World of Warships

World of Warships Dev Tracker




26 May

Comment
    Ahskance on Forums - Thread - Direct

It would be 48 for all the bonuses. Each bonus would be worth 12 Doubloons.

You can already direct purchase Economic Signals for Doubloons in the game, for instance.


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There is some information in the DevBlog for comparison purposes.

Comment
    Ahskance on Forums - Thread - Direct

The new Expendable Bonuses are similar in concept to Signal Flags, they're just condensed in a simplified format. I don't believe we've released specific details on how to acquire them, but you should expect similar methods of distribution to how Signals are made available now.

There will be a direct purchase via Doubloon option available. But like Economic Signals, you should expect to receive them through play/missions/containers.

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The Permanent Economic Bonuses will be available, but only the basic ones. The special/abnormal bonuses from specific camos will go away (though players will retain any better-than-normal bonuses that they have before the Conversion takes place).

I don't believe we've announced an ETA yet.

Yes, the Expendable Camos will remain but without the Bonuses (as they will have been extracted and converted to the new system). At t...

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Comment
    Ahskance on Forums - Thread - Direct

Post-Change:

Non-Premium Time:

Base Credits: 117,443


Service Cost: -18,564


Ammunition: -3,102


+5% Credits: +5,872


Total: 101,649 Credits (19,635 more Credits then current)

With Premium Time:

Base Credits: 176,164


Service Cost: -18,564


Ammunition: -3,102


+5% Credits: +8,808


Total: 163,306 Credits (29,095 more Credits then current)

Comment
    Boggzy on Forums - Thread - Direct

Which ship did you purchase?

Comment
    Ahskance on Forums - Thread - Direct

I am not in the department that handles these things directly, but my understanding is that our Economy is balanced around "Returns for Effort". As in, to reach XY amount of Returns a Player is generally expected to performed XY amount of Battles. This can be in relation to Combat Mission win conditions or simply in relation to resource accrual.

For instance, it might be expected to take 50 Battles so go from Tier 8 to Tier 9. That can be circumvented by Signals or outside intervention through Free XP, but there is still an expectation of a Baseline being 50 Battles to achieve that specific thing. Knowing that alteration is a possibility is part of the normal complexity of the system, but there still has to be a Baseline expectation in order to plan around at a foundational level.

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In terms of the Conversion, we are looking at it in the way you are describing. "Expected output of the aggregate is X, so we're trying make Y a simi...

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Comment
    Ahskance on Forums - Thread - Direct

A win in a Clan Battle setting provides a consistent 2,500 Base XP. Clan Players will use powerful Spring Sky camo and stack Signals to receive large payouts. While they could lose the match, it's fairly safe to use them early in a season for very consistent returns.

Also, Operations are repeated and can provide excellent, consistent payout. For instance, a KSF member is extremely studied at Narai farming:

These returns are fine in general. However, if players have years worth of things combined, push them all into some of the highest Bonuses, and then use them for consistent payouts... it could be a remarkably large influx of resources. As such, we have elected not to Combine Bonuses, but we will allow players to break them down if they're prefer more bonuses over many games as opposed to higher bonuses over fewer games.

Comment
    Ahskance on Forums - Thread - Direct

Please just play a few matches and provide some results. The only way you're going to know if this will help or hinder you is by giving me examples that I can return actual data with.

Comment
    Ahskance on Forums - Thread - Direct

Actually, I don't have to redo the numbers. From the DevBlog:


It's getting bumped up to standard Permacamo levels.

Comment
    Ahskance on Forums - Thread - Direct

I need to redo the numbers. The standard Tier 10 Permacamo has +20% Credits as well as the Service Cost reduction. I'll revise the numbers on the prior post.

Comment
    Ahskance on Forums - Thread - Direct

I'm hoping not to be a human calculator for the next several hours, but this is the easiest way to allay fears.

Was this helpful for you?

Comment
    Ahskance on Forums - Thread - Direct

Note: You have a +200,000 Credits from a Combat Mission Completion. I will not be totaling that for the numbers below to make them more "clean".

Post-Change:

Non-Premium Time:

Base Credits: 96,112


Service Cost: -85,800


Ammunition: -30,000


+50% Credits: +48,056


Total: 28,368 Credits (24,235 more Credits then current)

With Premium Time:

Base Credits: 144,168


Service Cost: -85,800


Ammunition: -30,000


+50% Credits: +72,084


Total: 100,452 Credits (53,602 more Credits then current)

Comment
    Ahskance on Forums - Thread - Direct

Post-Change:

Non-Premium Time:

Base Credits: 103,321


Service Cost: -34,320


Ammunition: -15,400


+10% Credits: +10,332


Total: 63,933 Credits (18,093 more Credits then current)

With Premium Time:

Base Credits: 154,982


Service Cost: -34,320


Ammunition: -15,400


+10% Credits: +15,498


Total: 120,760 Credits (28,999 more Credits then current)

Comment
    Ahskance on Forums - Thread - Direct

Your "Service Cost Reduction" is at 32%. Can you tell me what % your Clan's Service Cost Reduction is? I'm guessing it's 12%, yes?

Update: Confirmed it's 12%. Will run the numbers in a moment. In a meeting right now.

Comment
    Ahskance on Forums - Thread - Direct

I don't have specific information on if/what non-available Visuals will be returned. This is about the Economic Aspects of the change more then anything.

Comment
    Ahskance on Forums - Thread - Direct

Just play a game in any ship. Give me the numbers you make. I can run the numbers to give you an understanding of what would be different.

I realize this is a lot of stuff to process, so I'm hoping if you can just give me an actual example of your experience that I can translate that in a way that gives you a direct understanding of what's happening.

Comment
    Ahskance on Forums - Thread - Direct

@AdmiralThunder

To correct something. The ability to break Bonuses down into smaller Bonuses will be in the "Inventory" screen, not the "Armory"

I corrected the previous post.

Comment
    Ahskance on Forums - Thread - Direct

Please log-out of your account on the webpage. Then, log back in.

That's been helping others.

Comment
    Ahskance on Forums - Thread - Direct

Just play a game or two and give me the amount of Credits you made. I only need the first line, like this:

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I can calculate everything from there.

Comment
    Ahskance on Forums - Thread - Direct

Do me a favor. Actually play a match and give me screenshots of how you play the game.

I can do the math to tell you what would happen.