World of Warships

World of Warships Dev Tracker




17 Feb

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The return of Premium containers with ships, plus other offers from the Armory and Premium Shop! Read it on the portal

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The mod fixed already, it will be update in next modpack update.

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    Ahskance on Forums - Thread - Direct

Submarine Aerial Detection is low. Some Destroyers have similarly low Aerial Detection, but larger Destroyers/Gunboats do have a larger detection range.

Submarines are around 2.2km. Destroyers can be anywhere from 2.3ish to 4+km depending.

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    Ahskance on Forums - Thread - Direct

Do you have any mods installed? I haven't heard of this issue anywhere else.


16 Feb

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    Ahskance on Forums - Thread - Direct

We've placed a post in General Discussion to collect your Feedback there!

Please visit this post:


Additionally, we have created new feedback channels in our official Discord server. Feel free to join the server and leave your feedback there as well: https://discord.com/invite/wows

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    Ahskance on Forums - Thread - Direct

Commanders!

Update 12.1 brings the following new features:

Battle Pass


Statue of Liberty Commander and U.S. Hybrid Battleships


Early Access to British Submarines


Global Combat Missions


Adventure: Queen of the Seas


Clan Battles: Salamander Season


Brawls


Domination Mode With New Settings


Technical and Visual Changes


Changes to Unique Upgrades


Armory


Content Additions and Changes


Other Changes

Read all about the update here: https://worldofwarships.com/en/news/game-updates/update-121-british-submarines/

As a result, we would like to hear your feedb...

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    Ahskance on Forums - Thread - Direct

Hello, everyone!

Update 12.1 is here, so please provide any bug reports you may encounter here.

If you're fairly certain you've encountered a bug, we'd like to encourage you to submit it to the Game Support section of the WoWs ticket queues, within a section where bugs are asked for, or to create a post within this sub-forum.

Remove your mods and try again before sending in a bug report as mods tend to be the culprit. YES we know we have made it automatic, but we state this anyways as sometimes players will find a workaround.

DO NOT just move your old mods into the new mods folder, make sure they are updated!

I do ask that you please provide any and all information that you can when reporting an issue.

***Please follow the format below***

Issue: This is where you should explain the problem that you're having. Expected Result: Tell us what should be happening. How to Re...

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    Ahskance on Forums - Thread - Direct

The feedback was noted. Your crash was the reason for qualifying for "inactivity in battle".

I don't believe you've made any other posts on the topic which would mean you have not had issues in matches which you did not encounter a crash?

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    Ahskance on Forums - Thread - Direct

2 BBs provide cross-map fire as Battleship range is quite long. The inclusion of two major threats to Cruisers can cause a herding affect and lessen ability for dynamic movement.

Dropping to a single Battleship allows for more mobility in play, though it's reasonable to expect Stalingrad or other large-caliber Cruisers to be used as pocket Battleships for purposes of pinning fire.

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    Ahskance on Forums - Thread - Direct

The new US Hybrid BBs are being used as a testbed for Hybrids-with-ASW. If they show to be ok, then we'll be able to look at adding them to other Hybrids.

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    Ahskance on Forums - Thread - Direct

Multiple Battleships with 30mm Overmatch were banned to allow for greater amount of viable Cruiser choices. Also, the Louisiana was banned as she is still new enough to be worth giving her time to shake out first.

There are no banned Cruisers, but there several restricted ones due to the smaller team format. Tankiness is even stronger when there are less guns on the water to coordinate fire with.

Smaland was banned for overperformance in the mode. She was considered a mandatory pick so the ban allows for more DD options.

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    Ahskance on Forums - Thread - Direct

That is absolutely something to Ticket so we can Action it and investigate further.

If you experience stuff that seem particularly egregious, please send me a DM with the Ticket #.

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    Ahskance on Forums - Thread - Direct

There is a Feedback thread for the Unsporting Conduct system here: https://forum.worldofwarships.com/topic/262346-feedback-unsporting-conduct-penalty-system/

Please make sure you provide a Replay when you post there.

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    Ahskance on Forums - Thread - Direct

If you have a player in your match who is intentionally griefing their teammates, please create a Customer Support Ticket by using this link: https://na.wargaming.net/support/en/products/wows/help/31336/31337/31338/31339/. Be sure to include a Replay.

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    Ahskance on Forums - Thread - Direct

Please create a Ticket to Customer Support and provide your "WGCheck" report to help them.

You can create one by going here in the WGC Launcher:

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    Ahskance on Forums - Thread - Direct

My efforts are primarily about describing how mechanics work. You can use that information in any setting, because the mechanics don't change in any setting.

Bot CVs follow a set of scripted instructions on what they do. Identifying how that script works means you can use the script against itself. CVs require use of a reticle and aiming, which you can use against the AI.

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    Ahskance on Forums - Thread - Direct

an you me specific examples of what DD vs what CV? I can knock out a few more videos that would be current as of today.

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    Ahskance on Forums - Thread - Direct

It's really worth remembering that AA Spec/Buffs work with each other Multiplicatively. Because of that, they amount to a lot more than is expected.

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Non-Spec'd, Non-DFAA Cruiser:

Player's Base AA: 100% Output

Activates Priority Sector (x 1.5): 100% -> 150% Output

Non-Spec'd Cruiser with DFAA

Player's Base AA: 100% Output

Activates Priority Sector (x 1.5): 100% -> 150% Output


Activates DFAA (x 1.5): 150% -> 225% Output

Spec'd Cruiser with DFAA (6 commander points)

Player's Base AA: 120% Output

Activates Priority Sector (x 1.75): 120% -> 210% Output


Activates DFAA (x 1.5): 210% -> 315% Output

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TLDR: A spec'd Cruiser that uses Priority Sector and DFAA is putting out over 3 times as much...

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    Ahskance on Forums - Thread - Direct

Bots are not human players and often require leg-ups to provide an experience to their human adversaries. Knowing enemy ship locations is one of those leg-ups.

The video series I suggested to you does not use smoke. It displays how to read incoming attacks and adjust your movement to mitigate/avoid damage such that I am able to cap three capture points while being the sole focus on a Bot CV.

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    Ahskance on Forums - Thread - Direct

The Bot CV is tracking you and setting up attack runs even though it can't see you. You are correct in that read. However, the Bot CV cannot start an attack on a target it can't see so use of your concealment/smoke is important.

You can watch a four-part series I made where I went against Tier 8 Bot CVs in a training room and managed to cap all the points (meaning I avoided taking damage during the cap process) without using a smoke. The first is here: