Hello Hunters! We’re very excited to unveil the class and spec tree updates for Hunter today!
We had a few goals going into this update, and we wanted to communicate those so the Hunter community will have some more direction when giving feedback in the coming weeks.
Across the Hunter core tree and all spec trees, we had these goals:
- Improve secondary stat scaling across all Hunter specializations
- Condense existing damage effects
- Conservatively expand on the range of Hunter utility
- Solidify rotational gameplay and fantasy of each spec
Core Tree
The Hunter core tree had a substantial amount of throughput relative to other core trees, which all had to be generic given how differ...
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