This is being worked on right now. Thanks for the head's up.
This is being worked on right now. Thanks for the head's up.
From an earlier post:
@ThisIsClassicwas making a point which I read as: "If my Bonuses are going to net me [total amount of Resources], why does it matter if it takes me 200 Battles or 400 Battles? The Bonuses retain the same value, so I'd prefer faster returns."
My response pointed out that part of our concept is that Resources are attained over many battles. While the Spring Sky/Full Stack and Asian Lantern/Full Stack may not be able to reach the same high returns in their respective Comm XP and Free XP areas, they should be the only outliers.
The size of the Bonuses Massive returns are still possible, but we still prefer people attaining resources over battles as opposed to making a system that directly fabricates Highest Bonuses to be used in few repetitions of controlled circumstances.
There's a section at the bottom of the description which addresses that:
I used that as an example of why we are not providing a "Bonus Merging" option in the Inventory after the Conversion happens. We have a "Bonus Splitting" option which will be available.
Additive. The entire system is moving to a more simple format.
The current multiplicative/additive stacking system has a wealth of math to be dealt with, which is part of the reason why the DevBlogs have spreadsheet calculators to help decypher the nitty-gritty.
Thread has run its course. OP requested thread be locked.
From what I am told, you retain the ability to purchase a reduced price Perma-Visual for a ship until you have actually purchased a Perma-Visual for the ship from the Exteriors tab.
If you had received a Permacamo or Perma-Visual for a ship through an event of some sort, that was not "purchased through use of the Exteriors tab" and would not be counted as your "reduced price" first purchase.
Novos navios, camuflagens permanentes, Comandantes e missões de combate! Leia no portal
New ships, permanent camouflages, Commanders, and combat missions! Read it on the portal
It means that the first Perma-Visual that you purchase/buy in the Exterior Tab of the Port for the ship will be discounted. The first perma-visual is 200 Doubloons, the ones purchased after are not.
We were unable to reach the heights of fully Comm XP/Free XP stacked earnings sets without making the bonuses overly gigantic. Because of this, we've simply credited out more Bonuses to address the amount of Comm XP and Free XP that would be earned.
In essence, if your current inventory of stuff should stack and create 4 million Commander XP in a raw number sense, then you should be able to achieve that or more with the post-Conversion Bonuses that you will get. It may take a few more games to get there (because the absolute highs aren't quite as high in the Asian Lantern (Comm XP) and Spring Sky (Free XP) situations, but those are the only outliers.
-
I've played with the Calculator to simulate a 2,500 Base XP Win in Clan Battles which has a base Credit Payout of 300,000. I altered the "Base XP and Credits" to sync with Premium Time active and then added +15% XP to the ESCL Flag to simulate a clan bonus.
It looks l...
Read moreWhen it comes to Collaborations, we try to let information come out at the pre-scheduled times. Because of that, I considered waiting on this announcement, but I was given the go ahead to make a general statement.
There will be Collection pieces available for the unfinished Transformers collection in the coming Collab.
Update on that:
The first Perma-Visual you purchase is discounted, regardless of if you acquire a Perma-Visual from an Event or other source.
You're absolutely right. We should have some info coming out for you very soon, so hang tight
There is a line in the original DevBlog about how Permacamos that have weaker-then-basic bonuses will be upgraded to the basic permacamo levels.
More Credits and Economic Bonuses container will have them.
You can expect them to be available like Signals and such are now. Combat Missions, Containers, Events, etc...
Follow-up. Steel Camo will be Perma-Visual and Perma-Economic Bonus even after the Conversion. So you can buy it now or later, there won't be a difference in what you're getting.
They will stay in your inventory as Expendable Camouflages. They won't have any bonuses or game impact, just a dressing you can put on your ship.
If you have no interest in retaining them, you can sell them for credits.
Can you re-state this question? I'm actually not sure what you mean?
Premium Time gives additional Credits and "Earned XP". It affects both as a Base Value so that the other Signals/Camos/Bonuses extrapolate their amounts off the "Base Value" that is correct for whether you have Premium Time or not.
Both screen are shown so a player without Premium Time and see what they could have earned, while those who have Premium Time can see what they have gotten compared to if they did not have Premium Time. The split nature of the window is helpful for information purposes.
Yep, looks like it's getting an upgrade to standard reward levels in the Conversion process which is quite nice.
If you purchase the Steel Camo now, it will convert into a Perma-Visual and a Perma-Economic Bonus after the Conversion.
I don't have details on how it will be sold/what it will do after the Conversion. We would have the ability to make the Perma-Visual available independent of the economic aspect, so I'm not sure how that would be implemented. I'll put in a question and see what I can learn.