Boa tarde,
Em breve vou adicionar a tradução nessa postagem.
Optamos por dividir as novidades o mais rápido possível e lamentamos não ter a tradução no momento.
Obrigada,
Sea_you
Boa tarde,
Em breve vou adicionar a tradução nessa postagem.
Optamos por dividir as novidades o mais rápido possível e lamentamos não ter a tradução no momento.
Obrigada,
Sea_you
Commanders,
We continue to work on improving the game-play of aircraft carriers and today we would like to tell you about the changes that are being prepared for the next few updates.
Please remember that plans sometimes change.
The information below is preliminary, meaning deadlines may be moved and additional points may be added.
Update 0.8.4 will add a period of time at the beginning of each battle during which aircraft carrier squadrons is unable to take off due to them having to go through some initial servicing. This change, takes into account the time it takes squadrons to reach the targets, will allow ships on both teams to start moving to the control points, and take advantageous positions before any squadrons are in the air.
The Engine Cooling consumable has been standardized for all aircraft. Now the consumable will give the same increase in speed at all tiers - 35 knots (40 fo...
Teste público, mudanças para Graf Zeppelin e Hakuryu
Os bombardeiros Graf Zeppelin conseguiram várias melhorias:
Penetração da armadura aumentada em 11 mm.
O tempo de ataque aumentou de 6 s para 8 s.
A velocidade de queda da bomba aumenta em 13%.
Elipses internas e externas ligeiramente reduzidas em tamanho.
Essas mudanças tornarão os bombardeiros de mergulho Graf Zeppelin mais confortáveis de usar.
A alternativa do Hakuryu J5N Tenrai Type 91 mod. 8 torpedos também obtiveram algumas melhorias:
Redução do tempo de preparação do ataque de 5 a 2,5 segundos.
Alvejando a velocidade durante a preparação aumentada.
Tempo de ataque reduzido de 10 a 8 segundos.
O alcance reduzido do torpedo varia de 1182 a 698 metros.
A menor propagação possível de torpedos lige...
Prueba pública, cambios a Graf Zeppelin y Hakuryu
Los bombarderos Graf Zeppelin consiguieron varias mejoras:
Penetración de armadura aumentada en 11 mm.
Tiempo de ataque aumentado de 6 a 8 segundos.
La velocidad de caída de la bomba aumenta un 13%.
Elipsis internas y externas ligeramente reducidas en tamaño.
Estos cambios harán que los bombarderos en picado de Graf Zeppelin sean más cómodos de usar.
La alternativa de Hakuryu J5N Tenrai Tipo 91 mod. 8 aviones torpederos también obtuvieron algunas mejoras:
Tiempo de preparación de ataque reducido de 5 a 2,5 segundos.
Apuntando la velocidad durante la preparación aumentada.
Tiempo de ataque reducido de 10 a 8 segundos.
Rango de armado del torpedo reducido de 11...
Thank you again everyone for participating in Week 2 of the Top Ten Challenge! Congratulations to all our winners:
@Noob_CV - Witherer
@frank963 - It's a flesh Wound
@spanishmistery - Detonation
Since there were... a lot of people who qualified in positions 2-10 this week for all categories, we won't be able to list them this time around.
Hey Khafni, the intent of these changes is to make adjustments which will increase options available to DD players when targeted by CVs (especially bombing). While I have no doubt your experience feels accurate, did that captain state to you he wasn't paying attention? How can you be certain you would have hit him if he wasn't shooting something?
Overall the goal of these changes is not penalize CVs but ensure proper balance between ship interactions (and in this case that's CV vs DDs). Again keep in mind this is going to PT and if adjustments need to be made, we'll absolutely make them.
Thank you again everyone for participating in Week 2 of the Top Ten Challenge! Congratulations to all our winners:
@Noob_CV - First Blood
@Daver_2016 - CQE
@Leverage_2016 - High Caliber
Places 2-10 First Blood:
Places 2-10 CQE:
Places 2-10 High Caliber:
Thank you everyone who participated in the Ship of the Week!
Congratz to our randomly drawn major prize winners:
@Blitzkrieg147
@Kanak_Unconquerable_hero
@Burnsy
Congratz to the following participants who will receive 5 Victory Camos (these will be credited within the next few days)
Make sure you check out this weeks forum contest, available:
Graf Zeppelin bombers got several improvements:
Armor penetration increased by 11 mm.
Attack time increased from 6 to 8 s.
Bomb falling speed increased by 13%.
Inner and outer ellipses slightly reduced in size.
Due to the behavior of the aircraft at the beginning of the attack, the use of Graf Zeppelin dive bombers is noticeably different from the dive bombers of other aircraft carriers. These changes will make the use of Graf Zeppelin squadrons more comfortable.
Hakuryu’s alternative J5N Tenrai Type 91 mod. 8 torpedo bombers also got some improvements:
Attack preparation time reduced from 5 to 2.5 s.
Aiming speed during preparation increased.
Attack time lowered from 10 to 8 seconds.
Torpedo arming range reduced from 1182 m to 698 m.
The smallest possible spread of torpedo...
Commanders,
We continue to work on improving the game-play of aircraft carriers and today we would like to tell you about the changes that are being prepared for the next few updates.
Please remember that plans sometimes change.
The information below is preliminary, meaning deadlines may be moved and additional points may be added.
Update 0.8.4 will add a period of time at the beginning of each battle during which aircraft carrier squadrons is unable to take off due to them having to go through some initial servicing. This change, takes into account the time it takes squadrons to reach the targets, will allow ships on both teams to start moving to the control points, and take advantageous positions before any squadrons are in the air.
The Engine Cooling consumable has been standardized for all aircraft. Now the consumable will give the same increase in speed at all tiers - 35 knots (40 f...
Unfortunately, I'm not able to comment on whether changes will be made this for this collab iteration. If changes are made, or anything added we will definitely inform you all through the standard channels (Portal, Forums, Social media, etc.)
Heyo KelasK,
We've have been very receptive to feedback on the Azur Lane collab, I have replied to multiple threads on the latter such as:
I can assure you that player concerns regarding the execution of these crates and their content has been forwarded onto the appropriate people for future consideration in executing these sorts of events, and we are actively replying to feedback where we can.
Fem,
Hey XxBraveHeart,
As stated by other captains above you have a few more days to take advantage of this bonus! Make you sure you are playing all the ships you want to progress on and don't forget to equip the signal flags for even more XP!
Question: Are there any ships you are grinding to get a big chunk of XP with this bonus? This is a question for all captains.
Hey Captains,
We thank you for the captains that were on-topic and genuinely trying to answer the question from the OP.
Looking through this thread, it has gone way off-topic and I will be locking it down.
We encourage you to continue discussing CVs and giving us feedback but please make sure it is constructive.
Thanks!
Captains and Commanders! Do I have a challenge for you!
Kill one, Kill two, Kill three?
I would like to put forth a challenge to the community to bring me 3 kills (or more!) in a single battle in a ship of your choice!
Between the 6th 12:00 UTC and 13th 12:00 UTC of May, play any ship in a Random or Co-Op battle, capture the post battle screen and reply to this thread like so:
PRIZES:
Three randomly selected players will receive:
7 days Warships Premium Time
BONUS ROUND:
Anyone who submits a valid entry within the period will receive 3 Hunter Camos.
Please see:
Hey Captain,
You must complete the personal combat mission steps (5 steps) to get the unique upgrade for the minotaur.
The wiki is a great place to look for information like this. http://wiki.wargaming.net/en/Ship:Upgrades#Enhanced_Smoke_Generator
Capitanes,
Queremos notificarles sobre un error recientemente descubierto con respecto a las batallas navales este fin de semana. Para que funcione normalmente tienen que ir en la pantalla Clan y hacer clic en activar para indicar su participación en las 10 batallas disponibles.
Actualmente, esta alternancia fue estandarizada para Activar, por lo que es posible que jugadores, inadvertidamente, jueguen una Batalla contando para el evento.
Estamos investigando este problema y planeamos resolverlo lo más rápido posible en una futura actualización.
Mientras tanto, ele pedimos disculpas por cualquier inconveniente que esto les pueda haber causado.
¡Buena suerte nos vemos en alto mar!
Congrats on finishing the grind to the Montana! I see you have your trusty Dasha commander onboard!
The grind is well worth it, you just have to get past the tier 3-7 slug paced BBs. Once you get to the NC like you have, you are sailing in open waters.
Some tips for USN BBs:
North Carolina is very accurate but her shell speed is slower and takes some getting used to. The way I lead with the North Carolina is I aim to where I think I should be and then add a little more =).
When you get to the Iowa, you are going to feel how fast she can go, this is great for getting places in a hurry but can get you in trouble. Just because you can get there quickly, doesn't mean you always should. Make sure you still pay attention to your surroundings.
As other captains have said before, make sure you take advantage of being able to equip the dispersion module!
Good luck and enjoy the re...
Read moreOhhh the countdown begins =). I look forward to meeting you Moe!
Wow, are you going to be driving from SLC?