I should really bookmark the page, but I tend to google "World of Warships Container Chances" and it comes up.
https://worldofwarships.com/en/content/contents-and-drop-rates-of-containers/
I should really bookmark the page, but I tend to google "World of Warships Container Chances" and it comes up.
https://worldofwarships.com/en/content/contents-and-drop-rates-of-containers/
A cada episódio, um dos nossos desenvolvedores escolhe um navio e compartilha ideias de como domar esses gigantes de aço no mar! Leia no portal
Each episode, one of our game developers chooses a ship, hits the seas, and shares their insights on how to tame those steel beasts! Read it on the portal
En cada episodio, ¡uno de nuestros desarrolladores del juego elegirá un barco, navegará por los mares y compartirá sus ideas sobre cómo domar a esas bestias de acero! Leer en el portal
1) It is never to your advantage to be attacked by multiple enemies at once. Every ship loses in this situation.
2) In a mechanical sense, it is. You learn the way the coding works and then use the coding against itself. It's similar to baiting out shots through faking forward/backward movement to confuse the gunnery of an enemy player.
If this is something people really want, I suppose we could look at doing that. I don't imagine most people read past the first few pages of a thread, though, so a lot of the conversation after the start would sort of go to waste.
The best way of dealing with Homing Torpedos is to use their homing mechanic to make the torpedoes miss. This is similar to how CV players learn to interact with flak by learning the mechanic and using the mechanic against itself.
In the event of a double-ping, or a situation where you can't use the homing mechanic against itself, DCP is a cooldown that is best used to prevent damage. If using DCP can save you enough health to justify its use (ie: "Don't rep a single fire"), then using it is correct.
Splash damage can take many hits to bring down a sub, particularly if the depth charges are from a nation with weak Depth Charge damage.
After the Air Strike unification pass, they are a severe threat when well-aimed. I was 100-0'd by three Depth Charges while playing a sub on a Community Stream. The enemy Atago was dead-on with their drops.
This is a forum that has all forms of opinions. It is not one-sided either for or against most any topic.
¡Únanse a nuestro servidor oficial de Discord y obtengan Fichas de la Comunidad adicionales! Leer en el portal
Join our official Discord server and get some extra Community Tokens! Read it on the portal
Junte-se ao nosso servidor oficial do Discord e ganhe Tokens da Comunidade extras! Leia no portal
All sorts of things are possible. There is a rare achievement where a player finishes the battle as the last ship on their team while the enemy has 4 or more ships ("Solo Warrior").
You can find the Replay of your match in your Replays folder if you'd like to share it. It sounds like it might have had an interesting finish.
Fight for Coal, Credits, Elite Commander XP, combat signals, and expendable economic bonuses. Read it on the portal
Combatan por Carbón, Créditos, XP Élite del Comandante, señales de combate y bonificaciones económicas consumibles. Leer en el portal
Lute por Créditos, Carvão, XP de Comandante de Elite, sinais de combate e bônus econômicos descartáveis. Leia no portal
12 Fires is the easiest way to go since HE is more reliable than Torps.
You can repeat Tasks you've finished to get the last Stars needed to move on. You don't actually need to complete each Task available!
Link updated. The bundle now unpacks the folder tree as it should be.
Actually... there is.
This one is my contribution to historical skins. Have a look at the section of Graphical Modifications and you will find a few other threads. I can only but recommend you have a look at USNA_76's Paint Locker and Wyvern's Historical Skin Workshop. There are a few other that might be still working despite the age.
I have to form the bundle once more and remove that extra folder. Thanks for pointing that out.
There is a real thing called the Bystander Effect. In the case of an emergency a crowd might witness something and yet none of them call 911 since they assume someone else has. Customer Support Tickets suffer from the Bystander Effect too as people assume bad behavior has been Ticketed many times before, when in reality it's rare done.
I would encourage you to make a C.S. Ticket and copy me on the Ticket #.