Wargroove

Wargroove Dev Tracker




10 Jul

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Hey guys! I hope you’re all doing well!

We’re already halfway through 2020, and while this year has certainly had its challenges, we’re so grateful to see players continuing to create awesome content for our little game, and I’ve got some more fantastic efforts that I wanted to highlight!

Before delving into today’s entries, I wanted to give a shout out to WhiteOrbison, whose custom campaign ‘Mercenary Chronicles: Wonder Oak’ was featured in ...

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12 Jun

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G’day folks! Thanks for stopping by!

Choosing the player creations to shout out in these spotlights isn’t getting any easier. Narrowing the selection down to just a handful is always tricky, but at the end of the day, these were the entries that stood out most this month!

1. RAGNA’S ROULETTE! V1.6 by X Naut Elite – Code: X6X5KNMN

This free-for-all scenario is all about Ragna causing random events to each player at the start of their turn that can help or hinder them. This can include things like: being forced to give gold to an opponent, receiving free units of various types, having your groove meter charged or drained, havi...

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14 May

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Hey y’all, it’s great to see you! I hope the day finds you well.

We’ve been happy to see the recent fog of war changes going over well with players, and the mapping community is still going strong with lots of new custom content being shared every day. If you’re in need of distraction, I’ve got some quality picks from the community for you, right here!

1. Cytosis 1.6 by Xmo5 – Code: QHT5JSC7

This map sees players racing for resources, which quickly gives way to heated conflicts as the players’ armies grow. Ignoring any front may spell defeat!

...

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11 May

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Hey folks,

Hurray! Today we’re launching v2.1.0 across PC, Nintendo Switch and Xbox One. This patch mainly focuses on competitive play and online bug fixes. Thanks to our friends at Groove of War for the feedback!

Gameplay Balancing:

  • Fog of War sight ranges reduced across the board
  • Single Player and Co-op campaign balance changes due to sight range reduction
  • When a unit is ambushed and ends on a neutral unit, it will backtrack instead of dying
  • Nuru’s groove charge rate reduced from fast to medium
  • Spectator can now spectate online campaign matches

Other:

  • ...
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17 Apr

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G’day folks!

As we at Chucklefish continue working from home and responsibly practise social distancing, we’re hoping you’re all safe and healthy! For my part, it’s been wonderful to see that so many people in our community are still churning out fantastic custom content, and I’m here again to share some of the best!

Before delving into today’s entries, I wanted to give a shout out to Derek, whose custom campaign  ‘TinyGrooveCS’ was the winner of the Community Choice Award ...

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03 Apr

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Hi folks!

I’m among the many who are currently self-isolating, hoping all of you are well and keeping safe in this strange world we currently find ourselves in. If you’ve suddenly been graced with a lot more free time at home and could use some distraction; you should really check out some of the incredible stuff our community has been making! I’m here today to present some of the standouts!

Before we dive in, I wanted to give a shout out to Munrock, whose custom game mode ‘Dogball’ we featured ...

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19 Mar

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Hi guys, senior level designer Armagon, back again!

Yesterday I unveiled the first of our map editor video guides. Now today, as promised, I have the next one locked and loaded for you!

This second video takes a deep dive into how to design a skirmish map with competitive play in mind. When writing this guide, I received valuable input from some of our most dedicated competitive mapmakers in the Groove of War community, so I have confidence in this guide as a good starting point.

Hopefully these first two videos will prove useful to you folks! They took quite a bit of time for me to write and pro...

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18 Mar

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Hey everybody, senior level designer, Armagon here!

In the wake of Wargroove: Double Trouble being released, I’ve been tackling something of a personal project at Chucklefish; something that I’m hoping will prove useful to a lot of our players, or at least those who are interested in making their own content with the game’s robust tools. Today I’m pleased to be releasing the first of several video guides on using Wargroove’s map editor!

This first video is ideal for beginners who are new to the editor and want to know how to set up their map, and h...

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16 Mar

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Hey all!

We hope you’re all well and keeping safe. We know a lot of you out there are social distancing and working from home (we are too!) so what better time than now to work on a new custom map idea, or try out some of the finest the community has to offer!

Before we get going, we also wanted to give a quick shout out to Connor, whose map ‘Cold War’ was featured in our ...

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11 Mar

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Caesar Em’barks on a new mission in TINY METAL: FULL METAL RUMBLE

We’re excited to be teaming up with the team at Japan-based studio, Area 35, on a brand new free DLC campaign for strategy title TINY METAL: FULL METAL RUMBLE, featuring ...

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27 Feb

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Hi everyone!

Following the launch of our recent free expansion Wargroove: Double Trouble, we thought it would be a great time to highlight some more community-made maps for you all to download and try out for yourselves. These will also be featured in-game!

Psst, did you know that we’ve updated the Factions Quiz to include the Outlaws too now? Maybe you ...

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07 Feb

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Oh lawd, he comin’!

I’m so happy to finally share with you this adorable Caesar plush!

(Wargroove vinyl for scale – sold separately via Yetee Records & Boss Battle Records)

I’ve been working with The Yetee on this very good boy for some months now. The idea to make a plush Caesar has been floating around since the early days of Wargroove development, and it was a plea...

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06 Feb

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    Tiy on News - Thread - Direct

Hi everyone,

Just over 1 year from the original launch of Wargroove, we’re very proud to bring you our big, free content expansion, Wargroove: Double Trouble, out right now!

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01 Feb

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Hi all!

We checked our calendars and it turns out Wargroove is 1 year old today?! It’s crazy to think how much has happened since the game’s launch on February 1st 2019 – from content updates, to bug fixes great and small, ...

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28 Jan

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Hello friends!

Welcome to this week’s episode of How It’s Made! Today we will find out exactly what the inside of a bowling ball looks like!
See below to discover–

–I’ve just been informed that I’m not ‘qualified’ to talk in detail about the intricacies of bowling ball fabrication. So I’m going to talk about the writing process for Double Trouble instead. I guess.

I’ll start at the beginning. The seed of the idea for Double Trouble was this: Everybody ...

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21 Jan

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G’day folks!

Those of who you follow this blog probably know me as “that guy who sometimes posts music spotlights”. For those not in the know, I’m the Wargroove team’s sound designer and lead level designer, responsible for creating the missions that made up the original campaign. I’m telling you this is because today, I’d like to talk about our process in developing the ...

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14 Jan

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G’day folks!

So for this, the final music spotlight for the ...

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08 Jan

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Happy New Year!

Let’s start 2020 off with a bang – our *free* DLC Wargroove: Double Trouble will be ransacking digital stores on February 6th on PC, Nintendo Switch and Xbox One! The PS4 version will be on the way, date to be revealed soon.

Just like the main release, it will be playable in 11 languages and you can ...

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24 Dec

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Hello, hello!

So in this music spotlight I’m bringing a track with quite a bit more pomp and flair than usual. These are rather fitting qualities, as today’s theme belongs to the flamboyant wielder of smoke magic, Vesper, ...

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12 Dec

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Hi there! It’s so nice to see you!

It’s that time again, where I show up and hit you with another great ...

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