Warframe

Warframe Dev Tracker




10 Apr

Post

Today’s Hotfix continues last week’s efforts to address community feedback since the changes made in Hotfix 35.5.3. More specifically, we have adjusted Dante’s Dark Verse, Pageflight and Tragedy, Nezha’s Divine Retribution Augment, and Arca Titron’s “Slam Capacity” buff with player sentiment in mind. We have also made quality-of-life changes to Overguard and Line of Sight (LoS) checks on other Warframes based on feedback sparked by Dante’s balance changes. Full details are listed below in dedicated sections. 

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Do you like the K-Drive you got during the Fortuna quest? If yes, this goes deeper into the mechanics for that.

In case you don't enjoy it, you can always pause it and continue with another one instead.

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Tenno,

Tune into twitch.tv/warframe on Thursday, April 11th for Prime Time #388! As always, the action begins at 6 p.m. ET and you can earn Twitch Drops by watching. 

Our Spanish-speaking Tenno can also catch Emisión Tenno on April 10th at 3 p.m. ET over at twitch.tv/warframeinternational!

This week, our official community streams will be participating in our directory-...

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09 Apr

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    [DE]Sam on Forums - Thread - Direct

Hello, Tenno!

If possible, can you collect logs from the launch screen? You can do this by tapping the top-centre of your screen when loading, allowing you to save logs to your device. For a total guide, see here:
 


From there, you can attach it to a Support Ticket at support.warframe.com. Alternatively, you can DM a Google Drive file through the Forums here. Thank you! Then, we can do our best to resolve the issue and get to the bottom of it.


08 Apr

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    [DE] Juice on Steam Forums - Thread - Direct
All conversation around bans should be handled with support at https://support.warframe.com .
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2 hours ago, crazywolfpusher said:

Mesa fire rate is also affected by player FPS cap.

We just tested this as both host and client and didn't see an obvious difference in how long it takes to kill an enemy between being capped at 30fps versus the host running unlimited on a high spec PC (over 400fps).

If you're seeing an issue with Peacemaker time-to-kill being affected by frame rate that can be verified with a video recording and a stopwatch, we need more details how to set up the test 😅

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    [DE]Sam on Forums - Thread - Direct

Howdy! 

We're investigating the issue and working to resolve it. Thank you, and please stay tuned! 


06 Apr

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    [DE] Juice on Steam Forums - Thread - Direct
The Steam Warframe Discussion Forums are for discussion - there's no support to be found here. If you would like account support you should reach out to the official Warframe Support at https://support.warframe.com .

05 Apr

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The issue is specifically the [Pack Leader] mod.  Pack Leader has a max Overguard amount permitted, and if your pet has more than that, any melee hit is bringing it down to the mod's cap.  We'll change this so that Pack Leader just stops giving Overguard past its maximum, rather than reducing *to* the maximum,  in a future hotfix.

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The LoS changes Pablo mentioned in the OP launched today! So we're closing this thread to direct everyone to the latest updates: 

  • Deployed Hotfix today to improve Tragedy's Line of Sight checks (full details in patchnotes
  • Shared our plans for a hotfix next week that will address the following (full details here):
    • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of th...
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We've had many PSAs over the past couple of days, so we're closing this thread to direct everyone to the latest updates: 

  • Deployed Hotfix today to improve Tragedy's Line of Sight checks (full details in patchnotes
  • Shared plans on how we will be general improvements to Line of Sight checks as a whole in a future update (...
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The last Hotfix unintentionally changed this week’s Deep Archimedea missions, modifiers, deviations and risk variables, so we’ve reverted it back to its previous state. It will properly refresh as scheduled on Monday at 0:00 UTC. You will not lose any Research Points in the revert. 

Fixes: 

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs. 


For full visibility on our Hotfix plans for next week, please see our PSA here: ...

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Post

The last Hotfix unintentionally changed this week’s Deep Archimedea missions, modifiers, deviations and risk variables, so we’ve reverted it back to its previous state. It will properly refresh as scheduled on Monday at 0:00 UTC. You will not lose any Research Points in the revert. 

Fixes: 

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs. 


For full visibility on our Hotfix plans for next week, please see our PSA here: ...

Read more
Post

The last Hotfix unintentionally changed this week’s Deep Archimedea missions, modifiers, deviations and risk variables, so we’ve reverted it back to its previous state. It will properly refresh as scheduled on Monday at 0:00 UTC. You will not lose any Research Points in the revert. 

Fixes: 

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs. 


For full visibility on our Hotfix plans for next week, please see our PSA here: ...

Read more
Post

The last Hotfix unintentionally changed this week’s Deep Archimedea missions, modifiers, deviations and risk variables, so we’ve reverted it back to its previous state. It will properly refresh as scheduled on Monday at 0:00 UTC. You will not lose any Research Points in the revert. 

Fixes: 

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs. 


For full visibility on our Hotfix plans for next week, please see our PSA here: https://forums.warframe.com/topic/1392156-dante-unbound-our-plans-for-next-week-3555

For list of known issues for Dante Unbound, visit our dedicated thread: 
...

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Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: