Warframe

Warframe Dev Tracker




04 Apr

Comment
    [DE]Sam on Forums - Thread - Direct

Hello!

This issue should be resolved with today's Hotfix!

  • Fixed only the first round of Exolizers spawning in the Void Cascade stage of the Angels of Zariman Quest, preventing players from progressing in the Quest. 
Comment
    [DE]Sam on Forums - Thread - Direct

Hello!

This issue should be resolved with today's Hotfix!

  • Fixed freezing when selecting a node during “The Wild Hunt” section of The New War Quest. 

 

Comment

Cross-posting replies for visibility here as well: 

Quote

Original post here

We're reviewing LoS right now with Dante. Can't speak to Khora at this exact moment, but the team has it noted. 

Quote

 

Original post here

Quoting myself to provide additional updates:

...

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Comment

Originally posted by FabulousRhino

Look, my two cents here: I don't really mind the nerfs as they are stated on paper. sure, I don't like stuff I enjoy playing being nerfed, but it ain't me making this game, so I just roll with the punches.

however

can you guys
please
please
please

make improvements on how line of sight is calculated? it's horribly inconsistent and has been for a while now. I've once managed to not hit an enemy with khora's whip while it cracked right next to said enemy because of a tiny bump on the ground.

On paper, Dante's 4 needing LoS is fine, we'd just need to reposition before unleashing the tragedy or idk maybe bullet jump, but in a lot of cases enemies that should have logically been hit aren't due to badly implemented LoS calculations.

Hiho!

If you notice LOS abilities not working properly, could you record a video for it? Without a video it's often very difficult to tell where an interaction goes wrong.

Post them on the forums or via support ticket and I'll check it out. Just ping or @ me when you do, so I don't miss it.

Thanks!

Comment

Originally posted by csont2002

Hey a few (not angry) questions here:

  1. Can we get an option to turn off GI lighting and the fog on CONSOLES, due to those lowering the game's performance?

  2. Why remove blind from breach surge? This was part of it since day 1 why remove it now, especially since it's useful and essential in steelpath defense where objective dies in 5 seconds?

Hiho!

  1. We are actively working on performance improvements for GI lighting. If you could post on the forums with your settings and current performance, we'll check it out. Just ping me, so I don't miss it.
  2. The abilities listed were already changed a week back and should only affect how enemies with Overguard react. Please let me know if you notice changes with regular enemies!

Cheers!

Comment
22 minutes ago, [DE]Megan said:

We're reviewing LoS right now with Dante. Can't speak to Khora at this exact moment, but the team has it noted. 

Quoting myself to provide additional updates:

We see that Dante's Tragedy LoS does not hit ragdolls and has issues hitting enemies in your general sight (as noted in this thread.)

We're testing a change to Dante's LoS that both effectively hits ragdolls and does the increased number of checks per enemy to improve the reliability of marginal hits.

Comment

Hi Tenno! Confirming this is a known issue: Pack Leader will remove companion Overguard. 

After investigation, the team has determined this will require a Code change, meaning we will be unable to fix this until our next Cert build. Thank you for the reports!

Comment

Hi Tenno, confirming this issue is on our radar! After some investigation, the team has found a code fix (meaning it will need to wait for our next Cert build), but we'll keep looking into a workaround for the time being.

 

Comment

Hiho!

For visibility here, we're actively reading your feedback on the nerfs/changes, Deep Archimedea, etc.

We hear you on it all and are not taking it lightly. We're reviewing LoS right now with Dante.

Appreciate the constructive comments.

Thanks!

EDIT: We see that Dante's Tragedy LoS does not hit ragdolls and has issues hitting enemies in your general sight (as noted in this thread.)

We're testing a change to Dante's LoS that both effectively hits ragdolls and does the increased number of checks per enemy to improve the reliability of marginal hits.

Comment
1 minute ago, C11H22O1 said:

You guys should consider improving the way line of sight works, this issue could be seen with Khora where her whip would not deal any damage even when using it directly on an enemy for example.

I don't think line of sight is a bad change but if you're going to do it at least don't make it feel inconsistent to use

We're reviewing LoS right now with Dante. Can't speak to Khora at this exact moment, but the team has it noted. 

Comment

Hiho!

For visibility here, we're actively reading your feedback on the nerfs/changes, Deep Archimedea, etc.

We hear you on it all and are not taking it lightly.

Appreciate the constructive comments.

Thanks!

EDIT: We're reviewing LoS right now with Dante.

EDIT 2: We see that Dante's Tragedy LoS does not hit ragdolls and has issues hitting enemies in your general sight (as noted in this thread.)

We're testing a change to Dante's LoS that both effectively hits ragdolls and does the increased number of checks per enemy to improve the reliability of marginal hits.

Comment

Hi Tenno! You need to be Rank 5 in the Cavia Syndicate to access Deep Archimedea. Doesn't appear that you're Rank 5 yet, so you should see Necraloid once you rank up. :)

Comment

Hi Tenno, this should have been fixed in today's hotfix! Please let us know if you're still experiencing it. 

Comment

For visibility here, we're actively reading your feedback on the nerfs/changes, Deep Archimedea, etc. 

We hear you on it all and are not taking it lightly.

Appreciate the constructive comments. 

Comment

The fix is live! 

We've also re-enabled fog :) 

Post

Hey Tenno! While we are calling this a hotfix, it is actually a small CERT update to specifically address a PS5-specific crash. It will appear and download as your usual Warframe update. Learn more about what “Cert” means in our Warframe Lexicon for Updates.

PlayStation Specific Notes:

  • Fixed a PS5 crash related to memory corruption bug associated with Graphics.
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Post

0c3041fbf17ec6021b56139c19873fe4.jpg

NEW GAME MODE: DEEP ARCHIMEDEA 

Embark on perilous research expeditions in Albrecht’s Laboratories! Deep Archimedea is a weekly challenge with three missions that must be completed in a single sequence. Rewards are given based on a number of factors, with the core principle being the higher the risk the higher the potential reward. Read on to learn more!

Before we get into the nitty gritty here, we're excited to get Deep Archimedea into your hands and will watch for feedback as players engage in this challenging gamemode.

Please use our dedicated...

Read more
Comment

Originally posted by Kass_Ch28

I think iOS has been isolated again because of certification issues with the recent updates. So no cross-save available for now.

At least i haven't heard about it being fixed already. maybe with todays update.

Hiho!

iOS getting isolated was only for a few days. It should be back to normal.

If you're still experienceing issues, could you check your browser cache or your popup blockers?

Post

0c3041fbf17ec6021b56139c19873fe4.jpg

NEW GAME MODE: DEEP ARCHIMEDEA 

Embark on perilous research expeditions in Albrecht’s Laboratories! Deep Archimedea is a weekly challenge with three missions that must be completed in a single sequence. Rewards are given based on a number of factors, with the core principle being the higher the risk the higher the potential reward. Read on to learn more!

Before we get into the nitty gritty here, we're excited to get Deep Archimedea into your hands and will watch for feedback as players engage in this challenging gamemode.

Please use our dedicated...

Read more
Post

0c3041fbf17ec6021b56139c19873fe4.jpg

NEW GAME MODE: DEEP ARCHIMEDEA 

Embark on perilous research expeditions in Albrecht’s Laboratories! Deep Archimedea is a weekly challenge with three missions that must be completed in a single sequence. Rewards are given based on a number of factors, with the core principle being the higher the risk the higher the potential reward. Read on to learn more!

Before we get into the nitty gritty here, we're excited to get Deep Archimedea into your hands and will watch for feedback as players engage in this challenging gamemode.

Please use our dedicated...

Read more