World of Warcraft

World of Warcraft Dev Tracker




03 Jun

Post
    Linxy on Forums - Thread - Direct

With hotfixes that will go live during scheduled weekly maintenance this week (tomorrow, June 4 in this region), we will make the following tuning adjustments to Neltharus and Uldaman: Legacy of Tyr dungeons.

Dungeons

  • Neltharus
    • Chargath
      • Slag Eruption duration reduced to 3 seconds (was 4 seconds).
      • Fetter duration increased to 15 seconds (was 12 seconds).
      • Addressed an issue where canceling Dragon Strike using invisibility will lead to Grounding Chain not being cast.
  • Uldaman: Legacy of Tyr
    • Bromach
      • Quaking totem’s health reduced by 10%.
    • Emberon
      • Addressed an issue where Purging Flames’ visual does not line up with the beam area.
Comment
    Kaivax on Forums - Thread - Direct

In Remix, yes. But don’t forget that you can go pummel those same bosses on your Dragonflight characters.

A basic rule-of-thumb for Remix is: quests drop their original loot, but bosses do not.

Comment
    Kaivax on Forums - Thread - Direct

This is intended, and we expect it to continue to drop until the end of Dragonflight Season 4.

Monte Gazlowe, Trade Prince of the Bilgewater Cartel, has been probing working conditions among the goblins, touring factories, mines, and other operations. The process has been slowly eating away at him: Everywhere he tours, he sees a burned-out workforce, cheap machinery, and unhealthy working conditions that consistently drag production and denigrate their people. Worse yet, every boss has the same opinion: “This is the goblin way! Dog eat dog! Only the winner comes out on top!” But is this really the goblin way, or is it just the way Jastor Gallywix wanted them looking?

Monte Gazlowe sighed, looking out over a vast mining operation from his spot on a platform above the mine’s South District floor. This was his fifth “fact-finding” tour of the week, and it seemed like he’d been going nonstop for months, taking stock of less-than-desirable working conditions among the goblins. This one was easily among the worst, though Marin Noggenfogger—Gazlow...

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31 May

Post
    Kaivax on Forums - Thread - Direct

We regularly make combat design adjustments based on gameplay data and feedback from players on class performance. With scheduled weekly maintenance in each region, we’ll make the following changes to classes that are over- and under-performing in various areas:

Classes

  • Evoker
    • Preservation
      • All healing increased by 6%. Does not apply to PvP combat.
  • Druid
    • Restoration
      • Moonfire now costs 0.3% mana (was 1.2%).
  • Hunter
    • Survival
      • Survival Hunter 4-set Focus cost reduction increased to 20 (was 10).
      • Survival Hunt...
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Catch up on all the latest World of Warcraft news from the last week!


The War Within Beta Test Begins June 5!

The World of Warcraft®: The War Within™ beta test begins June 5! Over the course of the test, we’ll be inviting community veterans, press, fansites, friends, and family to check out the upcoming expansion and give us feedback. Players who purchase or who upgrade to the Epic Edition of The War Within will also gain immediate access to the beta and gain a minimum three-day early access to the exp...

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Comment
    Linxy on Forums - Thread - Direct

May 30, 2024

Cataclysm Classic

  • When Nitro Boosts malfunction in a raid encounter, they will now also grant increased movement speed as well as damage their user.
  • The Greater Inscription shoulder enchants available at exalted with Therazane are now Bind-to-Account.
  • Death Knight
    • Fixed an issue where Death Knights sometimes did not gain the benefit of Improved Blood Presence.
  • Priest
    • Fixed an issue where the spell casting haste from Time Warp and Primal Rage was able to stack with Power Infusion’s spell casting haste, which was not intended.
  • Rogue
    • Blind can no longer trigger poisons applied to the Rogue’s ranged weapon.
  • Warlock
    • Fixed an issue where some Warlocks retained the benefit of the Nemesis talent from Wratch of the Lich King Classic, which ...
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Comment
    Linxy on Forums - Thread - Direct

May 30, 2024

WoW Remix: Mists of Pandaria

  • Righteous Frenzy can no longer be cast on non-party members.
  • In the Throne of Thunder Dark Animus encounter, the increased damage and attack speed by Anima Golems casting Acceleration Link has been reduced to 100% per stack (was 250%).
  • In the Throne of Thunder Iron Qon encounter, Storm Cloud should no longer deal extreme damage to players.
  • In A Brewing Storm, Viletongue Skirmishers’ Viletongue Sting now reduces healing by 60% (was 90%).
  • Fixed a bug that unintentionally added additional enemy health for highly geared players against Heroic raid bosses.
    • Developers’ notes: In combination with previous recent hotfixes, this should result in health and damage versus Heroic raid bosses being as intended for players of higher and lower item levels, so that players of mixed item levels can have a better experience playing together. Overall, players...
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30 May

Comment
    Kaivax on Forums - Thread - Direct

Noting that this was fixed at about 3:25 p.m. PDT today.

Take your new adventures into three new raid dungeons: The Bastion of Twilight, Blackwing Descent, and Throne of the Four Winds.


The Bastion of Twilight

The Bastion of Twilight stands as a dark symbol of the Old Gods’ burgeoning power on Azeroth. Various branches of the Twilight’s Hammer dwell deep beneath the towering form— considered the cult’s foremost command center— along with their twisted leader, Cho’gall. There he, and his servants, conspire to bring the Old Gods’ apocalyptic visions to fruition by bleeding Azeroth of all sanity, hope, and life.

Zone: Twilight Highlands
Difficulty: (10) Normal, (10) Heroic, (25) Normal, (25) Heroic
Bosses: 4 (5 on Heroic difficulty)

  • Halfus Wyrmbreaker: Imbued with unnatural power and stamina by Cho’gall the ettin Halfus Wyrmbreaker captures dragon...
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Comment
    Kaivax on Forums - Thread - Direct

Just want to follow-up on how the issue wrapped up in this region. (Other regions had the vendors disabled from the start of the Season.)

For a brief time on Tuesday, it was possible for a few players to go over the cap on item purchases. After we disabled the vendors, we looked and found that no one had gone so far over the cap that we needed to make adjustments to them.

This is because it’s a Seasonal cap, and it increases each week. So if someone purchased an item on Tuesday morning that took them above the intended week 1 cap, it will count against their total cap in week 2.

Again, we thank you for your patience and understanding here.

Comment
    Kaivax on Forums - Thread - Direct

May 29, 2024

Cataclysm Classic

  • Fixed an issue that could cause disconnects while aiming and shooting the Siege Tank during the “Battlezone” quest in Uldum.
Comment
    Kaivax on Forums - Thread - Direct

May 29, 2024

Classes

  • Shaman
    • Restoration
      • Resolved an issue causing the Restoration Shaman Season 4 two-piece class set bonus to be cancelled when a Healing Stream Totem expires while two or more Healing Stream Totems are active.
    • Warlock
      • Affliction
        • Resolved an issue causing Drain Life to sometimes incorrectly consume mana while Soul Rot is active.
      • Warrior
      • Protection
      • Battle-Scarred Veteran has been updated. Now, when a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
        • Developers’ notes: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and ...
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Comment
    Kaivax on Forums - Thread - Direct

May 29, 2024

WoW Remix: Mists of Pandaria

  • Endgame tuning adjustments have been made to Heroic Scenarios, Heroic Dungeons, and Normal Raids so that they increase in power more slowly between levels 60 and 70. Heroic and Mythic raids have been adjusted so there is a smoother transition between them.
  • Players who completed the Pearlfin Jinyu questline can now bring Lesser Charms of Good Fortune to Elder Lusshan for additional reputation.
  • Players who completed the Forest Hozen questline can now bring Lesser Charms of Good Fortune to Chief Kah Kah for additional reputation.
  • Fixed a bug that inadvertently capped the maximum stats that can be gained on a Cloak of Infinite Potential. That cap has been removed.
  • Shado Pan Assault reputation earned per boss kill increased to 1000 (was 300). This amount is available daily.
  • Elder Great Turtles and Ancient Spineclaws have migrated back to the Timeles...
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Comment
    Kaivax on Forums - Thread - Direct

The realm restarts are scheduled for 7:00 a.m. PDT tomorrow (May 30).

We expect the vendors to spawn as expected when realms come back up.

Post
    Kaivax on Forums - Thread - Direct

Hello Timerunners!

As we approach the end of the second week of WoW Remix: Mists of Pandaria, we’d like to take a moment to talk about some very recent updates we’ve made and look forward to the next 11+ weeks that the event will be available.

We’ve now made several changes to address some issues we’ve seen, especially around max level content such as heroic scenarios, heroic dungeons, and raids. Our goal here is to address the sudden increase in enemy power at level 70 for group content and make the transition to higher difficulty raids smoother for players.

  • Heroic Scenario, Heroic Dungeon, and Normal Raids increase in power more slowly between levels 60 and 70. When first reaching level 70, players will continue to be challenged by max-level content, but that increase in difficulty should now be noticeably lessened.
  • Heroic and Mythic raids have been adjusted so there is a smoother transition between them. Before these changes, there was a stark ...
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29 May

Comment
    Kaivax on Forums - Thread - Direct

Today’s Alpha build update includes changes for Aldrachi Reaver Demon Hunters.

We’ve heard your feedback regarding short-duration buff windows and the rotational pressure they impose, and we’re taking steps to address that.

By reducing the frequency with which Art of the Glaive triggers, we open up some room to let your buffs persist for longer periods of time; we intend for this to smooth out the precision required and generally introduce more flexibility on timing. We’ve adjusted the value of several related effects to compensate for this slower cadence and will be continuing to iterate on pacing.

Please keep the feedback coming!

Comment
    Kaivax on Forums - Thread - Direct

Hello, Priests.

We’ve updated the Oracle tree for this week’s build with a few changes. Primarily, we’ve updated Premonition to rotate through its spells only by casting Premonition. There is no longer an option to change the spells based on casting spells on the global cooldown. We like that players will rotate through the available spells and removes complications with choosing which Premonition to use after casting each Priest spell. We’ve also replaced the capstone with an effect that triggers all Premonitions at once after each have been cast. While this effect is not available immediately in combat, we feel that with 2 charges of the spell and the availability of a cooldown reduction talent there is space for the effect to occur during your activity of choice.

We’ve removed Prompt Deliverance, which reduced the cooldown of Purify. Oracle Priests can still uniquely use Premonition of Insight to lower Purify’s cooldown if needed during a clutch moment, but we’ve de...

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Comment
    Kaivax on Forums - Thread - Direct

Greetings, Death Knights.

In today’s new Alpha build, we have updates to the Blood talent tree and new talents for the not-yet-implemented talents for both Frost and Unholy.

Our focus for Blood updates were heavily focused on the tree layout, updating existing talents to have more synergy with Blood’s kit, reducing the amount of 2-point talents, and moving a couple talents baseline (like Crimson Scourge and Death’s Carress). One major pain point we’ve heard expressed with Blood is how much friction there is to pick up Gorefiend’s Grasp in content where you may need it. In response to that we’ve updated the tree to have Gorefiend’s in a much more accessible location. While we generally like the accessibility it has in the new tree, we’ve been testing it internally and have realized that its new location has made it a bit difficult to avoid in scenarios where you might need the AoE grip. We will update the pathing again to make it still accessible but a bit more optional...

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Comment
    Kaivax on Forums - Thread - Direct

Greetings Warlocks.

In today’s new build, we’re focusing on the Affliction and Destruction specialization trees. We’ve changed the structure and pathing of both trees and would like to provide context for some of the other changes you’ll see in this build.

Affliction
We’ve moved Darkglare upwards in the tree to make it much easier to get. We’ve shifted talents to the third section and added new talents to increase how many options are available. We’re evaluating how many two-point nodes are available and are looking to revise in a future build.

We’ve also looked at Haunt and increased the amount of damage it does baseline to make it feel more impactful upon cast. We’ve introduced Improved Haunt as well, which is a new talent that further expands upon Haunt. Lastly, we’ve moved Haunt to the second section of the tree to make it easier to pick given how much it adds to Affliction’s single-target toolkit.

Destruction
...

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