World of Warships

World of Warships Dev Tracker




18 Nov

Comment
    Ahskance on Forums - Thread - Direct

In terms of animation, yes, but mechanically the planes are divvied into "The planes that will be attacking if you attack something" (ie: the first squad) and "The remaining planes" (ie: the rest of the squads). The "rest of" planes can currently be thought of as a form of "armor" in that they take the Continuous Damage first in order to allow the attacking planes through.

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The proposed test allows Continuous AA to pick planes in any of the squads, including the "attacking squad". If a plane is shot down in the current "attacking squad", then the squad remains unreplenished and will attack with less than a full number. In the above example of 3x3x3 plane setup, loss of a plane in the first squad would result in a 2x3x3 lineup. Attacking would result in 2 planes shooting ordinance before leaving to go back to the carrier.

Comment
    Ahskance on Forums - Thread - Direct

I'm sorry, it's 10 am and I haven't even gone into the office~ Can you help me understand what you're describing?

If this is about offerings in the Armory, all of the sale information would have been planned out already and is unlikely to be changed. There is User Interface design which is done when designing the store-front. Altering something on the fly is extremely, extremely unlikely to occur.

Comment
    Ahskance on Forums - Thread - Direct

Concept Testing is more about a basic test of mechanics. Follow-ons will always be present when mechanical changes occur, but you have to start somewhere.

The "Attack Flight" mitigation is only during an active attack. If the attacking flight receives damage when simply en route to a target, there is no mitigation applied during normal flight.

Comment

To clarify this:
The squad will always be split into an 'attack' group and 'the rest'. A CV won't need to be currently striking for the planes to be split. When a squadron completes its attack run, it will function exactly as it does now; the attacking planes become an entirely separate squad as they return to the CV. AA does not split its DPS between every squad in range, so this returning squad still takes full damage until it reaches safe altitude.

Comment
    Ahskance on Forums - Thread - Direct

I believe it is a new selection after each plane kill. The AA is not intended to pick a specific squadron and hammer it so much as poke holes in squadrons which can lessen follow-on strike capability. It can also shoot down a plane in the attacking squadron which would effect even the first strike from the CV.

Comment
    Ahskance on Forums - Thread - Direct

Some questions have been answered in this thread: https://forum.worldofwarships.com/topic/261419-look-they-are-changing-aa/

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Please remember that this is a Concept Test and is subject to change or not moving forward at all due to the result of Closed Testing.

Comment
    Ahskance on Forums - Thread - Direct

On Live Server, Continuous Damage is focused on the LAST plane in a squadron (ie: the plane furthest to the right on the healthbar). This change was implemented in Update 0.8.5 to avoid Continuous Damage being spread across all the available planes and thus not shooting down any planes. Plane losses became much more consistent by focusing fire on the last plane.

The Closed Test keeps the "focuses one plane" functionality, but allows it to be any of the planes in the squadron. The plane could be in the middle of the health bar, or even at the front of the health bar (the "attacking" planes which are all the way on the left).

I do believe planes shot down in the "middle" of the healthbar continue to leave that gap there. Basically, each attacking flight retains its squadron integrity so later flights for followup attacks may have some holes in them. The option to send back a squadron that has taken losses would be taken care of by holding F to send...

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    Ahskance on Forums - Thread - Direct

Our PTS 0.11.11 Part 1 article has been updated with some additional earnings!

A new Mission can provide some Camos (or Credits <3)



Sinking 30 enemy ships gives a nice surprise!



You can check out the article here!: https://worldofwarships.com/en/news/public-test/public-test-01111/

Comment
    Ahskance on Forums - Thread - Direct

Please remember that this is in Closed Test. As a Concept Test, this may or may not move forward depending on the results of the test.

The section you're asking about is here:

The new mechanic can choose any plane within the squadron (as opposed to the current mechanic of always picking the last plane).


The plane that is picked will be focused until shot down or the specific target chosen may change if the planes leave all AA for some time.

The target can be within the Attacking Group (ie: the first planes in the squadron which will shoot).


The section you're asking about is here:

Because any plane can be selected, the planes shot down in the attacking group are not "replenished".

IE: If a Hakuryu is attacking with a squadron of 12 Torpedo Planes and the first plane shot down is in the Attacking Squadro...

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New black ships, themed containers, and combat missions. Read it on the portal

Post
    Ahskance on Forums - Thread - Direct

You can redeem a code for this weekend only! Code will be available until 4am CST on Monday <3

"BF22CONT4LOGIN"

The code gives 3 Days WOWS Premium + 3 Free Black Friday 22 Containers!

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Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/395

Please leave any feedback you have here.

Thank you!

Comment
    Ahskance on Forums - Thread - Direct

Prague might have had the day off? I thought that was Friday, but maybe it's a long weekend?

I'm not up to date on most holidays since I grew up in Customer Service. When you work all the holidays anyway you kinda forget they exist.

Comment
    Ahskance on Forums - Thread - Direct

The EU office tends to stream on Thursdays, not NA. Our stream schedule is for 5pm CST on Wednesday barring holidays or specific events.

It does look like the LATAM stream took place at 3 CST.


17 Nov

Comment

To expand on saturation more extensively: Submarines have a couple key pieces in their 'armor' scheme; the exterior "light hull" (divided into fore end, aft end, and midsection) and the interior "pressure hull". The light hull can saturate and will receive reduced damage once its HP is depleted in each of those three distinct sections. The pressure hull runs nearly the whole length and cannot saturate, but is protected from HE shells by the light hull (since they explode on the exterior). AP that doesn't overpenetrate can continue dealing full damage to the pressure hull even with a saturated light hull. "ASW hits will also deal full damage within their "direct" hit splash range.

Comment

At some point in testing they did saturate, but it was removed. HP pools are similar to DDs because submarines take damage much more easily due to splash; since you can land shells in the general area and still do damage, submarines generally take more damage per salvo than DDs simply because you don't have to hit them directly.

Comment

I just want to note that submarines do not possess French DD saturation. Direct hits to the submarine midsection will always do 1/3rd damage. Shells that hit water and 'splash' the submarine do saturated damage (1/6), which is where the perception may come from.

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Hello, Commanders!

Public Test Server Version 0.11.11 needs your help. Please leave feedback below!

Patch notes here: https://worldofwarships.com/en/news/public-test/public-test-01111/

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Any bugs you encounter in the PTS can be reported in the Bug Report thread!

Thank you!

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Captains!

If you encounter any bugs or technical issues during the Public Test 0.11.11 pt 1, feel free to report it in this thread.

Please follow this template for submitting bugs:

Description: Short description of an issue with required details.

Example: Spotting-aircraft doesn't work on Iowa battleship

How to Reproduce: Exact steps need to be made to reproduce the issue

Example: Take Iowa battleship with spotting-aircraft equipped. Go in battle. Try to launch spotting-aircraft

Result: What's the result of the issue.

Example: After pressing spotting-aircraft activating button you can hear an aircraft sound but nothing happens, the aircraft stands still.


Thank you!