War Thunder

War Thunder Dev Tracker




25 Nov

Post


"ABYSS OF THE SACRIFICE" will be released on December 17th!!
Can you reach all the endings in this suspenseful adventure escape game?

https://store.steampowered.com/app/1442160/

24 Nov

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No its fine, but this isn't really the place to discuss it. We are open to suggestions and feedback. Feel free to PM me if you have any more ideas you want to put forward.

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Unfortunately not. Since it also contains internal matters and NDA covered content.

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We have explored other methods and really no ideal solution that worked (as in from an internal Tech - Dev perspective, as well as Player - Tech) as well as we would have liked.


But we are always looking for new options.

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No. This is a pure conspiracy theory and I have no idea why we have really dropped to these levels of superstition.


The developers are investigating reports, but right now no direct cause is showing itself.

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And if you followed the link, to the correct topic rather than continuously taking this one off topic, you would see my response there

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I dont know when this became "when will X be fixed" roundup topic, but this sort of thing is really not the main substance of this thread.


If you want updates to specific reports, you can PM myself or any Tech Mod with the link to the report. But we cannot give ETAs most of the time, especially to things that are not actually "bugs" but historical matters.



I also do not see any bug report from you on this matter. So perhaps thats the best place to start, rather than the rumor roundup topic for the next major.

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As far as I understand, the developers are already working on it. We cannot give it any more priority than that.

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The developers have responded on this matter. This is not an error. If it was a British tank, it would have had British ammunition. But the tank was built in one copy and was eventually promoted for the export market. It was not adopted by British armed forces.

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Most things correctly reported with valid sources have been fixed. There are a some outstanding ones under review and some that were closed due to a total lack of viable source material or sources actually with substantial evidence. So really I dont know what you referring too here as thats such an open ended question as to what your asking will be "fixed".


Regardless, this is not the topic for the Challenger. We have one here:

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Unfortunately its not just as easy as sending a person with a sound recorder and just telling them to go record a CR2.


For one, they are not exactly the most easily accessible tanks. Indeed they are often present at tankfest and some other public events, but thats not exactly idea conditions for sound recording, nor is there any guarantee the crew are able to even perform all of the necessary actions and movements that are required to capture all the sounds for the game. Sound recording takes a whole team of people, often a full day or more, requirements for full access to the vehicle (often sound is recorded inside and out) and full co-operation with the crew and owners of the machine. Not only this, but Challenger is one tank out of hundreds that could have unique sounds too.


You can see examples of what it actually takes here:

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Shimakaze was added only 2 months ago in September.


We also never said we stopped at all. People just assume after every few months we have stopped when we never said to expect new ones in just under 2 months. They are added periodically.


And yes. There will be a new one in the near future.

Comment
    Stona on Forums - Thread - Direct

New lines added


Aircraft and helicopter model, damage model, characteristic and weaponry changes

T-2

β€” A bug with incorrect positioning of ordnance in the gun pod weaponry has been changed from 2x AIM-9E, to 5x 500-fn.


He 111 H-16

β€” The guidance angle for the rear lower defensive turret has been fixed. The vertical guidance area has been corrected to -75 degrees.


M.B.175T

β€” A bug where the MG 151 offensive cannons were not classified as large-calibre weapons has been fixed.


Flight model changes

Ju 88A-4/C-6

β€” A bug with underestimated engine running time at 100% throttle position has been fixed.

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Given we only just raised its BR a few days ago, more time is needed to analyse how it's doing at 9.7 now.

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    Stona_WT on Forums - Thread - Direct

1. You need to be specific. First you talk on not fixing bugs, then you goes to some of them are not fixed for years.

2. Why you are spreading such misinformation here?

You get answer for F-104G. Two other bug are reported by you few days ago are waiting approval.

3. Looks like you have no clue on how complicated game we have.

4. Answer no.2

5. Why not millions? Random topic in General Discussion or post on fb =/= valid bug report.

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    Stona_WT on Forums - Thread - Direct

I use 2080 (so it's similar to your 2070S) and notice no issue here (frame locked on 141fps). But I do not use SSAA (1440P with HQ TAA).

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    Stona_WT on Forums - Thread - Direct

New part added:


Interface:

The vehicle menu is now available with the right mouse button.


A bug that stopped decal turning with a gamepad in the customization menu has been fixed.


A bug that showed the β€˜Torpedo travel depth ’ option for all naval vessels has been fixed. This option is now only available to torpedo-equipped vessels.


Consoles only:


A bug which closed the controls menu instead of switching to simplified controls has been fixed.