Wargroove

Wargroove Dev Tracker




01 Jul

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Happy Monday everyone!

We’re starting off the week strong with another look at our favourite community-made maps. It’s a great time to get into map creation, with Wargroove currently 33% off in the Steam Summer sale (complete with some nice ...

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17 Jun

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Hi everyone!

We’re fresh from E3, and what an exciting show it was for us! Last Monday we showed off a new Starmancer trailer at the PC Gaming Show, so do say a big congratulations to the lovely development team at Ominux Games, and hit wishlist on the ...

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24 May

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Happy Friday everyone!

Before we get started, those of you in Japan may be pleased to hear that Wargroove will be at this year’s BitSummit in Kyoto on 1st – 2nd June. You’ll find Wargroove (and Stardew Valley!) at Nintendo’s Indie World stand, so do pop by and play if you’re going to the show.

While this Maps Spotlight had no theme requirements, next time we’d like to set another map design challenge! As many of you know, we’re soon to be launching ...

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10 May

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Hey everyone!

Some of the eagle-eyed of you may have already spotted that we had two exciting Wargroove-flavoured tidbits since our last blog entry. On May 2nd we announced that Xbox players can now get access to Wargroove via Xbox Game Pass (...

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26 Apr

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Hello everyone!

Things have been busy at Chucklefish HQ, with lots going on behind-the-scenes. We’re currently working on implementing modding into the PC version, as well as other exciting, secret things! The PS4 version is also still on the way, just taking a little longer than anticipated – thanks for everyone’s patience so far! In the meanwhile we’ve also been addressing minor bugfixes. Nintendo Switch players can now find the latest patch update (v1.2.5), which resolves issues when resigning from matches – full version history for all platforms can be found ...

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02 Apr

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Hi all!

Fresh from a quick trip to GDC, we’re back again with another Community Maps Spotlight to show off some cool maps we’ve seen recently.

Before we get into it, we wanted to take a moment to apologise to those who have been affected by recent issues with online play. We’ve been working on a server-side fix, and believe everything should now be in order, so thanks for your patience while we looked into it. Please do let us know if any issues continue and thanks for bearing with us!

We also recently released a bugfix patch for all platforms (Nintendo Switch v1.2.4 ...

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08 Mar

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Hello everyone!

We’ve got another Community Maps Spotlight to share some player created content.

Recently, NintendoLife held a custom map competition. We checked out some of the submissions and there were loads of really excellent entries – great job everyone who participated! Here’s a selection of a few interesting maps which were entries in their contest.

1.  Wagon Escape by Landmine752 – Code: DXNXA3DT
This unconve...

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05 Mar

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Hi all,

Shortly after launch ...

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22 Feb

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Hello again everyone!

It’s time to see what you’ve all been up to with another Community Maps Spotlight! Let’s get straight to it…

1.  Advance Wars Mission 1: It’s War by Fabian – Code: DP8VZ9ZU
It was bound t...

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20 Feb

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Hey folks, Tom here! Today I’m going to share my experience of working on the AI with you.

I came to the Wargroove team fairly late, switching over from Stardew Valley once work on the multiplayer update came to a conclusion. When I first joined the team, Wargroove already had AI, albeit AI that would commonly throw away a win, or miss an opportunity to escape defeat. My first major task was finding ways to make the AI smarter… a daunting introduction for someone who (at the time) couldn’t even beat the AI!

Luckily, I had help from Tiy (game design) and Armagon (level design), experts at handing the AI its ass. Together, they sent me dozens of situations where the AI was acting dumb. My job in each case was to step through the AI’s decision making using the debug output available in dev builds, and figure out why it thought a dumb order was a good idea.

This he...

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15 Feb

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Hello everybody!

It’s been great to see how much people have been enjoying Wargroove and its music. If you can’t get enough of those catchy tunes, I’m pleased to announce that the soundtrack is now available for streaming on Spotify, Amazon Music, Deezer, Bandcamp, Google Play and iTunes / Apple Music respectively.

...

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08 Feb

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Hello everyone! Can you believe it was just ...

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04 Feb

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Oh wow. Hi, internet.

Abi here, Artist and Writer at Chucklefish. I’ve come out of my hermit cave to give you guys a window into the writing of Wargroove! Let’s get right to it, as it’s bright out here and I want to get back to those sweet, mossy shadows…
Just like the art, design and code, the game’s writing was a team effort. From the outset we wanted Wargroove to be a character-centric game, so that’s where we started. We had meetings about the commanders’ personalities, their histories, their relationships and their goals. Eventually, out of the squishy clay of discussion and debate, more than a dozen characters were formed: colourful, complex golems brought to life.

...

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03 Feb

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    on News - Thread - Direct

First of all, I want to say how humbled and thankful we all are here at Chucklefish for the incredible launch weekend. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.

So what’s next for Wargroove?

 

Really Short Term

We already have the first post-launch patch submitted and going through approval, this patch brings with it a number of bug fixes and other small improvements that we weren’t able to fix in time for release.

  • Fix bug that caused online multiplayer maps against AI to sometimes go into a broken state.
  • Fix bug that caused spectating online on Fog of War maps to not work correctly.
  • Fix bug that caused issues around resigning on matches.
  • Fix the display of some Japa...
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01 Feb

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    on News - Thread - Direct

Hi everyone,

It’s been nearly two years since we’ve first announced Wargroove to the world, but the wait is finally over, and the game is out right now! It’s currently available for purchase on all of these platforms:

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31 Jan

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    on News - Thread - Direct

Tomorrow’s the big day that Wargroove finally launches on PC, Nintendo Switch and ...

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29 Jan

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    on News - Thread - Direct

Wargroove Vinyl Soundtrack

Soundtrack Available for Pre-Order
Wargroove’s amazing soundtrack was developed by Pete Lepley (aka Phonetic Hero) and will be distributed by ...

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25 Jan

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    on News - Thread - Direct

Hey everyone! I hope you’re all as excited for the release of Wargroove next week as we are! Today I wanted to list Wargroove‘s voice cast, who have helped bring our commanders and characters to life with battle shouts and cutscene cries! It’s been such a great experience working with all these talented actors and they’ve brought so much to the project.

Tamara Fritz as Mercia
Tamara Fritz is known for her role as Eudico in Warframe‘s Fortuna expansion and has also worked on games like My Time at Portia and Heroes of Newerth.
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24 Jan

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    on News - Thread - Direct

Hi everyone!

PHEW, what a day yesterday was! It was fantastic seeing all of your responses to our release date announcement (Feb 1st, in case you missed it!), and we now can’t wait for the launch to roll around so you can all join us for some online skirmishes.

As of today, you can now also pre-order Wargroove on the Xbox store, where the game will also be launching Feb 1st on Xbox One!

And those of you Switch players out there, don’t forget you can also pre-purchase and pre-download the game straight to your devices ahead of the release d...

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23 Jan

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    on News - Thread - Direct

Wargroove is almost here!

It’s been a long time coming, and after several delays (typical Chucklefish) we’re proud to announce that Wargroove will be available on February 1st on PC, Nintendo Switch and Xbox One, ...

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