World of Warships

World of Warships Dev Tracker




17 Oct

Comment
    Ahskance on Forums - Thread - Direct

Less active players do have the option of a 50k Free XP Submarine Container. It has a nearly 30% chance to pull a Sub, and rewards 70k Free XP if a Sub isn't dropped. That isn't going to assure a Submarine for everyone, but it is something which helps with availability.

Otherwise, a player would need to do the personal challenges to get Submarine Tokens. That's not a small task, but it's certainly doable.

Comment
    Ahskance on Forums - Thread - Direct

Co-Op is available for all the ships in our game to play. There's no reason to expect that to change.

Comment
    Ahskance on Forums - Thread - Direct

To my knowledge, the only Operation with Submarines is Operation Wolfpack. I don't have any updates otherwise.

Comment
    Ahskance on Forums - Thread - Direct

I did ask if we'd be able to offer Halloween Operations/Operation Wolfpack as their own modes for queue'ing, but we didn't have UI (User Interface) in place to make that happen. The decision to return for the Operation-of-the-Week format for this Update was part Update-Event and part legacy coding (as Operation of the Week always existed prior to 0.11.8).

Comment
    Ahskance on Forums - Thread - Direct

Here's a general concept for each class. Our game has a wealth of depth to it, so there's a lot of information that goes much deeper than this.

Carriers - Resource-based Decision-class. Do you help the left flank? The right flank? Do you go for damage or for team influence? Do you push your hull forward or hide?



Battleships - Tough Threat-class. You can take positions and be hard to dislodge due to armor. Your guns are very threatening because of their size, but your accuracy is low to prevent you from one-shotting everything~



Cruiser - Utility Middle-ground class. You have more consistent damage output, consumable options (hydro/radar), mediocre armor, decent speed, medium health... You can provide assistance in many situations, but you are not as sneaky as a Destroyer and not as tanky as a Battleship.



Destroyer - Frontline Stealth-class. Destroyers have very low ...

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Comment
    Boggzy on Forums - Thread - Direct

This drop is for the skin only, and hopefully an awesome skin for free will still be something worth taking part in!

Comment
    Ahskance on Forums - Thread - Direct

It's easy to get caught up in the routine of completing events and combat missions, but you really don't have to. The game itself is separate from exterior grind concerns.

I've had a similar experience with my main account where I felt I completed most of the lines that interested me, so I've done a few Research Bureau resets to continue a feeling of progress while still playing shiplines I already know I enjoy.

Post

You will no longer have to be in a Division to participate in Operation Wolfpack. Here are the details! Read it on the portal

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Ya no tendrás que estar en una División para participar en la Operación "Wolfpack". ¡Aquí están los detalles! Leer en el portal

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Você não precisará mais estar em uma Divisão para participar da Operação Matilha. Confira os detalhes! Leia no portal

Comment
    Ahskance on Forums - Thread - Direct

The Halloween Op of the Week ends on Tuesday and will be replaced by Operation Wolfpack for 2 weeks. In Update 0.11.10, the Random Operations queue will return.

Comment
    Ahskance on Forums - Thread - Direct

The information was not showing the amount of the playerbase with 0 games in a Sub. It was showing what the opinion of people that had X games in a Sub was.

The following was a breakdown I did in another thread recently:

---

If you want to assume there are three sections of players, we can do some assumption for visual representation:

0 Battles in Subs (We can assume a large number, so perhaps 75%?)


1-5 Battles in Subs (remainder between the two is ~15%)


6+ Battles in Subs (you suggested <10%)

The above example can be mathematically represented with the following formula:

([0 Battle Size] x [0B No %]) + ([1-5 Battle Size] x [1-5B No %]) + ([6+ Battle Size] x [6+B No %])
which reads as...


(.75 x .43) + (.15 x .23) + (.1 x .11) =

.3225 + .0345 + .011 =

36.8% "Against Adding ...

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Comment
    Ahskance on Forums - Thread - Direct

I'm not sure what you're asking to be fixed?

CVs have been able to attack their own hull for a long time. That wasn't changed when the Team Damage rules were altered.


If the OP instead shot other players a lot, eventually damage starts to reflect onto their own hull even if it doesn't deal damage to a teammate.

Cases of this occurring are quite rare. Most players don't spam shells into teammates or attack their own ships intentionally.

Comment
    Ahskance on Forums - Thread - Direct

7-8k players might be considered the average player amount over the course of a single day, but NA tends to get around 13k at a single time during it's busy hours. Combined with the fact players rotate out over the course of the day itself, and further the fact that some players only play intermittantly... the number of people on NA is a lot higher than 8k.

This is a third party website that tracks concurrent player data: https://stats.wotapi.ru/stats/wows/na/total

I'm aware of actual figures relating to our and other servers, but I don't think I can comment on them. This isn't a question I can be direct on.

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Lute por Créditos, Carvão, XP de Comandante de Elite, sinais de combate e bônus econômicos descartáveis. Leia no portal

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Combatan por Carbón, Créditos, XP Élite del Comandante, señales de combate y bonificaciones económicas consumibles. Leer en el portal

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Fight for Coal, Credits, Elite Commander XP, combat signals, and expendable economic bonuses. Read it on the portal

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Commanders,
Due to technical issues causing ASW armament to be unavailable in the second stage of Brawls in 0.11.9, submarines are being temporarily removed from Brawls until the issue is fixed. We will update you once the fix is deployed and we apologize for the inconvenience.
Gaishu

Comment
    Ahskance on Forums - Thread - Direct

The two games you describe would be pretty dramatically different! That would be like designing two different products entirely, so that's a pretty tough ask!

Comment
    Ahskance on Forums - Thread - Direct

I don't have specific numbers offhand, but Surveys go out to a large swath of players. Not all are completed, but a sizable enough amount are to present a representative sample.

If you want to learn more about the surveys, check out this video: