Wargroove

Wargroove Dev Tracker




14 Mar

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Hey Strategy fans!

The Chucklefish and Robotality teams have been pretty busy behind the scenes! We’ve been forging away, refining Wargroove 2 with bug resolutions and implementing some quality of life fixes. Not only is the development team hard at work, our partners have jumped aboard with a host of exciting updates! It’s time to hoist y’er anchors and set sail, the tide is high with Wargroove 2 news!

Wargroove 2 is now available in Japanese

Today’s a long awaited day for Japanese tactics enthusiasts, Wargroove 2 is now available in Japanese! 

We’d like to thank our friends at Kakehashi for their diligent work in bringing Wargroove 2 to life in Japanese and all their promotional efforts by bringing us to events Bitsummit and Tokyo Games Show in 2023 and sharing their love from Wargroove with the audience in Japan. You can play Wargroove 2’s latest patch now on Steam and Nintendo Switch, this patch also com...

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23 Jan

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    Midio on News - Thread - Direct

Hi everyone!

My name is Midio, Lead Artist on Wargroove 2! I had the pleasure of crafting the visual development and design of the Faahri Commanders and Units. Today, I’m going to dig into the process of creating the Faahri faction and characters you’ve all come to know and love since the release of Wargroove 2!

When I joined the team, Simon- our art director- already had in mind a “cave dwelling folk” faction, and flirted with the idea of them being dwarves and even monks at some point! As the conceptual exercise dove deeper, he suggested them being rodents and the team was completely in love with the idea of introducing a cute little mouse faction to the Wargroove universe. The essence of the Faahri Republic’s early lore from pre-production stayed almost intact throughout the development of Wargroove 2: a nation of mouse-folk from another land, who reside in sprawling underground networks.

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30 Nov

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Hi everyone!

Wargroove 2’s v1.2.5 “Multiplayer Ranking Update” is now live on PC & Switch. If you’re in the Discord you’ll know this one has been a while in the making, and full of some highly requested updat...

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14 Sep

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Wassup Groove Gang,

Exciting news!
During the September Nintendo Direct we announced that the much-awaited sequel to our beloved turn-based strategy game, Wargroove 2, is set to march on to PC and Nintendo Switch October 5th 2023. And even better, ...

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24 Aug

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Hey folks!

Hello I’m Simon from Robotality, one of the development leads on Wargro...

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26 Jun

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Hi everyone!

Today we’re sharing a mini blog update to reveal our fantastic new key art for Wargroove 2! To celebrate, we’re also extending the Steam Next Fest demo for 48 hours. That means you have until 6pm BST on Wednesday 28th June to download the demo, and play the updated Conquest mode and Multiplayer maps. Enjoy folks!

Key Art

This time we’ve teamed up with Vancouver-based artist, ...

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19 Jun

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Hi everyone!

We’re excited to announce that Wargroove 2 will be taking part in this Steam Next Fest. That means you’ll be able to play the demo from June 19th – 26th, starting at 10am PDT / 1pm EDT / 6pm BST / 7pm CEST / 2am JST / 1am CST.

The demo will be playable in English, French, German, Spanish, Brazilian Portuguese, Russian, and Simplified Chinese (Japanese players, we’ll have news for you soon!).

In this demo we’re giving you a look at Conquest, a single-player roguelike mode completely new to Wargroove 2, as well as access to online and local co-op Multiplayer skirmishes! If you played the PAX Wargroove 2 demo, fear not, we’re made some changes based on initial player feedback, and have new commanders on the roster: Caesar, Mercia, Emeric and Dark Mercia.

Check out the Steam Next Fest demo teaser trailer here:

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06 Jun

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Ahoy mateys!

I’m Hassan, the Narrative Designer on Wargroove 2! I’ve been responsible for expanding Aurania and the events happening within it since the first Wargroove. I’ve also led the charge in building the journeys of the new Commanders and factions we’ll meet in Wargroove 2!

When we revealed Wargroove 2 back in March, we also introduced the latest Commander to the Wargroove roster: Nadia, a notorious pirate known to her enemies as Captain Firebird.

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26 Apr

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    bach on News - Thread - Direct

Hi everyone! I’m Stefan, Lead Game Designer on Wargroove 2! I’m really happy to be the first on the Robotality team to bring our own voice to the Wargroove Dev Blog, and we’re excited to bring you all the juicy details and deep dives into what’s new in Wargroove 2.

It’s been a busy month for Chucklefish and the Robotality team. After announcing Wargroove 2 in March, we made our way to PAX East with our shiny new demo. It was great to meet members of the Wargroove community in person and we rece...

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08 Mar

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Today we are extremely excited to announce that we’ve been working in collaboration with the team at Robotality (creators of Pathway and Halfway) to bring you the much-anticipated Wargroove 2!

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17 Feb

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Hey y’all! Before diving in today, I wanted to let you know that this is going to be the last community spotlight we’ll be putting out for Wargroove, at least for a while. With development ramping up on Witchbrook, and Wargroove having just celebrated its third birthday, it felt like the right time to take a pause. Don’t worry, we’ll be back with even more Wargroove goodness in the future. Moregroove if you will.

With that announcement taken care of, let’s get to those community creations!

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21 Jan

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Hello everyone, we made it to 2022! I hope you guys have had a great start to the new year. To be honest, after coming back from holiday break, I half-expected to find new standout Wargroove maps to be a bit thin on the ground as people went off to spend time with friends and loved ones. In reality not only was my assertion wrong, but I’ve also been very pleasantly surprised by the originality and effort on display in today’s highlights. Let’s dive in!

1. Gladiators – Survival Map! by Jarle – Code: G2W3HAJ4
This custom mode is impressively robust. In this three player co-op map, each pl...

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10 Dec

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Hey y’all! I can scarcely believe it’s December already, this past year has really gone by in a flash! Looking back on the last twelve months, the Wargroove community has consistently impressed me with the quality and variety of their creations; it can be really tough to pick which to shine a light on sometimes! With that said, here I present to you the final spotlight for 2021. Let’s get to it!

1. Dragonfly 1.1 by Xmo5 – Code: SF3DVWTS
Winding paths surround the rivers and lakes. Do you push your units forward along the tantalisingly open beaches and plains of the center, or do you systematically focus the v...

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11 Nov

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Hi folks, it’s great to see you again! I’m back with more high quality maps from our lovely community with the usual little bonus from me! Let’s dive right in!

1. Meadow ver 1.0 by Mr.Cat – Code: HTHQ3Z8Y
This stunning piece of work plays as good as it looks and has some distinctive touches that I appreciated.

While most Wargroove multiplayer maps typically feature two barracks per player, this one has a third that is effectively and purposefully slowed to half production rate thanks to the necessity of using the nearby barge. There’s only one space available at each of the two drop-off zones, mea...

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15 Oct

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Hey everybody, great to see you! I’m pretty excited because this month’s spotlight features a bunch of custom game modes, so if you’re looking for something a little different, I’ve got you covered!

Before we dig into today’s entries, a couple of our more recent highlights have received updates!
* Fadedsun’s map “Gilgamesh” got updated to version 1.9.1, which you can access with the code: 5C42EHKW
* Justyoureventualruler’s map “Beetle’s Brooks” also got a revision, and now is version 2.75, which you can grab using: LJ5LASFE

With those updates out of the way, let’s get to the new highlights!

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17 Sep

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Hey guys, it’s great to see you all again! I’m back with more quality map creations, fresh from the Wargroove community!

Before we dig into today’s entries, one of our entries from the ...

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20 Aug

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Hi folks! I hope August has been treating you all well! The Wargroove community continues to surprise me with the amount of quality content being uploaded to the game, month after month. It’s made my task of picking the highlights simultaneously easier and harder. Easier because there’s usually plenty of options to present, but harder because of the volume of stuff I need to play to find the best! Let’s jump into this month’s highlights!

1. Out of the Aeons by Bergil – Code: HRXS8MLZ
Kicking us off we’ve got this nice little brainteaser of a puzzle map where Wulfar and Nuru are both stuck fighting eac...

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23 Jul

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G’day folks! Lovely to see you all again!

Before we dig into today’s entries, a few of our highlights from the last spotlight have received updates!
* Varis Alpha’s Wargroove remixes got remastered and released as an EP which you can check out here!
* Whargarbl’s map “In Memoriam” got updated to version 1.2, which you can access with the code: LBZ47JMF
* Xmo5’s “Cloak and Dagger” also got a revision, and now is version 1.3.1, which you can grab using: JCYK78CT

With those updates out of the way, let’s get to the new highlights!

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25 Jun

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Hello everyone, it’s that time again! I’m here to bring you some of the best maps that have come out of the Wargroove community, along with a fun bonus at the end. Lets jump in!

1. Cloak and Dagger 1.3 by Xmo5 – Code: PUL243ZW
This is one of the most visually striking competitive maps I’ve seen from Xmo5. The flagstone dotting the landscape means you’ll want to play close attention to where your flying units can move as the dense forest and mountains create chokepoints for your ground troops. I found this to be really fun to play with fog-of-war enabled too!

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28 May

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G’day folks! Thanks for joining me for yet another community spotlight! I’ve got a pretty varied selection of creations for you today, so without any further ado, lets get into it!

1. Groove Composer by Deminobody – Code: 5EVA8UCL
This map uses Wargroove’s event system to create a fully functional sequencer! It allows you to create short musical loops using a variety of sound effects, which is done by positioning units along several rows. The unit type and placement determines what sound plays and when. It’s impressively well-made and ...

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