He can, yes, but he only plays on his personal account!
He can, yes, but he only plays on his personal account!
We don't have the level of tech that would allow a player to choose their preferred challenge method so the format must be set. The initial setting of Ribbons was deliberately done to make sure all modes had a uniform condition (ribbons work for both Randoms and Co-Op).
We are aware that Base XP is tough in Co-Op which is why the first few levels are doable, even though the 3rd is certainly not easy. To an extent we are ok with allowing challenge to exist because of the format being, quite literally, "Personal Challenges".
I have lobbied internally for an "Or" condition to provide a Co-Op line of challenge to exist in parallel with Random Battle levels of Base XP, but we have not had open development time to be able to address this point.
Per the Article:
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Events like these rely on the folks that create the contest to do a Data Pull after the end of each Sprint. When you opt in, you become part of the Data Pull when its done so you won't be missed.
The article mentions that prizes will be distributed within a few days of each Sprint ending. That refers to the contest runner getting the data and setting up the process to distribute the rewards taking a day or few.
Done!
This is something we are aware of as some Updates do run longer or shorter than others and we are planning for that. I don't have any definite information to share, though.
I answer questions or contribute information where I can. Most of the threads that are either venting or describing gameplay issues aren't created for conversation with CMs, though.
For our part, we read and understand the issues so that we can relay the problem. Where additional information is needed, I'll engage directly to suss out additional information or context. Would you like me to find you some threads where I've done that as examples?
The first 2 Weeks of Personal Challenges were Ribbons to be more universal across modes.
Base XP challenges are a problem for Co-Op, but the initial settings should provide access to multiple redemptions, at least.
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Base XP being the method for the second 2 set of Personal Challenges was announced with the Update:
Do either of you feel that if there were more analytical breakdowns of KotS matches after the fact (like a replay show or a "Sportscenter" type show but for competitive play), this would accomplish the same effect?
Please contact Customer Support so they can review the account history.
Yup, when a new ship is released, I always try to play at least a few matches (either in live or PTS) so I have at least a base understanding of what the ship offers to perform my job adequately. But in terms of my own personal growth in the game, I prefer to stick to tech tree so I feel a little more comfortable having growing pains.
I would suggest restarting the client. If turning it off and back on again doesn't solve it, Customer Support is the way forward.
These are the types of "Daily Containers". If it is one of these, it counts toward Supercontainer progress.
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We do not display your current progress on a Supercontainer. There are no plans that I know of to do this.
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Receiving a container of the above types from any source:
Combat Mission
Free Pass
Community Token Redemption
Daily Container Redemption
Forum Contest Credit
etc...
Receipt of the container adds progress. You can elect to not open the containers you receive, but they still add progress.
When you have triggered your Supercontainer redemption, the next Daily Container redeemed on the Cargo ship will instead be replaced by a Supercontainer.
You need to read the preceding sentence. Only "Daily Containers" types matter.
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Let's try to keep this thread related to the Battle Pass DevBlog.
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That being said:
If you collect 50 Containers from the Free Pass over 28 Days
and 3 x 28 = 84 containers from collecting the 3 available each day
you have a total of 134.
134 x 1.5 = 201 container points, which would me an expectation of 2 Supercontainers over the 28 days, yes. The Supercontainers would replace two of the "daily containers" that you receive on the Container Barge.
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50 More Signal + 84 Try Your Luck would yield...
50 x 1.5 = 75
84 x 4.5 = 378
Total = 453
You would have an expectation of 4 Supercontainers in the 28 ...
Read moreEscalated this concern about an hour ago. Issue should be fixed as of 15 minutes ago.
From: https://worldofwarships.com/en/content/contents-and-drop-rates-of-containers/
Each Supercontainer is awarded over ~66 "Daily Containers". The time the Supercontainer is received can vary, but they are awarded at 1 per ~66 "Daily Containers" (Try Your Luck containers are 3 times more effective for this counting process).
It doesn't matter if you receive a "Daily Container"-style container ("More Coal", "More Signals", "More Economic Bonuses", etc...) from doing dailies or from mission rewards (or Free Pass rewards). Each container received matters toward the collection of a Superctainer.
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TLDR: The 50 More Signals containers from the Free Pass will count toward Supercontainer progress.
We haven't officially announced specifics on the Paid options yet so I'll avoid answering this right now to keep things clear.
I described the Daily and Weekly chains earlier, but I can repost the information:
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Daily Chain.
The current format marked internally is:
The first four parts give 1 BPP each (4 total)
The last two parts give 2 BPP each (4 total)
You receive 2 BPP when the chain is completed (2 total)
= 10 BPP for the Daily Chain
This could be subject to change as the system is not yet Live, but it's unlikely it would need to be altered.
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Weekly Chain.
The current format marked internally is:
Each part completed gives 10 BPP
There are 6 parts to the chain, so 60 BPP total.
You receive 20 BPP when the chain is completed (20 total)
= 80 BPP for the Weekly Chain
This could be subject to change as the system is not y...
Read moreEvery container that is available as a Daily Container option counts toward Supercontainers. "More Signals" containers fall into that category.
You can obtain up to 50 More Signals containers by completing all the Dailies and Weeklies in the 28 day period.
The direct XP gain will no longer be available.
From the DevBlog:
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There is less Free XP and Commander XP provided via the Free Pass than Current. We hope that the addition of other rewards overtake that difference.
There is:
80 more Steel
800 more Coal
~89 more Signal Flags
1 more Port Slot
as well as Special Rewards
This is mentioned in the DevBlog here:
If there was a YouTube video, it was likely using PTS information which wasn't representative of the final product. Our planned reward track goes to level 40.
If you're asking about "What are the rewards after level 40, that is discussed in the "Post-Progression" area of the DevBlog:
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For a full view of the Rewards offered from the Free Pass, there is a table you can expand:
This expands out to (spoilered it because it's long):