World of Warships

World of Warships Dev Tracker




14 Nov

Comment
    Ahskance on Forums - Thread - Direct

Thank you for filling out the Survey. Highlighting areas of frustration are important, so there's no case of "asking the wrong guy".

Comment
    Ahskance on Forums - Thread - Direct

This is a nice write-up!

Comment
    Ahskance on Forums - Thread - Direct

I personally started DD with the German line. I saw Destroyer_Kuro using smoke/hydro in a ranked match and thought it was cool~ Having Hydro was helpful while learning cap positioning and general torpedo safety, so it's a good tool for learning.

I have to echo a few others in recommending the British DD line.

They are made to brawl, so it's ok to accidently get into a fight with another DD.


They have Heals at later tiers which helps make them more forgiving.


They have Hydro which assists in torpedo spotting while you learn what it's like to be on the frontline.


They have rapid deploy smokes, so you can typically smoke whenever you are in trouble and need safety. Other lines have longer duration smokes so you aren't quite as safe if you stay mobile.

Comment
    Ahskance on Forums - Thread - Direct

Glad to hear you're still able to play and rearrange stuff! I always know I'm sick when I'm unable to play games, so that's a promising sign~

Comment

Update modifications for client version 0.11.10.0

Updated modification "Compact Quick Commands Panel", fixed switching to a large panel


Updated modification "Extended MiniCarousel"


Updated modification "Customizable Panels by AutoSpy"


Updated modification "AutoSpy Minimap"


Updated modification "Borderless Binoculars"


Updated modification "Remove Blur Effects", fixed bug with sunbeams under water


Updated modification "Borderless Binoculars and Remove Blur Effects"


Updated modification "Customizable Panels by BADoBEST", increased top margin


Updated modification "Customizable Panels by hakabase", increased top margin


Updated modification "Live Icons", increased indent from above


Updated modification "DeCease Dark", increased indentation at the top

...

Read more
Post

Fight for Credits, Coal, Elite Commander XP, combat signals, and expendable economic bonuses. Read it on the portal

Post

Lute por Créditos, Carvão, XP de Comandante de Elite, sinais de combate e bônus econômicos descartáveis. Leia no portal

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Combatan por Créditos, Carbón, XP Élite del Comandante, señales de combate y bonificaciones económicas consumibles. Leer en el portal

Comment
    Ahskance on Forums - Thread - Direct

Easiest way to guarantee a CV is to play one! You can farm plane kills with fighters once the battleships are far enough away from the Bot CV hull that you can place a fighter between the hull and its target.

You can always division with a friend in a CV if you need the kills on a different ship type!

Comment
    Ahskance on Forums - Thread - Direct

Dev Strikes and Double Strikes are indeed not common for Carriers~ Solo Warriors are, though :D

Comment
    Ahskance on Forums - Thread - Direct

Niiice! Double strikes are super rare

Hi

Comment
    Ahskance on Forums - Thread - Direct

Welcome! It's a great game that falls into the "Easy to Learn, Hard to Master" sort. There's a lot to learn so the game can keep folks engaged for a long time while they discover everything


13 Nov

Comment

Os canhões ao qual você se refere são so do projeto Vickers, e não do projeto Armstrong. Os canhões do projeto Vickers - recusados pelo governo brasileiro e pelo britânico - acabou sendo comprado pelos espanhóis armar defesas costeiras. O modelo 15"/45 aparece em vários projetos da Vickers submetidos para apreciação do governo brasileiro. A confusão é recorrente, pois os desenhos são estudados (e apresentados) conjuntamente com os da Armstrong, facilitando a confusão. Contudo, se atentar para a legenda dos desenhos, será possível perceber que os desenhos da Armstrong apresentam o canhão 15"/42, ao passo que os da Vickers, 15"/45. Sendo o projeto da Armstrong vencedor da concorrência, os canhões a serem utilizados eram os 15"/42.

Já havia explicado em um post anterior a confusão.


12 Nov

Comment
    Ahskance on Forums - Thread - Direct

I haven't looked into the topic, but I kinda want a monitor. I've been using a TV for years so it's limited to 60 fps. On a whole, it's fine, but maybe having a higher FPS would make aiming a little easier.

Post

Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/391

Please leave any feedback you have here.

Thank you!

Comment
    Ahskance on Forums - Thread - Direct

I have played this game for over 3 years. Dailies have never been affected by Clan Battles in all that time.

I literally gave the reasoning via explanation. Random Battles and other primary modes are considered the main source of engagement for our game, so Dailies support that main engagement source. Further, Clan Battles has its own unique reward track which is considered strong enough already and does not require the additional boost of Dailies to make it enticing.

Comment
    Ahskance on Forums - Thread - Direct

I asked about this quite some time ago, so I do believe I forgot one particular.

Clan Battles do have their own reward track, which factors into the thought process. While combat missions often overlap in terms of reward structure, Clan Battles are directly given their own form of incentive.


11 Nov

Comment
    Ahskance on Forums - Thread - Direct

This is a good video to watch!

At first, I found use of the little reticle on the minimap to feel very disconnected from the shot. It did get better after a lot of work and has helped me quite me a bit.

Comment
    Ahskance on Forums - Thread - Direct

Congratulations on the hits! Using a CV is actually very tough when it's new to a player. Lining up the shots can be quite strange.

I've taught many people that are really new to CV and your outcome sounds great :)

Comment
    Ahskance on Forums - Thread - Direct

The Wiki information is correct to the best of my knowledge. I recall actively noticing a double ping on a Battleship as mattering sometime around February or March which was after the two/few month hiatus earlier in the year. We mentioned in a DevBlog recently that the values are effected by Nation/Tier so the table certainly looks correct.