War Thunder

War Thunder Dev Tracker




02 Oct

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When you have over 1700+ vehicles in game, you cannot have manually adjusted numbers for every vehicle. That is simply impossible and unreasonable to expect.


With that said, we have been working on some changes specifically for event vehicles repair costs, that we hope to be able to share very soon.



Of course not





Data is a statistical fact. Feedback and personal opinion is subject to personal bias, certain perspective and confirmation bias that cannot be used as the sole point of cost calculation.


We use data and the actual factual numbers to determine the values with all feedback taken into account, but there are very clear and obvious reasons why you cannot use personal opinion or only manual adjustment in our game with 1700+ machines.

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P-51TL was exclusive to the Thunder League. If and when we have a similar esports event, then perhaps its possible. But there are certainly no current plans to return it.

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Your not going to be seeing the F-15 or F-16 for a long time, as those aircraft were not "equals" to the MiG-21, but literally designed in every way to be better.


They are a whole generation ahead of every MiG-21.


01 Oct

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Its not always about hard to find information all the time. Please check the context of my posts. Sometimes, things are already planned or in the works. But baring in mind some vehicles can take 6-12 months.

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This is indeed correct. We try to spread out as many specials as possible every year for everyone, but its impossible to do every anniversary every year. Thats why we tend to stick to major milestones or traditionally popular events.

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Its actually a common request by people when it comes to things like repair costs or BRs to say "why dont you allow people to test them before you assign them a predicted value".


This is an example of when we have actually done that, because content creators represent both a large enough and good enough range to get quantifiable data to create a starting point from which we can then tweak and adjust to be more arcuate over time.


Had we have released the machines with a really low repair cost, far below what they are now, only for us to have had to correct them days after release, the same arguments would have been made "oh look at how you bait and switched us just raise it after we got it!".


The data sample showed us clearly this is where the vehicles were performing at. As I said, its its proven wrong, it will go down in the next patch. But at least this way its both more fair an...

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Given its 22:30 in Moscow right now so ill leave that for you to decide

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Well as I said, number of vehicles within any given line is also a core factor in weather a new one can be created or changes made.

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Content creators actually span quite a range of players and as I explained above, actually provide more of a larger data set than some vehicles get in Naval, SB or other areas. There are even some vehicles in RB that get played by under 100 people, yet we are still able to get a repair cost from their data.


The content creators played these machines extensively and provided the starting point of a repair cost. Should that data have been proven incorrect, then you will see those changes be reflected in the next economy update.


Lastly for clarification, a Gift Vehicle relates to the classifaction of the type of distribution. All vehicles in game are subject to repair cost and BR changes, regardless of how they are obtained.

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We will post a news article for everyone to see about whatever special is planned for that

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Thats actually more than enough data to be gathered to create a reasonable data set and follow trends and predictions to create baseline numbers. Consider there was more content creators playing these machines than for example some people playing vehicles in SB or Naval. Content creators also played them for a considerable amount of time more than many other new machines are played when they join the game. So it was more than large enough to get the data needed.


As we also made clear, as time goes by and more data is collected, the costs will be adjusted based on further data thats collected now the vehicles are in the wider player base.

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It linked to the first page of the Jaguar topic. So no, I hadn't read all of the pages

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I said a rework would only come (similar to the recent F-104 line split in the USA tree) when enough vehicles are added but we welcome suggestions. I don't believe I've seen a suggestion yet for that and nothing has changed in the last month for the French tree to be reworked.

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    Stona on Forums - Thread - Direct

We do not use "armour hacks" whatever that means.

If you think, that you have found a bug, please submit a valid bug report in Technical Section

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During the weeks that the content creators had the vehicles, we were monitoring the statistics of the vehicle to obtain accurate data to model the repair costs on as closely as possible. These vehicles were played extensively enough for a sufficient data set, from which we can mark and create a repair cost that reflects their earnings and expenditure.

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    Stona on Forums - Thread - Direct

Kiedy POLSKA w War Tander?

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    Ouiche on Forums - Thread - Direct

WW2 was truly the golden age of piston-engine aircraft, with legendary designs like the Spitfire, the Bf 109 and the Zero competing for supremacy in the skies… but even before the war started, leaders of the industry around the world were already dreaming of a new generation of aircraft, powered by a different type of engine. They wanted a plane capable of reaching Mach 1, with an overwhelming advantage over any of its opponents.













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