World of Warships

World of Warships Dev Tracker




26 May

Comment
    Ahskance on Forums - Thread - Direct

From a Co-Op Game Just now:


Earning 117,266 Credits I would receive:

117,266 x 1.125 (because Co-Op Earnings are increasing) = 131,924 Credits (With No Premium Account)

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With having the Black's Croc Camo now, I'd have +10% Credits as a baseline Permanent Bonus.

It would have gained me:

131,924 x .1 = 14,511 Credits

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Co-Op Service Cost Reduction is going UP to 35% off:

Curr. Version: 45,000 x .8 = 36,000 Base Co-Op Service Cost

New Version: 60,000 x .65 = 39,000 Base Co-Op Service Cost


... The new Version of Co-Op would cost you 3,000 Credits More... but you earn 14,500 more Credits... so you Make More Money using this example.

Comment
    Ahskance on Forums - Thread - Direct

-20% Service Cost on the Black is currently:

60,000 x .2 = 12,000 Credit Reduction



in Co-Op Service Cost is Reduced Further by 25% (-35% after the Conversion)


45,000 x .2 = 9,000 Credit Reduction

Changing the Service Cost Reduction into a +10% Credits Modifier means a player needs to earn 120,000 Credits to even out. If the Player earns more than that, they Gain Credits.

For Co-Op, it would be 90,000 Credits Earned base to Break Even.

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Plus, Co-Op is getting a 12.5% Increase in Credits Earned. And the Service Cost Reduction is increased to 35% for Co-Op. Those will help even more.

Post

Click the button and complete a simple mission for a chance to win one of 20 torpedo plushies and more! Read it on the portal

Comment
    Ahskance on Forums - Thread - Direct

We elected not to add a Combine feature. There would certainly be people that would enjoy using it, but our game is meant to be played over many matches. Condensing bonuses together to blitz out rewards in high-return Operations, Clan Battles, or other events could have a detrimental effect on our Economic balancing.

Comment
    Ahskance on Forums - Thread - Direct

Why would you assume that we would give less stuff than we do now? If there was an issue, we'd just give out less stuff already.

This process is dual purposed:

Opening Visual Options to Players

Yes, Visuals matter a LOT to our players


Reducing Clutter/System Build-Up

This can also be known as "Tech Debt" - Things build up over the years and become more complex and filled with stuff. Sometimes it's worth going in to simplify it and clean it up.

We already have the ability to make Economic Changes. There is little use in shaking the Coke bottle before opening it when you could just open it normally and save yourself the hassle.

Comment
    Ahskance on Forums - Thread - Direct

The Inventory will offer the option to break Bonuses into smaller Bonuses.

An 800% XP Bonus could be split into 4 x 200% Bonuses. They could further be broken down into 8 x 100% Bonuses. It'll be free to do in the Inventory.

Comment
    Ahskance on Forums - Thread - Direct

The removal of "Service Cost Reduction" is countered with the addition of "+%% Credits". You "earn more" Credits to counteract having a higher Service Cost, so the net effect should be similar.

This system is the same as the current one in terms of Bonuses. You select them and you can choose if they automatically get used again just like Signals do now.

The Perma-Economic Bonus is even easier then using a Permacamo. It's just literally always on once it's acquired. You can't not use it.

There's nothing weird about this. The ship will earn as normal and you can choose Expendable Bonuses to use just like people use Expendable Camos/Signals now. That's the same.

If you have a Permanent-Economic Bonus, then there's a permanent addition of resources every time you use the ship which is not expendable.

You don't need flags like I have. I whaled fo...

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Comment
    Ahskance on Forums - Thread - Direct

I'll add that to the OP. Let me figure a place to fit it in.

It's not meant to contain ALL THE INFORMATIONS! because there's just so much to cover. I was aiming more for a FAQ kinda thing to head off some basic questions early.

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Edit: I can't recall where the "Clean All The Things!" meme came from, but it's too good to forget

Comment
    Ahskance on Forums - Thread - Direct

PSA: On "Perma-Visual Purchasing"

Question:

"Question on the Econ/Camo thing:


A Player has a Tier 10 Tech Tree Ship with no Perma-Visual or Perma-Econ Bonus



They purchase a Perma-Visual for 200 Doubloons.

They have 1 Perma-Visual and 200 Doubloons Spent Total



They purchase a Second Perma-Visual for 5,000 Doubloons

They have 2 Perma-Visuals and 5200 Doubloons Spent Total...



...do they have a Perma-Econ Bonus from spending 5,000 Doubloons on the second Camo?"

Response:

You purchase your first perma-visual for 200 doubloons.


Then you purchase your second perma-visual for 5000


Then you purchase your first eco bonus for 4800.


You have eco bonus and 2 visuals...

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Comment
    Ahskance on Forums - Thread - Direct

PSA: On "Perma-Visual Purchasing"

Question:

"Question on the Econ/Camo thing:


A Player has a Tier 10 Tech Tree Ship with no Perma-Visual or Perma-Econ Bonus



They purchase a Perma-Visual for 200 Doubloons.

They have 1 Perma-Visual and 200 Doubloons Spent Total



They purchase a Second Perma-Visual for 5,000 Doubloons

They have 2 Perma-Visuals and 5200 Doubloons Spent Total...



...do they have a Perma-Econ Bonus from spending 5,000 Doubloons on the second Camo?"

Response:

You purchase your first perma-visual for 200 doubloons.


Then you purchase your second perma-visual for 5000


Then you purchase your first eco bonus for 4800.


You have eco bonus and 2 visuals for the t...

Read more
Post

Nuevas misiones de combate, descuentos y otras actividades en la nueva edición de la Bitácora del Barco. Leer en el portal

Post

New combat missions, discounts, and other activities in the fresh issue of Ship's Log. Read it on the portal

Post

Novas Missões de Combate, descontos e outras atividades na nova edição do Diário de Bordo. Leia no portal

Comment
    Ahskance on Forums - Thread - Direct

I added the section from the first DevBlog. Hopefully that will be enough.

Can you glance back at the OP and see if that feels clear enough?

Good to hear. I was just told that would be the best action to take after asking internally, too.

Comment
    Ahskance on Forums - Thread - Direct

I've passed this message on to see if this can be figured out. Moment please~

Comment
    Ahskance on Forums - Thread - Direct

This is too specific to have an answer for at the moment.

If you'd like to purchase something for Community Tokens I would recommend trying to get Community Tokens from helping the PTS or watching Twitch Streams.

Comment
    Ahskance on Forums - Thread - Direct

There are multiple Calculators because we have multiple servers. The one for NA should be here: https://worldofwarships.com/en/content/economic-bonus-calculator/

Comment
    Ahskance on Forums - Thread - Direct

I can quote the section from the original Dev Blog. I'll do that now.

Comment
    Ahskance on Forums - Thread - Direct

Working for me:


I can also expanded the Signals or Camouflages section and see my current inventory:

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It's a typo, good catch! Being fixed right now.

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Missouri was covered in the first DevBlog. It'll have a normal Tier 9 Perma-Economic Bonus, but those with the +30% Credits Combat Mission will have the +30% Credit permanently added to their Perma-Econ Bonus.