Warframe

Warframe Dev Tracker




22 Apr

Comment

You need to hold down your "switch weapon" control to get into exclusive melee mode.

Comment

Hi, can you please share logs with us so that we can better understand your situation? This does not appear to be a widespread issue, so we'd like to see your game data to understand why it's happening to you. You can learn how to share logs here 

 

Comment

Hi Tenno, are you certain you have enabled Melee Mode?

We are not tracking any issues with block attacks on our end. 

https://forums.warframe.com/topic/1389581-mobile-update-355-dante-unbound/

On 2024-03-28 at 2:04 PM, [DE]Megan said:

General Mobile Changes

  • Introducing Melee-only mode for touch controls! Y...
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Comment

Hi Tenno, we have flagged the issue and are investigating now! We will have this addressed in a hotfix as soon as it's ready. 

Known Issues list is here: 

 

Comment
On 2024-04-20 at 5:43 AM, Hildryn77 said:

It’s so boring to play whisper in  the wall each day to find out they fix or not , warring player before release of solution, 

Hi Tenno, this cannot be fixed without an update. We release patch notes for every update, and the patch notes will explicitly state when the Whispers In The Wall bug is fixed. We would not recommend replaying the quest daily in search of a fix, and instead recommend checking patch notes here on the forums. 

Mobile Update Notes is where the patch notes arrive! https://forums.warf...

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19 Apr

Comment

Thank you for the report, confirmed this myself. Passing on to QA! 

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Hey Zzubi, apologies for the slow response. Can you tell me what iPhone / iPad you are using? We have heard about players on low end devices such as the iPhone XR getting the 'low memory warning' at the very start of Duviri Paradox, but to have the pop up at stage 5-6 is unusual. If you can let me know what device you're on, that'd be a great first step! If you are able to share your logs shortly after one of these crashes, that would also be great. Here are steps on how to share logs 

 

Comment

Il s'agit d'un problème connu que nous souhaitons résoudre dans notre prochaine mise à jour ! Nous nous excusons. This is a Known Issue we aim to fix in our next update! We apologize. 


18 Apr

Comment

Hey there! I'm afraid we can't quite figure out your issue based on the description. Can you give more details about the mission, the "robot you control" and more? 

Comment

Hi there, sorry to hear about the negative experience. On DE's end we are not detecting any kind of influx in crashes (in fact, it's quite the opposite!). 

Can you tell me what type of iPhone / iPad you are playing on? And what type of mission / node is causing the most crashes? 

We also wrote this guide "How To Share Error Logs With DE" in case you want us to look at a specific issue. Thank you 

 

Comment

Hi Tenno!

Good spot on the setting on the Account Management page. While the ability to swap profiles is available, I want to caution the use of the feature as we iron out a few rough edges and potential sticking points in the process.

I understand my warning may not dissuade everyone, so I’ll also post some instructions here to help you avoid the aforementioned rough edges as much as possible. Steps 3 and 4 are both vitally important, even if they don’t seem like they are. Follow them exactly. Use the Forums, not the main site for these steps.

  1. Go to https://warframe.com/...
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Comment

Hey! Thanks for all the reports, it looks like most of the Warframe augments are missing right now, investigating why these are not showing up.

Added Arcane Blessing, Zenith, Zenistar and Pennant to the list.

Comment
3 hours ago, Grimm said:

don't forget that fireblast is also a LOS check and fails on rag dolled enemies (it also rag dolls enemies).

Seems to work here? Do you have a better way to demonstrate problem?

 

2024-04-18 11-23-34.mp4

17 Apr

Comment
26 minutes ago, Egglanoir said:

Voidrigs Necraweb doesn't work, it won't throw the canister.

I noticed it before this hotfix, and tried it again after this hotfix to see if it was fixed but the issue is still there. It just kind of stays in your necromech's hand when you try to throw it, It does the animation, but doesn't actually throw it. This effectively makes this ability do nothing right now, other than give you the prompt to throw it (Which won't go away). 

I don't know how long it's been an issue for, all I do know is that it was an issue that existed in both the last hotfix and this hotfix.

So please take a look at Voidrigs Necraweb. It needs a fix.

 

Hi there! Confirming this is on our radar and unfortunately requires a code fix. This means it'll be fixed in our next Cert Update.

Here's our known issues thread for ...

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Post

This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets with its ranged laser attack.  ...
Read more
Post

This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets with its ranged laser attack.  ...
Read more
Post

  This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets ...
Read more
Post

This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets with its ranged laser attack.  ...
Read more
Post

This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets with its ranged laser attack.  ...
Read more
Comment
On 2024-04-12 at 3:26 PM, (PSN)ArtrDnt said:

Tested both the Panthera Prime and the normal Panthera in Ukko capture. No issue as far as I can tell with the normal Panthera's secondary fire (saw beam), but the Prime's caused serious lag/stutter issues. Please fix this and if possible make the secondary fire finally a toggle option in both the vanilla and the Prime Panthera, like with most of the new weapons with a secondary fire. Thank you. I am on PS5.

Thanks for bringing this to our attention! I can confirm that we have reproduced this issue on our end, and we have a fix in the works.