It's a bit late tonight. Send me a message tomorrow and we'll make it happen~
It's a bit late tonight. Send me a message tomorrow and we'll make it happen~
The description tells you already:
The chance of hitting the Ship Groups or Camo Groups doesn't change. If you own all of the items available in the group, the compensation is listed.
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Commanders!
Update 12.3 brings the following new features:
New Seychelles Map
Building Daisen at the Dockyard
British Submarines Going Live
Early Access to Pan-American Cruisers
Battle Pass
Allied Heroes Collection
Inca Trail Adventure
New Combat Mission Type
Brawls
Division Star
Technical Updates
Return of hololive production
Warhammer 40,000
Armory
Content Additions and Changes
Other Changes and Improvements
Read all about the update here: https://worldofwarships.com/en/news/game-updates/update-123-seychelles...
Read moreHello, everyone!
Update 12.3 is here, so please provide any bug reports you may encounter here.
If you're fairly certain you've encountered a bug, we'd like to encourage you to submit it to the Game Support section of the WoWs ticket queues, within a section where bugs are asked for, or to create a post within this sub-forum.
Remove your mods and try again before sending in a bug report as mods tend to be the culprit. YES we know we have made it automatic, but we state this anyways as sometimes players will find a workaround.
DO NOT just move your old mods into the new mods folder, make sure they are updated!
I do ask that you please provide any and all information that you can when reporting an issue.
***Please follow the format below***
Issue: This is where you should explain the problem that you're having. Expected Result: Tell us what should be happening. How to Re...
Read moreHonestly, I just meant a 1v1. You run the CV and we'll see how many planes you have left if you can take out my ship.
Would you like to play against me in a training room? I'll run the surface ship and you can pick the CV.
Let me know so I can log in and be available when you're ready.
I do believe this is a limited time event, so for players which enjoy collections it's a fun thing to collect that also comes with commanders and premium time.
Patch Day can always be a bit strange as things are settling in. Please make a CS Ticket regarding this, but it may resolve on its own over the next several hours.
Also, as normal, please remove any mods that you have installed as updates cause weirdness until mods are updated to the current version.
The Allied Heroes campaign is to commemorate a historical event. We often have combat missions that reward flags or collections with commemorate events as a way to give recognition.
We have recently been trying different distribution methods so perhaps that's what's standing out to you as different?
I've asked a question to learn more about how the target exists and is interacted with. If I learn anything that can be helpful, I'll pass it along.
None of the types you mentioned are immune to AA.
Russian CVs can drop at significant distance relative to their target which allows a reduced AA interaction, but other ships can intercept the planes en route to their target and rip them apart as they have little health.
Super CVs function as normal CVs outside of the Tactical functionality. Tactical squadrons are cooldown based, so they are not subject to attrition but the planes themselves can be shot down.
FDR is absolutely effected by AA and can be deplaned consistantly. Usually it requires Fighter assistance from the friendly CV as AA isn't often a first consideration of most players (as pointed out by this thread).
Malta is absolutely effected by AA. The replay the other player keeps referencing with his Yodo has a Malta.
This is not correct. Hakuryu's strengths are:
Great Plane Speed for ma...
Read moreUpdate modifications for client version 12.3.1.0
Added modification "Submarine Pingers on Minimap", displays ping on the minimap at the moment of starting the impulse of the PL
Added modification "Not in battle", the modification disables the display of the player's status "In battle"
Updated modifications "Rangefinders"
Updated modifications "Zeiss and FOV"
Updated modifications "Target-Marker Modifications"
Updated modification "Customizable Panels by BADoBEST"
Updated modification "Customizable Panels by Roslich"
Updated modification "Unique Camouflage Plus"
Updated camo modification "KRE Chuukanseiki"
Updated camo modification "FSI Missouri"
Updated camo modification "UAN CVL09 Saipan Blue"
Updated modification "Unique Camouflage Plus"...
The construction of a new ship is commencing on the shipbuilding ways! Read on to find out how to obtain the ship and collect all the available rewards. Read it on the portal
A construção de um novo navio começa na rampa de lançamento! Descubra como obter o navio e coletar todas as recompensas disponíveis. Leia no portal
¡La construcción del nuevo barco está comenzando sobre los picaderos! Sigan leyendo para descubrir cómo obtener el barco y reunir todas las recompensas disponibles. Leer en el portal
You're thinking of the Slot 2 module which reduces the Def AA cooldown and increases its duration.
AA Guns Mod 1 reduces the cooldown period of Priority Sector. Natively it's 10 seconds Action Time and 10 seconds Cooldown Time on a Cruiser:
Equipping the upgrade in Slot 3 reduces the Preparation/Cooldown Time by 20%, which means you can use Priority Sector again 2 seconds earlier than otherwise. This can be helpful depending on how quickly the second strike comes back in at you, but I'm not sure how often that 2 seconds plays a significant role.
I know you've written about this topic in the past, but I do disagree with you about Aux Armaments Mod 1. Doubling the health pool of the AA Mounts is not something that should be dismissed. Kremlin was nerfed a long time ago by halfing her AA mount health which was seen as a meme, but resulted in a battleship that really does get routinely stripped of AA over the course of a fight.
As for Cruisers or other ships which are more compact, explosion radius effects all the mounts in the area of the explosion, which includes broken mounts. The damage is split evenly so shells hitting a tight cluster of modules can be more resilient than expected even when some of the modules were previously destroyed as they bleed damage away from the modules which are still good.
I can certainly agree with AA Guns Mod 1 being an awkward choice. Shaving off a few seconds before being able to Priority Sector again isn't often something that yields sig...
Read moreYou're welcome to look through my varied Ranked Seasons. Inevitabily there will be matches that get crazy and result in desperate circumstances. I thought I might be able to find something in a few minutes and was rewarded by finding a match where I'd run dry in a desperate situation.
AA Mechanics and Plane Reserves have not changed much since Update 0.8.7 outside of the Commander Rework which altered the available skill options for AA and Fighters. More up to date videos would be more up-to-date, but the underlying system is still the same. This is a pain point in the community as folks want to the AA system change. We have announced two closed tests regarding AA mechanics over the past several months, but we don't have any updates to provide other than we are continuing to work on this area of interactions.
This isn't one of the ships you listed, but I don't often play any of those ships so I don't have replays to provide. Hakuryu however can absolutely be deplaned even though she is considered among the strongest Tier 10 CVs (if not the strongest). The last while of the match is grinding was little there is left, which wasn't a lot.
How often does this happen? It really depends on the CV and the match itself. Sometimes an area of the map has collapsed in a way that requires intervention even though it incurs heavy losses. You do what you have to do.