This idea was first used in out 7th Anniversary Update, but the mechanics are the same <3
I'm going to re-Pin this thread for now to help folks that are new to the system.
This idea was first used in out 7th Anniversary Update, but the mechanics are the same <3
I'm going to re-Pin this thread for now to help folks that are new to the system.
This is an older post I made when the mechanic was first introduced. Please check it out for more explanation <3
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TLDR: You qualify for extra clears at each "Tier". Having lots of ships just means you can hit higher tiers of "clear rewards earned", but all the lower tiers are still available.
If that didn't answer your question, please check the explainer post linked above <3
Firstly, please perform a "Check and Repair" and see if that helps you. Sometimes an install has a weird file or whatever and a checkover can find the issue.
You can find it here on the Launcher:
If you still have issues, please contact Customer Support!
At the moment, I've only heard of this from 2 or 3 people. Please contact Customer Support so they can ask you more detailed questions to investigate.
Please contact Customer Support. This is the only report I've seen of something like this, so they'll want to talk to you in more detail when looking into the problem.
There is a known bug where the music from the Santa's Crate Window will continue to play outside of it's area.
I am almost certain that the Tier VIII Bonus will come attached to the Mogami (since the Florida is a premium ship and thus has the bonus attached already).
In the past, we've had varied timeslots for our Bounty Volunteers to help players that were trying to find them as well as spread out the love~
The new tech we're using this time is not able to support "tier timeslots" so bounties will be played generally around in the game. Bounty Ships do need to be Tier 5 and up, so that narrows the field a bit!
Santa’s Gift; Santa’s Big Gift; and, of course, Santa’s Mega Gift containers are making their merry way back into the game! Read it on the portal
Signatory or not, you stand to win a ship in a special random giveaway! Read it on the portal
Update modifications for client version 0.11.11.0
Updated modification of the ships tech tree "Vertical"
Updated modification of the ships tech tree "Horizontal"
Updated modification "Extended MiniCarousel"
Updated modification "Good News"
Updated modification "Customizable Panels by hakabase"
Updated modification "Auto Container"
Update modifications occurs when you start ModStation and does not require reinstallation of the program, just run the program and, if necessary, apply the update previously installed modifications of the game.
Sorry, fixed.
It looks like you're having temporary problems with your internet connection.
DevTime requires things that can be locked down as issues. I need hard information for that so Replays are requested.
It's actually not that big or ungainly. I keep seeing people call it the same hull as Agir / Siegfried - but it's not. It's more maneuverable on it's own and with the speed-boost it can do a lot more. I almost always take prop-mod over rudder, but I might try rudder as I find myself running down other DD's and cruisers and needing to swing my nose alot.
It's actually a fair bit skinnier than it's two "sisters".
Also, I'm seeing people mistaking the dispersion of the secondaries. It has the same base dispersion as the Preussen / GK line.
Can someone give me Replays that show issues with fighting or income generation as a result of this change?
The players and bots will be spawning across from each other, so this shouldn't alter much outside of flankers taking ranged shots into the center.
Flanking bots should be less likely to try and path to the center if they are closer to outer paths instead.
I need information showing an issue before I can escalate these concerns.
Hello, Captains!
A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/400
Please leave any feedback you have here.
Thank you!
Christmas and New Year in the Navy, a fresh Battle Pass, Tromp, and other winter news! Read it on the portal
Natal e Ano-novo na Marinha, um novo Passe de Batalha, Tromp e outras novidades de inverno! Leia no portal
¡Navidad y Año Nuevo en la Armada, un nuevo Pase de Batalla, el Tromp y otras noticias de invierno! Leer en el portal
@Wolfswetpaws and @SPAPtasticles: My apologies, in an effort to move your posts to the Bug Report thread (since they were both bug related), I accidentally deleted them. I'm really sorry. If you have a moment, would you mind resubmitting your bugs to the Bug Report thread linked above in the OP?