.

Post
    Stona_WT on Forums - Thread - Direct

You are watching The Shooting Range – a weekly show for all tankers, airmen and Captains in War Thunder.


In this episode:



Pages of History: The Italian Anti-Tank Beauty


Tactics & Strategy: Learning to Boom & Zoom


... and Metal Beasts: the Jet Heir to Corsair














The War Thunder team

Comment
    Stona on Forums - Thread - Direct

Here we go again.


16 Jan

Comment

Sweden had a Finnish plane before the full Swedish tree was even in game. It has never been "a pure Swedish TT"

Comment

The game is actively enabling you to stop him by the overwhelming choice of helipads you have to choose from. Most maps have more than 5-8+ to choose from. Due to the very nature of EC, people will always eventually find spawn locations, which are protected by AAA. Add to this part of the EC objective is to advance into new zones and take the majority of the map, people are going to naturally stray across into an airbase.


Its the same situation of someone loitering near a base in Air RB or rushing a spawn point in Ground RB. There will always be those that do it and there is no way to reasonably stop every instance of it from happening without blocking off whole areas of the map for one team, which is counterproductive in many other ways and is not how the game functions.


Plus as I said, if someone is near one of your bases in Heli EC, do not spawn there. It is your choice to spawn there knowing someone is waiting....

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Comment
    Stona on Forums - Thread - Direct

Long time no see

Almost finished. Need some touch here and there to finish weathering and it's done


Sd.Kfz. 250/9 (Tamiya) 1:35

Comment

This not griefing. Helicopter EC has multiple (over 8) separate bases you can choose to spawn in on. If someone is near your base, simply move to another one.


This is not against the rules at all. It simply means you are choosing to keep respawning at the same base, knowing someone is there.


15 Jan

Comment

T95 did not and still does not present the same balancing issue the Maus has. The two are hardly comparable other than the fact they are both super heavy vehicles. Maus is unique in the since its a super heavy tank that at a lower BR would be particularly overpowered against many tanks it faces, but also cant really compete well with higher rank tanks.


Vehicle collectability "rarity" has nothing to do with it. The point was, there should never be tons of Maus tanks running about as it presents a bigger problem. It should be with the IS-7, E-100 and others in lower numbers.