War Thunder

War Thunder Dev Tracker




16 Jan

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Sweden had a Finnish plane before the full Swedish tree was even in game. It has never been "a pure Swedish TT"

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The game is actively enabling you to stop him by the overwhelming choice of helipads you have to choose from. Most maps have more than 5-8+ to choose from. Due to the very nature of EC, people will always eventually find spawn locations, which are protected by AAA. Add to this part of the EC objective is to advance into new zones and take the majority of the map, people are going to naturally stray across into an airbase.


Its the same situation of someone loitering near a base in Air RB or rushing a spawn point in Ground RB. There will always be those that do it and there is no way to reasonably stop every instance of it from happening without blocking off whole areas of the map for one team, which is counterproductive in many other ways and is not how the game functions.


Plus as I said, if someone is near one of your bases in Heli EC, do not spawn there. It is your choice to spawn there knowing someone is waiting....

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    Stona on Forums - Thread - Direct

Long time no see

Almost finished. Need some touch here and there to finish weathering and it's done


Sd.Kfz. 250/9 (Tamiya) 1:35

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This not griefing. Helicopter EC has multiple (over 8) separate bases you can choose to spawn in on. If someone is near your base, simply move to another one.


This is not against the rules at all. It simply means you are choosing to keep respawning at the same base, knowing someone is there.


15 Jan

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T95 did not and still does not present the same balancing issue the Maus has. The two are hardly comparable other than the fact they are both super heavy vehicles. Maus is unique in the since its a super heavy tank that at a lower BR would be particularly overpowered against many tanks it faces, but also cant really compete well with higher rank tanks.


Vehicle collectability "rarity" has nothing to do with it. The point was, there should never be tons of Maus tanks running about as it presents a bigger problem. It should be with the IS-7, E-100 and others in lower numbers.

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Hello


Warbonds are still earnable. Nothing is missing and they have not stopped being earned. All you need to do is simply complete daily logins, missions and tasks for the battle pass and you will unlock Warbonds just as before. Each Battle pass level requires 10 points to progress to the next.


Warbonds are available entirely for free without purchasing the Battle Pass at all. You can see all the levels you can earn them here: https://wiki.warthunder.com/Battle_Pass:_Season_I,_75th_Anniversary_of_the_Great_Victory


The Twitter post was entirely correct. Warbonds stay as they are. You earn them simply through the Battle Pass instead of the standard missions themselves.

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2 Parts to this.


We did no remove the Maus for being a prototype. We removed it because its historically a unique and rare vehicle that should never be used en mass. Its much harder to balance due to how unique it is.


Panther II, Tiger II 105 and Flak 341 were removed because they were incomplete, paper or mockups.


We have never removed vehicles for being prototypes and the Class 3P is no exception to that.

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Just to also add to this, not all Tanks have volumetric armour currently. Only the tanks listed in the Hot Tracks patch notes have been updated with volumetric tracks.

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    Stona on Forums - Thread - Direct

What system you are using?

You have posted your problem with section not related to Windows. It's intentional?

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    OrsonES on Forums - Thread - Direct

Hey folks! You are watching Thunder Show - redesigned and redefined!





We will no longer limit you and ourselves to strict categories, yeah, we got rid of them! Now we’ll feature only the best videos of the week. You can find our new and simplified terms of participation at the end of this episode.




Oh and by the way - we’re expanding Thunder Show to FIVE videos per episode! As for the rest - it’s business as usual! You are watching Thunder Show, a weekly project of which you can be a part of! New episode every Friday!

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    Stona on Forums - Thread - Direct

No, but I can slap you for insulting your teammates.

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If it's "easy to do" it would have been done. The facts of the matter is It cannot be done, not because "it's hard". Nobody said it was that.


It can't be done because there simply is not currently enough vehicles to spread out over an even larger range and not enough people to support healthy matchmaking around the clock


It has nothing to do with repair costs, "soft balance" or anything like that. I explained very clearly earlier on why it can't be done. "Just move things around" solves nothing at all when there is not enough to move around in the first place and not enough people populating those brackets to support expanding them even more.


BR expansion will come over time when it's actually possible to do.

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We cannot expand BRs when all the facts are telling us it's not possible and unsustainable. More vehicles added and progressively over time the numbers increase and stabilise which then allows us to make changes.


The claims of "do it then everyone will start playing top tier!" Are simply guesses without any factual bases, guaranteed outcome and when all the data suggests that expanding BRs too quickly without the foundations to solidify and sustain it actually does the game and matchmaker more harm.


It's very easy to say "just do it and take the risk!" When it's not your own personal risk to take.