El próximo crucero panamericano llega primero para los miembros de Prime Gaming. Leer en el portal
El próximo crucero panamericano llega primero para los miembros de Prime Gaming. Leer en el portal
Captains!
If you encounter any bugs or technical issues during the Public Test 12.2 pt 1, feel free to report it in this thread.
Please follow this template for submitting bugs:
Description: Short description of an issue with required details.
Example: Spotting-aircraft doesn't work on Iowa battleship
How to Reproduce: Exact steps need to be made to reproduce the issue
Example: Take Iowa battleship with spotting-aircraft equipped. Go in battle. Try to launch spotting-aircraft
Result: What's the result of the issue.
Example: After pressing spotting-aircraft activating button you can hear an aircraft sound but nothing happens, the aircraft stands still.
Thank you!
Hello, Commanders!
Public Test Server Version 12.2 needs your help. Please leave feedback below!
Patch notes here: https://worldofwarships.com/en/news/public-test/public-test-122/
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Any bugs you encounter in the PTS can be reported in the Bug Report thread!
Thank you!
Novos pacotes sequenciais no Arsenal. Leia no portal
New sequential bundles in the Armory. Read it on the portal
Nuevos paquetes secuenciales en la Armería. Leer en el portal
Just make a Customer Support Ticket and talk with them. Steam accounts are different than our WGC accounts so that's not likely to be the best solution. Finding the download issue sounds like the best choice.
Great work, man! These write-ups are an excellent read <3
I just wanted to add something here.
I could be incorrect but I believe Flak is distributed:
80% of Flak is "centered" (up to a maximum of 6 from a single ship)
20% of Flak is "outered" (though all additional Flak past the 6 that are "centered" are placed in the "outer" area)
Given that logic, 5 Flak would distribute out:
4 "centered" (80% of total, 4 < 6)
1 "outer" (20% of total, center < 6)
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Flak is said to join together from multiple ships and that the "center" area saturates at 8 max. Remainder would then fill into the outer areas. That wouldn't effect this in single-ship review in particular, though.
Update modifications for client version 12.1.0.0
Updated modification "Adjustable Div Chat"
Updated modification "Unique Camouflage Plus"
Updated modification "Info Panel: Enemy"
Updated modification "Advanced chat AutoSpy"
Updated modification "Advanced chat BADoBEST"
Updated modification "LootBox Crane Remover"
Updated modification "MX Meter"
Updated modification "Clear All Flags"
Updated modification "Customizable Panels by hakabase"
Updated modification "BattleFrame Minimap"
Updated modification "Names of Ships in Russian [RU]"
Updated voiceover modification "Voicemod Xairen [DE]"
Updated voiceover modification "WOWS [RU]"
Updated voiceover modification "Voice 'Studio NEVA' [RU]"
...
Trouble in the Hot Tub, changes to the in-game economy, Early Access to Pan-American cruisers, and a whole lot more! Read it on the portal
¡Problemas en el Jacuzzi, cambios en la economía del juego, Acceso Anticipado a los cruceros panamericanos y mucho más! Leer en el portal
Problemas na Banheira Quente, mudanças na economia do jogo, Acesso Antecipado a cruzadores pan-americanos e muito mais! Leia no portal
Match #2 (Baltimore)
This match was pretty straightforward, actually. I feel you got stuck because US Cruisers love islands and the enemy's mid spawn flooded A.
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1.5 minutes into the match, you see both enemy mid-BBs heading A-flank due to CV spotting. Your spawns' counterparts haven't been spotted yet, but fair chance they head to A since they spawned at A.
Note: The enemy team has 4 BBs and yours has 3. It looks like this is a queue-dump that made stuff fit because of Divisions. It's likely you have 3 enemy BBs at A while you have 1 (the mid BB and Cruiser on your side are heading D).
More information comes in. You have 1 sub (probably mirrored on the other side by a sub, though Divs can make stuff weird), a DD coming from mid, a single BB and a single CA. Enemy shows 3 BBs, 1 CA, probably a Sub?
You've hard committed to the island near A, but with the much firepower how are you going...
Read moreAlright, I've reviewed both Replays. I can see that you felt pressured by the Sub's presence, but the external factors seemed to be the much bigger problem in both matches. I'll do a brief thing because I need to head to bed soon.
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Match 1 (Zeiten):
The middle spawn looks to be headed to C. A will be light and C-flank will be the heavy flank.
Double DDs are pushing C cap for your team. They've encountered an enemy DD. Your Sub is exploring 9 line.
You've taken minimal damage while moving up. One of your DDs is dead and the other bailed on the Cap. Your Alabama is now pushing mid towards 2 BBs (potentially 3?) which seems sus. There are three enemies spotted south of C.
You just avoided a ping and some torps and throw some ASW at the ping marker. You now know a Sub exists. You are still northwest of C and in a covered position. The Baltimore and Mahan are leaving. There are 4 reds covering C...
Read moreCan you post some Replays that demonstrate the situations you're in? It could be useful to examine.
So the issue is intermittant?
Please contact Customer Support. It sounds like you'll need more direct assistance.
The function was available in the game for a limited time. It ended several Updates ago.
Random Battles is Random for our game. There are measures in place to govern how many times you are Top-Tier/Bottom-Tier/etc, and also measures to keep both sides equal in terms of Nation/Type (2 US Cruisers on one side and 1-3 US Cruisers on the other so they are within 1 of each other in terms of "US Cruisers"). Divs are not broken up to force the Nation/Type to even out, though.
You can learn about our Matchmaker's process with this video:
Can you alter your Resolution and let me know if the flak is rendering correctly?
Drop by our Discord server between February 23 and 27 and leave us your questions! Read it on the portal